What Would You Want In A Multiplayer Game

eedioteediot Join Date: 2003-02-24 Member: 13903Members
<div class="IPBDescription">If you had your say</div> If you could have some things put in and taken out of multiplayer games [a theoretical game, not like saying "id take stomp out of onos in NS"

what would you have?

for example, i would HAVE:

realistic [+ gameplay] firefights... i.e covering fire, teamwork, no rambos
realistic teamwork, strategy, and tactics

and i would take out:

rambos
counter-strike gunfights [who gets the headshot first?]
the ability for one or two people on one team to muck about and ruin the whole game [a few gorges making 'love shacks' in hidden places in maps]

what would you do? remember that this isnt about a specific game, like.. assume youre just making a new game in general, what kind of things would you have to consider.

Comments

  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin--eediot+Jan 23 2004, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eediot @ Jan 23 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a few gorges making 'love shacks' in hidden places in maps...


    what would you do? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i don't know.. but you reminded me of the B-52s. they're awesome.

    i would have a game that had some B-52s music.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    NS_PORNO, all textures will be scanned in and taken from Flayra's large porn collection.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ook, I am game

    I would add in what TYPE of game this would be <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    For me:
    MMORPG (I am an additct, I know)
    Setting: Cyber Punk ala Shadowrun
    Slightly higher tech
    PostApocaliptic (dosn't have to be true apocolyps, but just sorta that feel <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    Magic

    Play Style: Fast mooving and takes some skill
    No more: Click.... waite.... click on next mob
    More: FPS like (yes Planetside is a cool idea, it just sucks to much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    However I would prefer not full reliance on twitch skill, I still want you hampered by level, stats, skills, equip (so a realy slik player COULD take things on sorta higher then him but not that much more)

    I also like a fast moving charachter development (no waiting for 20 levels just for something vaugly interesting to happen)
    I want something atleast sorta interesting to hapen fairly regularly, However ofcourse the realy nifty things need to be spaced.
    No actual Levels (ok, So I am a shadowrun freak I like spending my EXP as I see fit, not getting 1000 and going up a level)

    I also want all the friken playstyles to be viable
    Stealth
    Bigbruiser
    mage
    spell sword
    assassin
    Charisma type(what ever you wana call it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    etc etc etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    there you go, my dream game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Teamwork.

    The technology is there to support it, but the people just arent doing it.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Jedi. Lots more Jedi.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    And more lightsabres. Many more.
    Double bladed.
    Dual lightsabres.
    The ones where you can change the length.
    /me loves lightsabres
    I wish I had one, that'd be so cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Rambos are realistic. Just watch the rambo films
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    lol epidemic you're a little giddy tonight
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    okayy guys

    well i kind of mean, a new mod for quake3 or halflife [probably quake3]

    what sort of features would you want
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    My ideal multiplayer game is morrowind... as a mmorpg with all the npcs removed.

    Its addicting enough offline, but a multiplayer version with some tweaks and fixes... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    okayyy

    that wont wont as a quake3 game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    what about a quake3 mod, a sci-fi game, sort of a halo, natural selection, halflife2 marine side mix... :| thats weapons btw
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    I'd want something completely unrealistic, something where fun is the focus of the game.

    I'm sick and tired of having people whine about "This gun does more damage than its supposed too" and "That would've killed him faster in real life", etc etc etc.

    Games are a form of entertainment, why do people need to be so obsessed over making them more realistic?
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Vehicles + built up city fighting + MMO Elements(- Pay 2 play) + Kahraa = secks (and hopefully NS2)


    Part Palentside, part HL-RP, part NS. I'm hoping Flayra reads this thread, im so full of good ideas.


    (Plus, im hoping i can beg him for a job)
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd want something completely unrealistic, something where fun is the focus of the game.

    I'm sick and tired of having people whine about "This gun does more damage than its supposed too" and "That would've killed him faster in real life", etc etc etc.

    Games are a form of entertainment, why do people need to be so obsessed over making them more realistic? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yup, thats an element <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Vehicles + built up city fighting + MMO Elements(- Pay 2 play) + Kahraa = secks (and hopefully NS2)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    well, built up city fighting... thats possible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> vehicles, probably not =/ and mmo... what types of things are you looking for? keep in mind itd be a quake3 mod....
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited January 2004
    Something like Planetside and WW2 online, only good. I'm thinking along the lines of Halo with 500+ players.

    Something where you are just one soldier in a massive warzone, but you can still make a difference without completely wiping out the entire other team. Infantry Online was a great example of this until they started charging for it (well technically you CAN play without paying, but you'll be "user2341" and will have a choice of crappy bolt-action rifle1, medic, or crappy bolt-action rifle 2, whereas the paying customers will have assault rifles, grenades, exo-suits, tanks e.t.c).

    Oh great now you made me want to play Infantry Online again. Thank you, thank you so much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    *edit* Downloaded Infantry Online and it's practically deserted. 32 players on the busiest server. I remember 200+ players on mechanised skirmish, now those were epic battles. So to conclude: IO is now teh suck. *edit*
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    hmm

    infantry online looks ... well, its not my type of game

    but in quake3, you can have up to 60+ players at the same time in a server

    and if you make the game right, so low level systems can handle it, you could probably get that
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    3rd person (omg) with a decent camera, flowing controls, non-obtrusive interface and lots to do other than fight.
    It should also have character building (ala RPG minus stupid 'ding you levelled' so that it's all done in the background: no numbers to see) but with action orientated play (read: action, not twitch =3 ). In combat I'd love to see more team-orientated abilities and I'd like for stuff to change on the server based on your actions (killing one type of monster all the time makes it rarer and more immune to the weapon it's getting nuked with while developing a new weakness). More emphasis on timing and moving than aiming or stats and more emphasis on fun stuff rather than just pure combat.
    I'd like it set in a clean future environment (see PSO for details) but with elements of fantasy (see PSO again... fighting dragons with laser swords = cool) =3
    Also needs good char customisation and decent female models (for once), including younger looking ones not doused in makeup or with chests the size of a couple of beachballs ^^

    I'd also like the moon on a stick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited January 2004
    Fun, however it comes to pass. It's that easy.

    Although, if I was to write it up the long way 'round, I guess I'd end up with something close to Gem.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3rd person (omg) with a decent camera, flowing controls, non-obtrusive interface and lots to do other than fight.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    3rd person woudlnt be happening... sorry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> maybe if there were vehicles... =/ flowing controls... im not sure about flowing, but the controls would be simple and effective. interface - non obtrusive. it would be simple. 'im a lover not a fighter' - youd probably be doing stuff tactically, maybe related to building. but it would be a fighting game.. =/

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It should also have character building (ala RPG minus stupid 'ding you levelled' so that it's all done in the background: no numbers to see) but with action orientated play (read: action, not twitch =3 ).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    oookay... well, keep in mind this wouldnt be a mmorpg... itll just be a fighting action game... simple, as well. maybe some form of character upgrading, and yes it would definitely be in the background, but nothing extensive or significantly gameplay-affecting

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In combat I'd love to see more team-orientated abilities<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i dont know what you mean by abilities... but i love team-oriented fighting/tactics and support... so there would be good communication and stuff.... i dont think youd have wc3 stuff like "if you roar or taunt enough, your teams accuracy goes up in the near area" haha

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I'd like for stuff to change on the server based on your actions (killing one type of monster all the time makes it rarer and more immune to the weapon it's getting nuked with while developing a new weakness)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    okay... this is marines vs marines. yes i realise i asked people what they wanted in a game, but what i was asking is, what would they want in the game i was thinking about <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ah well. but more sever-affecting actions... hmm... dont know how that would work, if its best for that type of game

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->More emphasis on timing and moving than aiming or stats and more emphasis on fun stuff rather than just pure combat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    id look at stuff like covering fire, supporting fire, etc etc, as well as positions. movement wouldnt feature so much, but timing would play a part. aiming wouldnt be the biggest issue so much as strats. and fun stuff.... well, thered be easter eggs. ? also thered probably be slight building, like maybe placing a small turret, or somehting like that... probably more imaginitive than a turret, something more related to the game and strategy or whatever. i dont know. early stages of a hypothetical game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd like it set in a clean future environment (see PSO for details) but with elements of fantasy (see PSO again... fighting dragons with laser swords = cool) =3<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hmm... it could be a clean futuristic sci-fi environment, maybe post-apocolyptic... maybe. but there wouldnt be any fantasy :| or dragens, or laser swords... hehe. maybe 'magic-ish' features to the guns or maps... but htats bare minimum. =/

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also needs good char customisation and decent female models (for once), including younger looking ones not doused in makeup or with chests the size of a couple of beachballs ^^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    can and will do. they would however still be soldiers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but less... 'prominent' breasts, as well as decent female models without britney spears make-up. character customisation... dont know about that, seeing as it would be about marines, not a swat team or something, tattoo'ing their guns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ah okies... an 'rpg' doesn't have to be MMO, but it sounds more like you're making something like a cross between XMP/TFC and the likes of kingdom hearts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Main reason I mentioned 3rd person specifically is because of what I like. First person is better for "personal" immersion and twitch games, while 3rd person allows for a greater "character" immersion and sense of environment/self. If you're doing a character-based game then 3rd person is usually more constructive towards that while FPS is good for a mindless blast or spooky AvP tension-fests =3

    Interface... where to start with interface? ^^;
    One thing to keep in mind is what kind of game you're doing, for me I enjoy the chatty side of games as much as the games itself so the rather plain IRC approach taken in most is kinda annoying. PSO went the furthest from this by having speech bubbles, message mail (kinda like mini-email) and a log you could access from your menu, while RO kept more to ye olde IRC style but with the refreshing exception of putting speech above the heads of the speakers as well as in the silly chat box log type thingy... oh and they both had emote symbols you could pop above your head like lovehearts, kisses, faces and stuff =D
    It might not suit your game if you're aiming for 'gritty' but it's just an example of a well done communication system.

    abilities... hmmm... like healing for example. That's an 'ability' and it's team-centric if done right (especially if you can't heal yourself, only others in your team).
    As for the warcraft example, I hate that kinda stuff to some degree... I prefer skills that are more tangible; like being able to give people ammo, build things for others, repair items, etc.

    As for non-combatty stuff there's always repairing things. Back in Tribes I was a full-time repair person and pilot ^^
    I almost never fought and spent almost every game welding back together vital generators, vehicle plants, turrets and erecting shields. Oh and flying an APC full of heavies to the enemy base before crashing it into something and running back home XD
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I'd want a virtual swordfighting game. Where you can be one soldier in an army, and you have a sword (and maybe other weapons...whatever), and then you virutally fight people in hand to hand combat with a lightgun-esque working.

    You get a little stick-thing (sword pommel, handle and hand guard maybe...with some weight). The game can read its height and posistion relative to your body and then if you swing laterally, the sword will swing laterally across your screen. Basically, you can swordfight people...just virtually.

    It'd probably take some time to get used to, but it'd be fun and people would get exercise. You could have tournaments too.

    Sure you could throw in some weird Crossbow FPS if you wanted too. Maybe a single player game, but that'd probably be to easy or to hard.

    Hope that makes sense.
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    my idea:

    i'd go for something along RPG lines, not always run&gun but you actually had to think. no teamplay dependance, but you could team up with other players if you want to, to make things easier. first and third person views, switchable of course, since 3rd person is much better for moving around (cause you can see your feet to get jumps right) and first is easier to aim (and yes, since the twitch reflex is natural i want that too, to a degree)

    i want some sort of city you operate in, making your fortune doing business or whatever (business being you could buy/sell crap or be a merc or something similar) - i'd have advanced weapons code too, not CS first-shot-always-accurate-and-you-can-fire-a-pistol-like-a-machine-gun, something that was both realistic and fun (i'm experimenting with such a setup in HL now, i've almost made the pistol actually fun to use without grossly overpowering it, or giving it insane rates of fire)

    making money you can use to buy crap, like weapons and upgrades (i like the idea of RPGs, but magic is kinda lame) - cybernetic implants and mechanical body parts for example...

    plenty of NPC's will be available, to do business with or kill or whatever. i havent thought about vehicles yet, i think they would make life a lot harder but that depends on the game engine itself i suppose, ut2k3 might have much hate whereas hl2 might have much love...

    i've been thinking about something like this for a while, i havent got ideas for everything yet but it's starting to look less like a dream and more like a potential mod, i'm kind of waiting for hl2's sdk (read: late 2006 probably) before i think about making any of this happen though, theres still a lot of stuff to be figured out anyway...

    -- codeman
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    my idea:

    i'd go for something along RPG lines, not always run&gun but you actually had to think. no teamplay dependance, but you could team up with other players if you want to, to make things easier. first and third person views, switchable of course, since 3rd person is much better for moving around (cause you can see your feet to get jumps right) and first is easier to aim (and yes, since the twitch reflex is natural i want that too, to a degree)

    i want some sort of city you operate in, making your fortune doing business or whatever (business being you could buy/sell crap or be a merc or something similar) - i'd have advanced weapons code too, not CS first-shot-always-accurate-and-you-can-fire-a-pistol-like-a-machine-gun, something that was both realistic and fun (i'm experimenting with such a setup in HL now, i've almost made the pistol actually fun to use without grossly overpowering it, or giving it insane rates of fire)

    making money you can use to buy crap, like weapons and upgrades (i like the idea of RPGs, but magic is kinda lame) - cybernetic implants and mechanical body parts for example...

    plenty of NPC's will be available, to do business with or kill or whatever. i havent thought about vehicles yet, i think they would make life a lot harder but that depends on the game engine itself i suppose, ut2k3 might have much hate whereas hl2 might have much love...

    i've been thinking about something like this for a while, i havent got ideas for everything yet but it's starting to look less like a dream and more like a potential mod, i'm kind of waiting for hl2's sdk (read: late 2006 probably) before i think about making any of this happen though, theres still a lot of stuff to be figured out anyway...

    -- codeman
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Hmm

    Thanks for the feedback guys, useful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [Esp Geminosity, who i think understood best what i was getting at <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> -Although, i dont know what XMP is]

    Although im too busy / lazy now to write up what i was thinking, i will hopefully eventually convey my thoughs and ideas into words and pictures [well, probably just blocks assembled randomly on top of eachother. Im not much of an artist]

    Umm but ill just briefly go into some of the things i was thinking about.

    It would include:

    robots [ you control them as the player ]
    simple and complex gameplay... choose whichever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    a 'break' from the fighting.... in a sense. you could fly a small ufo-type supply droid around the battlefield and help your teammates out, as well as walk around [preferably in 3rd person..] your spaceship [which your team controls your planetary fighting robots from], which you can log out of your console [yes, i know] and walk around, maybe survey the battle on screens, and just do other non-essential but 'take a break' type stuff, just providing a bit more atmosphere

    theres also a sort of RPG type..... sort of:

    occasionally, depending on the situation [havent figured this out completely yet] you could spawn in different aliens [from other members of your alliance] to fight for you. you play as it, but youd have to be a good enough player to be eligible to spawn as it when its temporarily available. there would be classes such as:

    Sorceror/Mage [long distance magic-casting artillery guy]
    Close combat [sort of like an onos... hehe]
    Very gun/weapon-oriented alien
    Scout/Stealth


    Um what else would you have... oh, there would be multiple battlefields, and with some ingenious way that they affect eachother [havent figured this out yet, but im an intelligent fellow, and i havent given much thought to it as of yet]. and they also are affected by how many people in the server, so its not like 6 people playing a battlefield map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    within the robots you spawn, the classes would be:

    NOTE: Each weapon has 1 clip inside, and 1 clip spare already.

    Standard pack: 1 assault rifle. 1 pistol. 1 medkit. 1 clip of spare ammunition for the assault rifle.

    Sniper: 1 assault rifle, 1 pistol, 1 medkit, 1 clip of spare ammo, 1 sniper rifle, 1 clip of sniper ammo. 1 binoculors

    Assault: 1 assault rifle, 1 pistol, 1 medkit, 2 clips of spare ammo for assault rifle, 1 clip for pistol, 1 flashlight, 2 grenades of choice.

    Engineer: 1 sub-assault rifle, 1 fat cannon pistol, 1 clip of spare ammo for assault rifle, 1 clip of spare pistol ammo, 1 engineer thing [droid/turret/whatever], 1 Armour/vehicle weld, A helluva lot of spare clips for other guns


    Considering i am going from nothing to this, it is a very ambitious project... but without ambition, man is nothing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I was probably going to write more, but i got distracted by songs and by my overly hostile friend! Man i **** people off sometimes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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