The So Called Tm Revisited.

ThanatosThanatos Join Date: 2003-02-05 Member: 13138Members
<div class="IPBDescription">Its not new but important.</div> Just read the TM thread (a brand new marine role).

Every marine team needs a rambo every now and then.
When we scrimm our default setup looks more or less like this.

1-2 base defenders (depending on team size and map)
1 Rambo TM
1 Fire team (everybody else)

First of. The base defenders extend their patrol area with every secured location so they are not just hanging out in marine spawn. The fire team is just that. Move and secure whatever needs securing.

And then there is what we usually call the freelancer or rambo. In early game his job is just to seek out and destroy alien RCs or gorges. If he finds a hive he checks if it is occupied or not and takes note of that and tells the team. If its an active hive he might give it a few bullets just to get the aliens attention and move on.

In mid game his job becomes more intressting as he becomes a vital part of taking down hives by drawing the aliens as far away from the actual threat he possibly can. Usually by building pointless TFs in annoying places or just simply attacking the hive farthest from the actual assault.

This setup works very well against unknown opponents on most maps. It´s not something for public servers though. We have never tried this setup in games with more than 18 ppl. Also, the TM needs some good skills with a lmg or he is just pointless. If he cant go head to head with a skulk or two he wont do much good.

Anyways. We are very tight as marines and everyone has their own weapons loadout that they allways go with and that might contribute aswell.

A few notes: We never rush. Too much of a gamble. We only relocate if we have too.
Oh.. And we dont go for bonsai bases. It makes the defenders job a living hell.

Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yep one rambo is allways useful, if he knows even little how to shoot. Ally`s will be annoyed by the rambo who goes to rt`s and thats allways away from other places.

    The problem is if there is more than one rambo because you don`t need more than pne to distract allys. Otherwise the team making is allmost same:
    1 rambo/ninja
    <3 base defenders (oki campers...)
    rest to do the dirty work.

    Best counter to lonely rambo is that 1 ally sais that he will take care of it, because it`s too muvh seen that 3 allys go to 1 rambo adn let the main team get res towers.
    NOT like this:
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    LIKE this:
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    A rambo is usless. He is nothing but a marine with his "orders" stuck in agro. A rambo only benefits a commander who is to timid. For every other commander he is a drain on your most important resource, people.
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