Good, Bad.... Ugly... I Can Take It

ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
edited January 2004 in Mapping Forum
<div class="IPBDescription">squeeze a hour or 2 in..</div> after the response to my <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=57814&hl=ns_cobalt' target='_blank'>last map (thread) </a> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i've decided to try again...

what do you think so far... just a hour or so worth of work, but its all the time i got...

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    I like the architecture, but I think it would work if you lit up the walkway, dont want to trip on any skulks....
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Those are sweet corridors! They have SO much potential. If you did really effective lighting for those corridors, they'd look fantastic.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    waaaay too much gamma in that

    use ambiant lighting, such as a dim red or blue
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Restrik Posted on Jan 22 2004, 11:02 AM
    --------------------------------------------------------------------------------
    waaaay too much gamma in that

    use ambiant lighting, such as a dim red or blue  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    calm down, i just brightened it with photoshop.... i haven't got a chance to make any changes to it today.

    I brightened it so you'all can get a better look at it.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    too bright is better than too dark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Looks decent, but is there any chance of lighting that isn't similar to a primal cave or a nuclear blast?
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    <!--QuoteBegin--ShenTraX+Jan 22 2004, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Jan 22 2004, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Restrik Posted on Jan 22 2004, 11:02 AM
    --------------------------------------------------------------------------------
    waaaay too much gamma in that

    use ambiant lighting, such as a dim red or blue  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    calm down, i just brightened it with photoshop.... i haven't got a chance to make any changes to it today.

    I brightened it so you'all can get a better look at it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    oooh see i thought you messed w/ the gamma settings in the map <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    but the actual coridor looks awsome.
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