Co_disgorge

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">Atmosphere > All</div> Well, since the work on co_dawn is pretty much over, and 3.0 still isn't released, a month or so ago i decided to get stuck into a new map.

Once again it's for NS:C, the reason behind this is that i'm still not confident enough to undertake a full-scale NS map, i know i'm quite wasteful with entities and my optimisation skills need work. But anyway, that's not what this thread is about.

For a few of you that frequent #nsmapping, and one or two others, you've seen some earlier builds of this and had the chance to walk about. I seem to remember one person saying that he hopes i manage to keep up the same level of atmosphere that's was in previous builds. And that brings me onto my main objective with this map. I'm trying, hopefully not in vain, to make a deeply atmospheric map. I want the map to play a huge part in creating tension in the game. This means that the map <b>will</b> be darker than your average map, this is intentional. Nothing will be completely pitch black however, but there will be lots of dark corners to lurk in, and this is entirely intentional. I might add, due to the overall darkness of a lot of the map, the screen shots may appear too dark, on my monitor they look fine, and i assure you that ingame they will be fine.

From my previous map i've learnt two things really. The first is better vertex manipulation, and since there's a lot of rock present in this map, it makes it look sexy. Ontop of that, i've become fonder of the env_particles_custom entity. Currently the map is sporting some 9-10 particle systems, and as it stands there's only about one third of the map done. This will most probably rise, but i believe they're essential for creating some kick-arse atmosphere.

Now for some detail into the map setting. co_disgorge is set in an as-yet-untitled mining facility on an as-yet-untitled planet. (Yeah, the back story and details such as that haven't really felt too important right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->). The planet is a baren wasteland, but boasts a huge amount of precious minerals and resources deep underground. The planet is rife with volcanos so the atmosphere is permanently filled with ash which form into ash storms on a regular basis.

Ok, now i give you a number of screen shots. Bear in mind, at this stage, the env_gamma entity is still being tweaked, it will most definately be made darker without a doubt.

(1/10)
This is the container the CC and Armoury are dropped in, the armoury isn't present because i can't test this on 3.0, obviously, but it will be to the left of the CC.
«1

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (2/10)
    Shot of the RR. This is in no way complete since r_speeds get a bit ridiculous. I've been thinking of redoing it entirely, but i've become rather attached to it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited January 2004
    (3/10)
    Marine spawn in all it's outside-y glory. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *EDIT: Oh yeah, the opening on the far side doesn't actually go anywhere yet. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (4/10)
    As yet unnamed corridor, not much of a big area, but i like it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (5/10)
    The outlet vents. Hmm, i took this picture at a pretty crappy time with the particle systems. It's usually much thicker. Gah.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (6/10)
    An area i've been working on today. This is a U-turn, but i quite like it. Coupled with ambience07.mp3, this is pretty damned eerie.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (7/10)
    Crossroads in all it's dark steamy glory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (8/10)
    Another outside section, the corridor on the left is the one a few pictures back. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (9/10)
    Steam control, just a little space filler and vis blocker. As strange as that may sound, it actually works. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    (10/10)
    Somewhere between marine spawn and crossroads is this lovely little beaten in, broken door.

    And that's all the shots. Hope you like them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    out door maps = win
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Needs vampires tbh. I really like the snow effect and the shadows look really good.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited January 2004
    lookin' good. i really like the extensive use of steam and particle systems. it makes it look really cold.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Are you sure you didn't do this on the Alpha build of the Source engine . . . .


    I'm not sure how to coment on this beyond it's great work. Keep it up!
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    Solid stuff, very grey tho
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited January 2004
    Looks good.. maybe a bit monotonous, but thats not exactly a bad thing. The ash looks good.. Could probably do with the sprite being a bit darker or there will be the chance of it being mistaken for snow.. I really can't see why though. A red sky and no white stuff on the ground doesn't really make much sense for snow.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    wow, I love the idea of the CC being dropped in that crate, that's very cool! Reminds of Quake 2 where you fly down in that little pod and crash, that was sw33t too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Good work, I like what you've been doing
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    looks great,i love the dark corridors very spooky!!!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Naw, all you need now are Aliens hanging on the ceiling.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The terrain doesn't feel natural because the top part is a straight line. Fix that! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited January 2004
    I wish I had the space on my hardrive to have both WON and Steam, then I could send you some feedback <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Looks really nice. The Landing pad (marine start) is outside the complex right? I think some windows looking out onto it would be really good there.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 21 2004, 10:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 21 2004, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you sure you didn't do this on the Alpha build of the Source engine . . . .
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Let's not get carried away now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Looks tres good, perhaps my only critique is the seemingly flat rock faces in places, and the lack of distinct supporting (invariably coloured) lighting.

    Keep it up!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I feel it is very dark, and monochromatic. Maybe a few areas need to be better lit. Some areas look absolutely basic where as others are detailed, will need work. Nice CC Idea.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    :O~~~~~~

    reminds me of AvP 2 somehow ......

    the pics r a bit dark tho that always happens in screenys


    i hope u be knifing gorgys on this peice of art soon
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Looks like if favors aliens as far as lighting.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    OOoOoOh ! realy nice locking !!! keep on going !!!
    me think thaths a realy good pice of work
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    edited January 2004
    IIIiiiiIIh ! dubbel post >.< sry all, somone plz remove <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking really nice.
    You have set yourself quite a big challenge, in trying to achieve the most atmospheric map..but good luck!
    One of the screenshots reminds me of MGS2, the oilrig textures and the moody orange skies above..alot of comparisons, which is a good sign <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Remember, dark areas are good, but not the complete answer for atmosphere, and need to be balanced by other leading factors.


    Looks good so far.
    Keep it up.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    holy fing sheit!

    that is beautiful (wants to know how co_dawn is)
    btw, what sky is that because that is exactly what im looking for for my co map (as yet un announced)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited January 2004
    <!--QuoteBegin--Hyperion2010+Jan 24 2004, 01:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hyperion2010 @ Jan 24 2004, 01:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> holy fing sheit!

    that is beautiful (wants to know how co_dawn is)
    btw, what sky is that because that is exactly what im looking for for my co map (as yet un announced) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's a custom made sky.

    Download Terragen and it's pretty easy to make basic skymaps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    *EDIT: <!--QuoteBegin--BigBull+ Jan 23 2004, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jan 23 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like if favors aliens as far as lighting. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Quite the opposite. While it may appear so at first, bear in mind the aliens have no flashlight as the marines do. In the ened, that balances things out.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Just rember that not everyone uses a flashlight even though it is t3h light
Sign In or Register to comment.