Making Sprites
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">variable info question for waypoints</div> Hey Ive always been bothered by that glitch that wont delete the waypoint sprite after you have moved there etc, Or a way point is dropped by the comm and then it gets in your way and you cant see that alien comming to you etc.
I know there are smaller replacements out there etc,
but...
If I wanted to make a new one, Im guessing its the file called hudorder.spr which seems to be correct if my memory is good.
anyways.. Once I get everything compiled etc, is that just it? When you view this sprite with a sprite viewer it only shows you the circle. However in game when given a waypoint you also see the
"Move to waypoint at thislocation" Then it says xmeters for the distance.
Is this additonal location and distance info separate from the sprite file? as in the game codeing? or do I have to do something with that as well separatly?
-Thanks
I know there are smaller replacements out there etc,
but...
If I wanted to make a new one, Im guessing its the file called hudorder.spr which seems to be correct if my memory is good.
anyways.. Once I get everything compiled etc, is that just it? When you view this sprite with a sprite viewer it only shows you the circle. However in game when given a waypoint you also see the
"Move to waypoint at thislocation" Then it says xmeters for the distance.
Is this additonal location and distance info separate from the sprite file? as in the game codeing? or do I have to do something with that as well separatly?
-Thanks
Comments
otherwise youd need a different sprite for every different meter, and it would be stupif to make soo many sprites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So yea just make a new sprite and replace the old one (dont forget to backup though)
otherwise youd need a different sprite for every different meter, and it would be stupif to make soo many sprites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So yea just make a new sprite and replace the old one (dont forget to backup though) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ok thanks, i thought it was like that, just wanted to be sure.
i made a simple inverted square shapped U sprite. I replaced the hudorders sprite with my own.
The hud orders sprite is the circle you see when you get a way point.
However when I replaced it with my new one I ran into a problem. Now when you get a way point you still see the old circle but now it has my new boxy looking sprite around the circle as well.
There is another sprite (cant remember the name) that is a series of sprites for the marines. As in several different frams that are in one spr file.
In there is the same hudorder blue circle as one of the cycling frames.
Do I have to somehow remove that animation as well to see only my box sprite in the hudorder?
this has not once happened to me and ive been playing since 1.0 is something wrong here?
this has not once happened to me and ive been playing since 1.0 is something wrong here? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
just if you've "accepted" the order by pressing the "accept order" button before <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
In there is the same hudorder blue circle as one of the cycling frames.
Do I have to somehow remove that animation as well to see only my box sprite in the hudorder? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I believe you want 320order.spr and 640order.spr. They have one frame for each ordertype.