[hreq] Edit Origins/compiling

MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
<div class="IPBDescription">Help request</div> Ok i have my decompiler and compiler set up with jed's HLMV and read a quick toturial on editing weapon origins, but for some reason it wont compile and save the origins.

I tried editing the qc file by adding this line:

$origin -3.200000 -2.000000 -1.000000

When i try compiling, all those extra files are still lying around and when i reload the model in HLMV, it shows that the origins didnt change. What did i do wrong?

And where exactly do i place the $origin thing?
Right below $cliptotextures right?

Help would be greatly appreciated

Comments

  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Maybe youre not using the file that u had just compiled. Ive had that happen myself. Make sure youre directories are ok in the QC file.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--Military-Police+Jan 19 2004, 11:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Military-Police @ Jan 19 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok i have my decompiler and compiler set up with jed's HLMV and read a quick toturial on editing weapon origins, but for some reason it wont compile and save the origins.

    I tried editing the qc file by adding this line:

    $origin -3.200000 -2.000000 -1.000000

    When i try compiling, all those extra files are still lying around and when i reload the model in HLMV, it shows that the origins didnt change. What did i do wrong?

    And where exactly do i place the $origin thing?
    Right below $cliptotextures right?

    Help would be greatly appreciated <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    try the line under $eyeposition <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    plus hlmv wont show orgin changes.

    only thing i've found to work though is:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    $eyeposition X.000 Y.000 Z.000
    $origin 0.000000 0.000000 0.000000
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    where you change the eyeposition value not orgin. again you have to test ingame to view.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    jeds hlmv does <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--coolcookiecooks+Jan 19 2004, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jan 19 2004, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jeds hlmv does <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    jup
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited January 2004
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> doesnt for me; you can change it but it doesnt show it if you edited it in the qc

    *nvm i fixxed it*
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    so after i compile it is it still supposed to show all the other files?
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    *bump* Help... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    $eyeposition 0.000000 0.000000 0.000000
    $origin 0.000000 0.000000 0.000000

    put that somewhere (shouldnt matter, but in case, put it under attachments) and change the ORGIN to where you set it in jed's HLMV.
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    i tried putting the info in every way possible, i think the probleme is with the compiling, it just wont work cause all the files are left over.. And its not the wrong qc because its the only model i decompiled...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    when you compile the .smd files never dissapear.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    you can just replace $eyeposition with $origin and it will work fine
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