[hreq] Edit Origins/compiling
MilitaryPolice
Join Date: 2003-10-12 Member: 21623Members
<div class="IPBDescription">Help request</div> Ok i have my decompiler and compiler set up with jed's HLMV and read a quick toturial on editing weapon origins, but for some reason it wont compile and save the origins.
I tried editing the qc file by adding this line:
$origin -3.200000 -2.000000 -1.000000
When i try compiling, all those extra files are still lying around and when i reload the model in HLMV, it shows that the origins didnt change. What did i do wrong?
And where exactly do i place the $origin thing?
Right below $cliptotextures right?
Help would be greatly appreciated
I tried editing the qc file by adding this line:
$origin -3.200000 -2.000000 -1.000000
When i try compiling, all those extra files are still lying around and when i reload the model in HLMV, it shows that the origins didnt change. What did i do wrong?
And where exactly do i place the $origin thing?
Right below $cliptotextures right?
Help would be greatly appreciated
Comments
I tried editing the qc file by adding this line:
$origin -3.200000 -2.000000 -1.000000
When i try compiling, all those extra files are still lying around and when i reload the model in HLMV, it shows that the origins didnt change. What did i do wrong?
And where exactly do i place the $origin thing?
Right below $cliptotextures right?
Help would be greatly appreciated <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
try the line under $eyeposition <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
only thing i've found to work though is:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
$eyeposition X.000 Y.000 Z.000
$origin 0.000000 0.000000 0.000000
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
where you change the eyeposition value not orgin. again you have to test ingame to view.
jup
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
*nvm i fixxed it*
$origin 0.000000 0.000000 0.000000
put that somewhere (shouldnt matter, but in case, put it under attachments) and change the ORGIN to where you set it in jed's HLMV.