[mwip] Drake's Hmg

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
you know the one:
<img src='http://www.unknownworlds.com/forums/uploads/post-19-1074434734.jpg' border='0' alt='user posted image'>
I will animate it, i just need him to skin it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

(ps sorry for those who dislike brazil, i like it.)
«13

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    opengl version. Polys; 1249
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    A lot of polies for it's simplicity, maybe you can get rid of the more rounded areas, or cut down on the polies there. Can't wait to see it textured <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Aea+Jan 18 2004, 05:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aea @ Jan 18 2004, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of polies for it's simplicity, maybe you can get rid of the more rounded areas, or cut down on the polies there. Can't wait to see it textured <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    glad you like it, yes i know it's a tad high on polys for its simplicity, but it doesnt bother me becuase i have a powerful computer. I might look into optimizing it. it's already meshed btw for anyone that cares.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    1249 polies is not a lot. 4000 would be.

    I'd leave it as it is.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2004
    uhm..the grips lookin not very comfortable.. make em a lil bit thicker..
    and the ammo drum is lookin like it just holds 15 rounds... (actually way less, depending on its size)
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    :O~~~~~~~

    thats all i gotta say

    the p model should use smart gun animations (if it gets that far)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited January 2004
    i like big ammo. i know the clip couldn't hold 100+ rounds but lol oh well. besides i can ALWAYS resize them. Glad you like it drake! and dont worry about labeling the side view anymore, i dont need it hehe. <span style='font-size:14pt;line-height:100%'><span style='color:red'>But what i would like if anyone has it, the NS hands on a different bone system</span></span>, It would be easier for animating... if not i guess i'll have to make my own bone's D;
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    wow its about time this was started great work as always
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    could u not edit the animations for the smartgun (the 1 with the motion tracker
    cause the handel at the front is sorta in the same posistion
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin---=[Drake]=-+Jan 18 2004, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jan 18 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> could u not edit the animations for the smartgun (the 1 with the motion tracker
    cause the handel at the front is sorta in the same posistion <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i dont know <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> i havent a clue about this smart gun
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Looks pretty good, although it needs...something. Maybe some more details or something. I hope this one gets completed.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited January 2004
    normally i would agree with the needing of detail on my models, but i particularly like this one as is (lol) I as well hope it gets completed, i just need a different skelital system for the v model hands D; and i dont want to try it myself and screw it up

    <span style='color:red'>I have found a pair of hands with a different bone system, and for anyone that needs them, decompile the v_mine model, it has unattatched hands, as well i am animating the HMG as we speak

    Wewt all animated just waiting for drake to finish skinning :O here is the mdl if anyone else also wants a go at it <a href='http://www.bai.elixant.com/v_hmg.zip' target='_blank'>http://www.bai.elixant.com/v_hmg.zip</a></span>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i modelled this in the past before, but i lost it when i formatted.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    does mine rival yours? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> lol jk.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    too bad mine was my 2nd model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> it was a bunch of snapped together boxes and a few cylinders XD
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    olol LEETNESS!!

    hey you skin dont you <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> maybe go a round with this?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    no i dont skin >_< i skin<b>mesh</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and i get enough jobs atm
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    bah. no bother anyway, i've already skinmeshed it. Thanks anyway... oh wait where's my PKM you were supposed to skinmesh?
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    Is it me or did you put the back handle the wrong way?

    The way you put it it seems your going for a left hander gun

    Although in your concept you made it for right handed...

    Just pointing this out in case you never noticed

    Just ignore me if you did it on purpose <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Military-Police+Jan 19 2004, 03:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Military-Police @ Jan 19 2004, 03:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just ignore me if you did it on purpose <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol i did it on purpose and here's why:

    on the concept, the handle faces inward, and the body of the gun has what appears to be a pad to rest against your side, for stability. Well with the handle there, it just looks so UNGODLY uncomfortable, and unstable, I switched it to the other side, which makes more sense.

    (oh ps, it's drake's concept not mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    Ahhh ok i get it now, thanx for unconfusing me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited January 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> no problem! I was wondering if anyone would notice me changing that hehe
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    wow nice work, cant wait for this one
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Seriously bash, try my rendering method (in 3ds max), and tell me what u think.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    wow its a realy nice model! nice to see a concept come together soooo fast!

    but theres one problem ( ive read thru the posts to make sure this aint been sed twice) One this picture ive draw around it to show u wat i mean, ok all u guys sat there on your computers put ur arms in the same position as if u were holding that hmg, doesnt ur left arm start to hurt? shuddnt it be up the right way, as in that arm is turned 180 degrees?!

    just thinking realalisticly here thats all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    ow.jpg 16.6K
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Spetsnaz+Jan 19 2004, 05:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jan 19 2004, 05:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow its a realy nice model! nice to see a concept come together soooo fast!

    but theres one problem ( ive read thru the posts to make sure this aint been sed twice) One this picture ive draw around it to show u wat i mean, ok all u guys sat there on your computers put ur arms in the same position as if u were holding that hmg, doesnt ur left arm start to hurt? shuddnt it be up the right way, as in that arm is turned 180 degrees?!

    just thinking realalisticly here thats all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    olol you know after i animated that i thought hot damn that looks painful. but you know, i started to animate it the other way at first, and you couldnt see any of the gun! here lemme show you. I'll gladly reanimate it if you'd like.
    hmm.gif 22.8K
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    ah ha how about.. swapping the hands over?!?!? make it so the top hand goes to the right hand side instead of the middle, swap the other bottom handle over and switch the right to the left?!
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    ooh nice its like the M56 smart gun only better!
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Spetsnaz+Jan 19 2004, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jan 19 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah ha how about.. swapping the hands over?!?!? make it so the top hand goes to the right hand side instead of the middle, swap the other bottom handle over and switch the right to the left?! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    make it lefty? why would i want that? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--CaptainChet+Jan 19 2004, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 19 2004, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously bash, try my rendering method (in 3ds max), and tell me what u think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    tell me how (pm) and i'll try it. i still like brazil alot though
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