3.0f Changelog

1356

Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--RabidWeasel+Jan 18 2004, 07:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ Jan 18 2004, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Jan 18 2004, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jan 18 2004, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GG Electricity and fades <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have no idea what this is supposed to mean? Are you implying that making the onos 75 res will mean that noone will ever fade, and that electricity will be woefully underused as regen onos will walk straight over them? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bingo!
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited January 2004
    <!--QuoteBegin--2of12[B0RG]+Jan 18 2004, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Jan 18 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, alias, or a ; in it. This is off by default.


    So I am getting penalized because of a bunch of scripting fools.

    This is the single solitary "script" that is in my config-

    bind "MWHEELDOWN" "invnext; +attack; wait; -attack"
    bind "MWHEELUP" "invprev; +attack; wait; -attack"

    And I use this to be able to roll my mouse to switch weapons without having to roll, then press fire, then press fire again to actually fire.

    That is stupid. GG NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Likewise, exactly the same gripe.

    Removeing ALIAS??? Noooooooooooo
    Edit: Oh wait. They didn't. Whew.

    Edit2: REMOVING ";"?? NOooooooooooooo




    And BAST! OMG! I LOVE that map. SNiff... And to replace with that onos-stuck skulk-rushing NANCY?!?!? Ah well. Having not played Ns3, I should reserve judgement.

    But I wont. Sux. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • KissamiesKissamies Join Date: 2002-11-02 Member: 4748Members
    Heh, I guess I'll have to wait and see how many servers have this mp_blockscripts enabled before I even consider installing NS again. I'm only a casual NS player so it is not life and death matter for me. Might be interesting to see if I could work around the restrictions, but with ; banned it doesn't seem very probable.
  • underplayunderplay Join Date: 2003-11-27 Member: 23652Members
    Sooo...does this mean that ns 3 is almost done..?
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--underplay+Jan 18 2004, 09:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (underplay @ Jan 18 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sooo...does this mean that ns 3 is almost done..? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you consider a few more weeks of work as almost done...... than yes it is. (i guess its out about the end of the month)
  • underplayunderplay Join Date: 2003-11-27 Member: 23652Members
    edited January 2004
    oh ic =/ it would be cool if he lets us start playin the beta for a couple of weeks.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    "Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, exec, or a ; in it. This is off by default. "

    I use the exec command (all by itself) bound to a key to switch between my kharaa, marine, and commander configs. Can anyone tell me for sure whether mp_blockscripts will break it?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--taboofires+Jan 18 2004, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jan 18 2004, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, exec, or a ; in it. This is off by default. "

    I use the exec command (all by itself) bound to a key to switch between my kharaa, marine, and commander configs. Can anyone tell me for sure whether mp_blockscripts will break it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Chances are your bind m "exec alien.cfg" is blocked.
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    Removing ; and exec goes too far.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I think removing wait is a little excessive, but I suppose just totally removing all scripting in every form does make everyone have to use the same clunky interface <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Looks like my evil, evil rotating taunt binds are dead.
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    The only configs I use are for making demos and playing mp3s. I just press delete to intiate 'demo.cfg', then a number from 1-9 to record the game. Then press delete again to stop. Same for the mp3 script. This hardly gives me any advantage in the game other than not having to be skulk food while I pull down the console and type the stuff out manually.

    Oh well.
  • NeedVaselineNeedVaseline Join Date: 2003-09-13 Member: 20833Awaiting Authorization
    Bah, so I will have to rewrite all my building/evolving scripts because of the alias thingie? That sucks dude <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • No_6No_6 Join Date: 2003-11-14 Member: 22841Members, Constellation
    edited January 2004
    <!--QuoteBegin--Red Squirrel+Jan 18 2004, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jan 18 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removing ; and exec goes too far. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why? I don't understand why so many people complain about this being removed?
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--2of12[B0RG]+Jan 18 2004, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Jan 18 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, alias, or a ; in it. This is off by default.


    So I am getting penalized because of a bunch of scripting fools.

    This is the single solitary "script" that is in my config-

    bind "MWHEELDOWN" "invnext; +attack; wait; -attack"
    bind "MWHEELUP" "invprev; +attack; wait; -attack"

    And I use this to be able to roll my mouse to switch weapons without having to roll, then press fire, then press fire again to actually fire.

    That is stupid. GG NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hud_fastswitch 1 gg, btw I use my mousewheel to change slots too

    Who is stupid?

    GG ns, its funny how all the people that say scripts do little, yet they will whine and cry about them when they lose them, actions speak lourder than words <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--No. 6+Jan 18 2004, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (No. 6 @ Jan 18 2004, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Red Squirrel+Jan 18 2004, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jan 18 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removing ; and exec goes too far. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why? I don't understand why so many people complain about this being removed? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because you are killing the custimization of the game

    I know for sure I won't play on any servers with scripting blocked, that's for sure. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why? I don't understand why so many people complain about this being removed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It's just really annoying to people who use legitimate scripts that give them no more 'advantage' than someone with a multi-button mouse or switchpad, (crazy things) and have spent considerable lengths of time training themselves to create and use said scripts.

    e.g. you can no longer have a script that says in voice chat "I'm injured, how about a medpack?" and initiates the "need medpack" voice command simultaneously.

    At least it's off by default.
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    By the time 3.0 comes out, the remake of bast should be complete. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--Haunted+Jan 18 2004, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haunted @ Jan 18 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the time 3.0 comes out, the remake of bast should be complete. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YAY!

    Let's not make it too good of a remake, though, I rather fancy a MS oni can get into and that doesn't get pwned by lerks and gorges in the vent 99% of the time
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Forlorn+Jan 19 2004, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 19 2004, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--No. 6+Jan 18 2004, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (No. 6 @ Jan 18 2004, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Red Squirrel+Jan 18 2004, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Jan 18 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removing ; and exec goes too far. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why? I don't understand why so many people complain about this being removed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because you are killing the custimization of the game

    I know for sure I won't play on any servers with scripting blocked, that's for sure. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Customization is good and all but it does put the people who are willing to exploit this in higher position. I hope you do admit that there are people who exploit this, and the way I see it, it's better that there is 0 exploiters and few unhappy people who can't customize than a lot of exploiters and the custom freaks get their kicks.

    Would it be so awful if you would just play the game like the rest of us? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Like you scripters aptly put it: You don't get any advantage of your scripting, so why it's so hard to give up on your scripts? Sure, you have to press a few more buttons but so does everyone else. You won't get a carpal tunnel syndrome for that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    You can call exec from console, you just cannot use it in scripts if it's enabled!

    And to that armor thing- armor absorbtion should be unchanged, just number of points deducted from armor upon damage is changed (traditionally 1 armor was worth 2 HP points..)
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    <!--QuoteBegin--Firewater+Jan 18 2004, 06:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Jan 18 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--2of12[B0RG]+Jan 18 2004, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Jan 18 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, alias, or a ; in it. This is off by default.


    So I am getting penalized because of a bunch of scripting fools.

    This is the single solitary "script" that is in my config-

    bind "MWHEELDOWN" "invnext; +attack; wait; -attack"
    bind "MWHEELUP" "invprev; +attack; wait; -attack"

    And I use this to be able to roll my mouse to switch weapons without having to roll, then press fire, then press fire again to actually fire.

    That is stupid. GG NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hud_fastswitch 1 gg, btw I use my mousewheel to change slots too

    Who is stupid?

    GG ns, its funny how all the people that say scripts do little, yet they will whine and cry about them when they lose them, actions speak lourder than words <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Did you read this thread at all?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited January 2004
    <!--QuoteBegin--Firewater+Jan 18 2004, 10:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Jan 18 2004, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--2of12[B0RG]+Jan 18 2004, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2of12[B0RG] @ Jan 18 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Added anti-scripting code (activated when mp_blockscripts is 1). When enabled, it blocks any command with wait, _special, alias, or a ; in it. This is off by default.


    So I am getting penalized because of a bunch of scripting fools.

    This is the single solitary "script" that is in my config-

    bind "MWHEELDOWN" "invnext; +attack; wait; -attack"
    bind "MWHEELUP" "invprev; +attack; wait; -attack"

    And I use this to be able to roll my mouse to switch weapons without having to roll, then press fire, then press fire again to actually fire.

    That is stupid. GG NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hud_fastswitch 1 gg, btw I use my mousewheel to change slots too

    Who is stupid?

    GG ns, its funny how all the people that say scripts do little, yet they will whine and cry about them when they lose them, actions speak lourder than words <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeh hud_fastswitch "1" doesn't work with the mousewheel I'm afraid.....

    Atleast not mine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Sweet. Stick it to the scripters.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    This reminds me of a saying that i'm particularly fond of...

    "Newbies whine. Veterans adapt."

    Ironic, yes?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Maian+Jan 17 2004, 11:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jan 17 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Removed ns_bast due to loss of map source and high entity count (may you R.I.P, we love you)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hopefully the wonderful people in the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=59466' target='_blank'>Bast Remake Project</a> will be done with it in short order. (And yes, the MS vent is getting fixed - thank god)
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Talesin+Jan 18 2004, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 18 2004, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even less so when you consider that no matter what part of the Onos you shoot now, you hit. Rather than just that column just behind the forelegs. It's the broad side of a barn... Onos and Fade are the biggest need-to-be-balanced IMO for this build. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree. Except I think rather then making a so-so onos that's cheap, make a RHINO of an onos cost a lot. I think this would help the old 9-1 end game that is such a problem.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited January 2004
    I just want you guys to know that I'm with the "ban scripts" school of thought. Sure, some people have multi-button mice, but you can use all of the commands if you have your keyboard mapped right.

    What about the innocent scripts, you may ask? There's one small problem with the system. Computers are stupid. They can't tell innocent scripts from malivolent scripts. Having some people have to adjust some things is nothign compared to cheating scripters being scripty.

    And there you have it folks, why scripting must be removed: Computers are kinda slow in the intelligence area.

    Oh, and as for the the onos situation, I can't really judge without playing it, but instinct says that it's a bad idea to have a cheaper, dumbed down onos. It's eating into the fade's niche. That's a bad thing. And as it's been said before, what's the point of electrified res towers? At least it's easy to scare fades off with several LA/LMGs.

    I assume though, that if this proves to be a problem, the dev team will change the situation accordingly.
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    <!--QuoteBegin--MadcapMagician+Jan 18 2004, 03:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadcapMagician @ Jan 18 2004, 03:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think allowing scripts on a per-server basis is a terrible idea. It should definitely be all or none. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I couldn't agree more.

    On a brighter note:
    I really like all the changes I see and am anticipating the release.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    It would be nice if Flayra could spare the time and put in a command/method for mousewheel to instantly switch with no scripting needed. The extra second it takes really does make a difference. Or else take hud_fastswitch out...:P
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Unfortunetly this does nothing at all to remove bunnyhop script like behaviour or pistol script like behaviour since alot of mouse drivers allows you to repeatdly spam as quickly as scripts do.

    It would be nice to see the client refusing to issue the attack and jump commands quicker than once every .05 seconds or so(i.e. just refuting to execute them in that quick succession since no one can actually press the button 20 times a second anyway.)
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