Question On Umbra

RipurRipur Join Date: 2002-11-05 Member: 7193Members
<div class="IPBDescription">when does it work?</div> So i was sitting here thinking of how much fun lorking is, when a question popped into me skull cavity. How exactly does umbra work? I'm not meaning the random physics BS the manual offers, but the game mechanics. Let me eloborate with diagrams
say you are the lork fighting against the marine

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->


Now, since bullets = t3h pwnz0r, you spray some umbra to help keep your hide from having some new speed holes popped in it {{ }} = umbra cloud

so in which situations does the umbra stop the bullets from putting t3h pwnz0r on the lerk?

a) Umbra is sprayed on the rine
{{ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> }} <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->

b) umbra lands between you and the rine
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> {{ }} <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->

c) You umbra yourself
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> {{ <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> }}


Now i know for fact situation c will yeild less damage down upon the poor lork, but what about a and b? do you ahve to be in umbra to be protected? or do you simply have to make the umbra be in the line of fire?

anyone know or ahve ideas?

Comments

  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    I think it works all the ways your picture has described. I'd rather put umbra on myself because some marines actually run up to you. So if you sprayed it on him that wouldn't work to well.
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    Only when it says "in umbra" on your HUD, does it work. So only C.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Yea but I could shoot umbra on some wall over there then fly into and get umbra on my hud.
  • Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
    Thats cause umbra spreads a bit. Its a gas after all.

    -Red
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    According to the manuals description it should work in all cases provided the bullets have to go through the umbra.
    If there is 1 of the 3 that doesn't work it should. But then again they remade the manual. I hope all 3 work cos if they don't umbra is more nerfed than i thought
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2004
    Uh, no. Umbra works <i>only</i> when the alien is actually inside the cloud, and it has always been that way. It wasn't nerfed.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    It was nerfed cos it stops less bullets now. I gonna go post in the S&I forum that they should have all 3 ways.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    if u have DOD take the "hitsandbag" sound and replace it with umbrablock in ur sound/weapons folder (it sounds better and lauder so u can hear the bullets being blocked) i do add umbra does in fact block a HELLA lot of bullets now that i replaced the sound!
  • HostileTargetHostileTarget Join Date: 2003-09-20 Member: 21057Members, Constellation
    edited January 2004
    Relating to the sounds post.. get GCFScape to browse the DOD GCF file.

    <a href='http://countermap.counter-strike.net/Nemesis' target='_blank'>http://countermap.counter-strike.net/Nemesis</a>

    The sounds are in the weapons folders. dod's sound\weapons\hit_sand1.wav and copy it to NS's sound\weapons\umbrablocked.wav

    And remember to always back up your files. (ie keep a second copy of umbrablocked.wav somewhere.)
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    There's now a post in suggestions, I would be thrilled to see it work like the umbra being between the gun and the lerk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    I mean, if the game mechanics can be made so that any bullets passsingthrough the umbra could be effected, it would only make sense that it shoul be so
    I could for see the problem of having umbra stackable by having bullets pass through multiple clouds.


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> {{ }} {{ }} {{ }} <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    a wi|\|n4r 1s t3h l0r|<
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It's much easier computationally to test for aliens IN umbra rather then BEHIND umbra.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    hmm, not so sure about that... it would just be an extra hitscan, which wouldn't be so bad. especially if you kept the umbra to a regular (e.g. sphere) shaped-spread.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Ok now I know for sure it works only when you are in it. So you can spray it at the marines, or in at a wall but you have to fly into the umbra cloud to be protected.
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    Since no one has correctly responded to this, it works in a and c only.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Jabs is that you in the avatar? Because it looks an awful lot like this guy named Spencer aka American Psycho. Anyways I did answer the question correctly.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Now that everyone is done speculating, Umbra only WORKS when you are IN umbra.

    Marines in Umbra firing out to a lerk NOT in umbra will do full damage to a lerk.

    Marines in front of umbra and lerk behind umbra will take full damage (Umbra may as well not be there)

    Marines in front of umbra and lerk IN umbra will result in damage reduction.

    Answer: It works in scenario C. ONLY.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=26849&hl=umbra&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...9&hl=umbra&st=0</a>

    I can always rely on the oldie but goldie questions to crop up from time to time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Umbra only works when you are in it. I forget how many rounds it stops now (its been changed so many times) but I think its something like 1 in 5. I can remember when it was 1 in 2 and it was overpowered, but now its a bit under powered.

    I think it needs to stop 1 in 3 rounds due to the fact it is the only thing that can protect a hive in NS:C due to the lack of a gorge.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2004
    1 out of 3.
    It's supposed to be 2 out of 3, but it's bugged. Of course, fixed in 3.0.

    Oh and by the way, I, too, thought it worked in A as well as C. But then I tested by starting my own server and making 3 turrets and going lerk with 2 hives after switching team- Only C works. :/
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--Majin+Jan 19 2004, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Jan 19 2004, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umbra only works when you are in it. I forget how many rounds it stops now (its been changed so many times) but I think its something like 1 in 5. I can remember when it was 1 in 2 and it was overpowered, but now its a bit under powered. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Originally, it blocked something like 6 out of 7 bullets. If it blocked only half, it would be underpowered (but then again, it's bugged to only block a third now, but that's a bug)
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    <!--QuoteBegin--xect+Jan 19 2004, 11:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xect @ Jan 19 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Originally, it blocked something like 6 out of 7 bullets. If it blocked only half, it would be underpowered (but then again, it's bugged to only block a third now, but that's a bug) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I remember the good old times when it was possible to kill 2 HA/HMG marines as lerk with bite+umbra <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    edited January 2004
    It works when you are IN the orange stuff...because this way you can umbra your rushing/escaping/... teammates like onoses from a distance...
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    To all those agreeing with the proceeding I support you and you have been graced with rightness.... To all those in disagreement with the proceeding I inform you so take out you pen and paper...

    <span style='color:orange'>Works: </span> Case C ONLY, as in when you see the word "umbra" or "in umbra" on your hud

    <span style='color:orange'>Why: </span> Although this poses obvious reality flaws it has not been seeked to remedy it (it will not be changed)

    <span style='color:orange'>Source:</span> I know this because I have tested this myself against a newb marine (who work brilliantly doubling as lab rats) and found that the blocking sound and damaged blocked were onlyl effective while the hud displayed I was in the umbra. I also have fallin victim to many bad umbra shots (resembling A and B) which did not block any shots (no sound played & I got pwned).

    <span style='color:orange'>Reality:</span> now to those (including myself) who think that umbra, in true reality, should work in all three conditions given simple point to point physics (i.e object 1 infront of object 2 will get hit first) I leave you with this:
    what kinda gas (the 2nd "weakest" bonding state of matter) blocks 5.56mm super-sonic explosive ballistic shells anyways!?!?
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    <!--QuoteBegin--@nthony+Jan 20 2004, 12:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jan 20 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <span style='color:orange'>Reality:</span> now to those (including myself) who think that umbra, in true reality, should work in all three conditions given simple point to point physics (i.e object 1 infront of object 2 will get hit first) I leave you with this:
    what kinda gas (the 2nd "weakest" bonding state of matter) blocks 5.56mm super-sonic explosive ballistic shells anyways!?!? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It... becuase.......well...... It has Nanites,yea <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited January 2004
    Taken from the thread discussing Umbra, linked above:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Umbra doesn't 'block' bullets... The nano-bac in the Umbra cloud latch onto Kharaa skin forming a short lived (and not entirely perfect) reflec armour layer. 

    If you're not in the umbra cloud, then it's not forming that layer.

    There you go. Makes perfect sense to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    joev.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Currently, it's not a mode that bullets go through at all.

    It's an alien only "structure" of sorts, created by fire that enables projectile damage omitting while in said state.

    It's like carapace. You have carapace and (supposedly, at any rate), armor takes more damage then without carapace. With umbra, you ignore more shots (heh) then without umbra.

    No amount of complaining will get scenarios A or B to work, since the cloud is not a weapon or structure or anything else you fire "through". It's a state on objects that are being hit.
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