[mrel] Tsa Infantry Portal
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
sorry for late release. Textures have to stay as is becuase PL never changed them. They are good mind you, but the tsa writing could be better. Anyway w/o further ado,
<img src='http://www.bai.elixant.com/infport.gif' border='0' alt='user posted image'>
<a href='http://www.bai.elixant.com/TSA_Inf_Portal.zip' target='_blank'>T.S.A. Infantry Portal</a>
*edit* And please people i still want sounds for my Turret Factory! I'm not good with making sounds, please someone!
<img src='http://www.bai.elixant.com/infport.gif' border='0' alt='user posted image'>
<a href='http://www.bai.elixant.com/TSA_Inf_Portal.zip' target='_blank'>T.S.A. Infantry Portal</a>
*edit* And please people i still want sounds for my Turret Factory! I'm not good with making sounds, please someone!
Comments
exactly what i wanted; different.
and thanks jaeger
<a href='http://www.nsarmslab.com/details/bashhinfport.zip' target='_blank'>Nsarmslab.com Mirror</a>
<a href='http://www.nsarmslab.com/details/bashhinfport.zip' target='_blank'>Nsarmslab.com Mirror</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thanks for mirror but you might wanna change TXT file to read Ns arms lab too. (make sure no one's jippin me you see)
lol marine is just for a reference so you can see relative size... and i've tested it ingame, the hoop does *NOT* block your movemen
Great Idea, I think that this man is on to something!!!!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Ill use it when i get a better graphic card, my fps is like 15 and im cant afford to go lower...
Im keeping brig's models no matter wut though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
first off, the making the ring holo? no, because that cant be, it's mechanical, if it was holo it wouldn't make sense. and what i wanted in the sense of animatins, was that the ring would only go up then down when someone was spawning. I couldn't work that out so instead it does that continuously.
Also as i've said, I've tested in game, it works fine.
"what i wanted in the sense of animatins, was that the ring would only go up then down when someone was spawning. I couldn't work that out so instead it does that continuously."
i realise it doesnt go up only on spawn, couldnt get it to only do that then. and the spurratic changing of animations is in the programming, for some reason it keeps switching animations ingame... dont understand it but oh well, it's only noticable if you aren't worried about the game.