Doors
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">I don't get it....</div>i've used doors sucesfully in normal HL maps, but when it comes to NSTR, i just can't seem to get them to work. is there something special i have to do? theoretically i should be able to just tie a brush to an entity (func_door) and let it go. it might go in the wrong direction, but it'd do something. when i do this in NSTR, it doesn't do a thing. i run up to it and it moves not a millimeter. am i missing something?
edit- forgot to add, i don't know how to have a door trigered. like when a marine/alien runs up to the door, just before they get to the door it opens. i'd like to know how to do that too.
Belg
edit- forgot to add, i don't know how to have a door trigered. like when a marine/alien runs up to the door, just before they get to the door it opens. i'd like to know how to do that too.
Belg
Comments
Belg
sorry dunno why your doors aren't working, never tried mapping for NS
<!--EDIT|InterFect0r|Sep. 28 2002,12:21-->
<!--EDIT|ChromeAngel|Sep. 28 2002,17:26-->
Belg
The offical gen on trigger_multiple is on the <a href="http://www.valve-erc.com/entities/?entity=trigger_multiple" target="_blank">Valve ERC</a>. This is basic HL stuff and froms the basis of a lot of "scripted events" in HL maps.
<!--EDIT|ChromeAngel|Sep. 28 2002,17:57-->