A Tricky Thing To Do
Akalamanaia
Join Date: 2003-01-04 Member: 11833Members
<div class="IPBDescription">Put Together Halo Marine</div> If people want Halo marine, well here it is straight from halo, but in pieces. So it needs to be "Glued" together and then if somebody does that ill try to find its skeleton and try to get the texture files(well i got the textures but, gotta convert em somehow and find the biped). Remember theres about 3 level of details, each piece belongs to one of them. [EDIT] Linkage Removed ok, Cookie has "Glued" the model, i converted the textures(Cookie Pwns), now all we gotta do is assign NS La skeleton..
Comments
edit, and for what it's worth I "glued" it too - it's not as if it's difficult to do. Load in the parts, then hiit "weld"
Model rips do not own, however.
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Model rips do not own, however. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Its a conversion dude. If you dont like that i and cookie convert it, fine. Still no need to make that kind hostile replies. and dark soul no need to make post with just . and quote. If ya agree, no need to make another post because point already made.
quoting without saying anything new means i totally agree with it
it's beeing done on many forums so I do it here too, you're the one who's beeing hostile here, we're just saying what we think about it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
anywayz, nice conversion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
there is a difference between ripping and converting D:
there is a difference between ripping and converting D: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Cookie had to do the hard work of reassigning the textures 1 by 1 and assigning the joints so, more of conversion.
"Bip01 R Foot" has "Bip01 R Calf", reference has "Bip01 R Leg1"
illegal parent bone replacement in sequence "look_idle"
its basically got loads of them again,
can anyone tell me how to fix it?
edit: hmm, i imported the run.smd and its a deformed blob which moves <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> can someone assign this please?
wow... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
well there are other levels of detail for the model but they are to much for HL engine. current one is 1500 polys.
More "realistic" than "hostile". Don't forget to ask for permission before releasing.
More "realistic" than "hostile". Don't forget to ask for permission before releasing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Could you please stop that Maus, you made your point clear in page 1, now shut up please!ya hate halo or something because i dont see ya doing that in MALICE thread or that recent Harrison model from avp2 rehash.
as is MALICE(Alice in avp2), Harrison model, avp2 sentry gun, the avp2 Drone, avp2 Runner,avp2 queen, do i need to list more?
More "realistic" than "hostile". Don't forget to ask for permission before releasing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Could you please stop that Maus, you made your point clear in page 1, now shut up please!ya hate halo or something because i dont see ya doing that in MALICE thread or that recent Harrison model from avp2 rehash. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOOK DONT START FLAMMING GUYS <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> So far the boards are looking very clean, lets keep it that way.
More "realistic" than "hostile". Don't forget to ask for permission before releasing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Could you please stop that Maus, you made your point clear in page 1, now shut up please!ya hate halo or something because i dont see ya doing that in MALICE thread or that recent Harrison model from avp2 rehash. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
LOOK DONT START FLAMMING GUYS <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> So far the boards are looking very clean, lets keep it that way. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I saw no flaming.
Hey, what about this: As the model is only 1500 polies, how about add some shine for the armours(Duplicate, scale, add chrome texture, additive)?
Oh, btw, is it possible to convert the weapons too? And the aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hey, what about this: As the model is only 1500 polies, how about add some shine for the armours(Duplicate, scale, add chrome texture, additive)?
Oh, btw, is it possible to convert the weapons too? And the aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can export every model and texture from Halo, but putting them together is another thing..me and cookie just need someone to fit the skeleton to the model(including anims), and assign joints.
Too bad i can't animate however <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
e: Oh, and what about the shine? It's not very hard... I can do it myself after the model is released too.