A Query On Skies

AmazonAmazon Join Date: 2003-12-06 Member: 24083Members
<div class="IPBDescription">can't get sky texture i want</div> ok first of all my sky works in the map
the only problem is it shows some desert one from half life instead of the NS lost sky

now i understand the directory you need to put the skies in is:
/half-life/ns/gfx/env/
is that correct?

And in worldcraft/VHE you goto the map menu and then map properties to set the sky
in the box environment map (cl_skyname)

I have: lost
for the NS sky lost obviously

now when I'm in the game the sky DOES NOT show the lost sky but the desert one! why is that?!
As far as i'm aware you don't need to put cl in front of the sky name. that correct?

(BTW i checked the newbie mapping forum b4 posting and I searched under skies before posting)

Thanks for any help i receive

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    The correct sky name is actually "lost_" with an underscore. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Add the underscore to fix the problem.
  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    uh, ill have to keep that in mind for when i get round to starting my map (damn need some motivation :/)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--cHIs-+Jan 17 2004, 12:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cHIs- @ Jan 17 2004, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh, ill have to keep that in mind for when i get round to starting my map (damn need some motivation :/) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "Motivation, such an aggravation, accussations, don't know how to take them, inspiration-" Sorry. I do that from time to time, it's my rocker side coming out, please forgive.

    Also, on topic, a quick way to know what the exact sky name of any set of sky textures is...

    lost_ft
    lost_bk
    lost_rt
    lost_lf
    lost_dn
    and lost_up are the names of the TGAs and BMPs you have. they stand for, Front (ft), Back (bk), Right (rt), Left (lf), Down (dn) and Up (up)

    Simply drop any of these two letters to obtain the name that you need to type into cl_skyname's box.

    So a sky called boojumsnarkft would be "boojumsnark" in cl_skyname. or mendasp_ft would be "meandasp_"

    ~ DarkATi
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