Why Do Aliens Always Win On Hera?
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">We know they do!!</div> Actually I'll admit right now that they don't always. I can't say anything about clan play, but on pubs, aliens win almost all of the time. I think we'll all agree that this map's stacked for aliens.
Now, why do you think that is? I'm personally stumped, marines should win a lot - lots of long hallways, that nasty reloc in the one hive (the one with the water and the ledge, name's skipping me), and plenty of seige spots. I've seen some talk about improving the map... but first, let's figure out what's wrong with it?
There's the exploit of building on the hera walkway... but about the actual map layout - why do aliens win all the time? What do you think?
Now, why do you think that is? I'm personally stumped, marines should win a lot - lots of long hallways, that nasty reloc in the one hive (the one with the water and the ledge, name's skipping me), and plenty of seige spots. I've seen some talk about improving the map... but first, let's figure out what's wrong with it?
There's the exploit of building on the hera walkway... but about the actual map layout - why do aliens win all the time? What do you think?
Comments
If marines stay in MS...There will be a fade or lerk that stays outside bombarding the res node all the time (I always fade when marines stay in MS) It's very easy to just bling away and heal if you get attacked on the platform.
Then of course there is the double seige room...Processing, which was supposed to be fixed in 2.0, but wasnt...
Resnode placement is a very crucial part of map design, more than people might think.
Resnode placement is a very crucial part of map design, more than people might think. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm agreeing with Bogglesteinsky here.
Another reason would be the landing platform rine start res node. Too easy to harass.
Even so though, I still think the double hive siege point is kinda cheap...
First, you remove the second floor comm chair. That's just a pain. Then, redesign the entire area so it's more ergonomic: Remove the crates to make more room, and make the glass corridor more lethal: Narrower, without three tiers of fallback positions. Next, get rid of the vent. Also, either put a huge trigger_gibthehelloutof all around the outdoor area, or just remove it. Sure it was neat and cool but it just didn't work. Finally, make cargo's door able to be opened on either side without welding. That's just a long hassle no one wants to perform.
P.S. Cypher is teh suck!
=FUA=
You can't set up the double node cause there will in 90% of all games be at least one siege - enough to bring the great doom to your RT's
That doesn't seem right to me somehow.
Hera Entrance is like... a Terran Bunker in Starcraft!
Fact A: Marines > Aliens if they hold a position (The aliens have to reach the camping marines giving them plenty of time to fire at them)
Fact B: Aliens > Marines if the marines are on the move (The aliens just have to hide, open their mouths and wait till a rine runs into it )
=> Long walks = Deathtraps for rines
long way to vent (gl holding maintnance)
long way to hera (relocation is best, otherwise your not going to be able to hold it)
general cargo-> flying skulks from above, though if you can secure lower proc, then happy day
Origin is horribly designed in that Ventilation has only 1 real entrance and that the layout is a nightmare for an Onos (if you don't have double, your pretty much cutoff from a hive). Mineshaft has overly cramped hives. Lost has two hives a stones throw apart and 1 hive across the map. Eclipse's Marine Start is way to big for its own good. And Caged is just layed out really oddly.
See the pattern? Can't do much about it either, since the gameplay is constantly changing.
lack of diversity on marine tactics me thinks
True for Marines, but not so much for Aliens. Theres a whole thread on this around here somewhere...
good point.
getting back on topic though... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It should not be necessary for marines to relocate to have a decent chance of winning. sure, you can win from MS, even I did it once (back in 1.04) but that was a very rare occurence. I have not seen many marine wins on Hera, but the ones I have, the marines have 90% of the time relocated. Usually to the corridoor between Reception and Holoroom.