There are 3 types of elec rushes, (1)the one where the whole rine team moves builds and runs on, (2)the one where they build and wait for the elec and then runs on, (3)the every marine runs about, finds a node and hopes to god he's not found tactic. All have a counter.
(1) get a bunch of skulks to follow the group out of sight and the moment they're gone take down that node. (2) really tought to counter, either attack the base or prepare with oc's as a distraction and then try to take down that group with skulks. (3) take down as many as possible at choke points, and the rt's that so get up have to wait for fades.
Fades don't work with the other tactics because it takes to long to go fade. (remember they're rushing!)
<!--QuoteBegin--seriousham+Jan 14 2004, 07:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (seriousham @ Jan 14 2004, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades don't work with the other tactics because it takes to long to go fade. (remember they're rushing!) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Wrong.
Not only do fades counter elec rushes, but fades in general are the number one counter to marines.
Fades aren't hard to get IF u can get some kills. during a full group rush, your not gonna make a kill. unless u have cloaking -> but then fades are easy to kill.
And on public servers, aliens don't have the teamwork for it.
that's why sensories suck and we always go defense first
And the nice thing is you don't need teamwork to go fade, you just need to kill stuff(which should be fairly easy if its on a pub server) Usually the fades come at around 3:30 to 5 minutes, and an electrified node takes 3 minutes to pay for itself..
Sensories are sweet, 1 sense chamber is a better base defence than 8 ocs (remembering that ocs can be killed by shooting their side thingys). Only prob is that sensories are used in ur hive and at the start of the game all u want to do is leave ur hive and get rts or res !@#$% quicker via kills.
And to make this related to the topic, build a sensory next to a res node they are going to in a large group and they will all get owned by a few skulkz. If somehow they get motion tracking during their rush, so be it they just been spending 45 res on each res tower +an extra 60 or watever for obs and motion and 45 for the elec tf at spawn. Of course theirs the side effect that u don't have regen for when u get a fade so u gotta make sure someone is saving for second hive (in 3.0 fades are 10 res more than hive so u can do this as long as someone saves)
Note: I am not pro sensory for first hive, dcs are necessary (Focus may change my opinion). I prefer sense on second hive if its not 1 of the maps where its hard to get around without going through likely turret farm locations.
Comments
(1)the one where the whole rine team moves builds and runs on,
(2)the one where they build and wait for the elec and then runs on,
(3)the every marine runs about, finds a node and hopes to god he's not found tactic.
All have a counter.
(1) get a bunch of skulks to follow the group out of sight and the moment they're gone
take down that node.
(2) really tought to counter, either attack the base or prepare with oc's as a distraction
and then try to take down that group with skulks.
(3) take down as many as possible at choke points,
and the rt's that so get up have to wait for fades.
Fades don't work with the other tactics because it takes to long to go fade.
(remember they're rushing!)
(remember they're rushing!) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wrong.
Not only do fades counter elec rushes, but fades in general are the number one counter to marines.
during a full group rush, your not gonna make a kill.
unless u have cloaking -> but then fades are easy to kill.
And on public servers, aliens don't have the teamwork for it.
And the nice thing is you don't need teamwork to go fade, you just need to kill stuff(which should be fairly easy if its on a pub server)
Usually the fades come at around 3:30 to 5 minutes, and an electrified node takes 3 minutes to pay for itself..
And to make this related to the topic, build a sensory next to a res node they are going to in a large group and they will all get owned by a few skulkz. If somehow they get motion tracking during their rush, so be it they just been spending 45 res on each res tower +an extra 60 or watever for obs and motion and 45 for the elec tf at spawn. Of course theirs the side effect that u don't have regen for when u get a fade so u gotta make sure someone is saving for second hive (in 3.0 fades are 10 res more than hive so u can do this as long as someone saves)
Note: I am not pro sensory for first hive, dcs are necessary (Focus may change my opinion). I prefer sense on second hive if its not 1 of the maps where its hard to get around without going through likely turret farm locations.