Compiling A Mini Map
Ashkajioni
Ashkajioni Join Date: 2003-02-25 Member: 13995Members
<div class="IPBDescription">I know the command but..</div> The compiled map isnt very acurate.. for some reason.
Its even cut part of the map off! like the map was to large for the sprite size or somthing.
Heres how it came out..
<a href='http://home.comcast.net/~ashakioni/ns_push_fullmap.bmp' target='_blank'>http://home.comcast.net/~ashakioni/ns_push_fullmap.bmp</a>
It cut out 2 more rooms, and it compiled the ready room with it. (i heard there was.. a function you put in the RR to stop that)
But how do i fix the size problems? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Its even cut part of the map off! like the map was to large for the sprite size or somthing.
Heres how it came out..
<a href='http://home.comcast.net/~ashakioni/ns_push_fullmap.bmp' target='_blank'>http://home.comcast.net/~ashakioni/ns_push_fullmap.bmp</a>
It cut out 2 more rooms, and it compiled the ready room with it. (i heard there was.. a function you put in the RR to stop that)
But how do i fix the size problems? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Anyway, since this thread is here and not going to go away, i'll answer.
The reason for the minimap being cut off is, i presume, because your info_mapinfo entity is configured wrong. If you've not got the info_mapinfo entity in at all, this could be a problem. Anyway, play with the min/max X and Y values until the minimap fits it all nicely and neatly.
As to the RR being drawn, i suggest you place the RR in the far corner of your map as high as it can go (Without going over the boundries) and it shouldn't be a problem at all.
b) Sorry, hard to tell whats newbie and what isnt.
As for the x y max and mins, i did have that, but i made it in the beginning, and the map size expanded. Just forgot to readjust them. Ill try this out. Thanks!
Sorry for the bad placment again.
But that's just me.
But that's just me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
NS specific questions <b>not</b> covered by the FAQ.
Also, Ashkajioni, use the search box at the bottom of the page, that always works, whereas the search page itself tends to screw up if you're using IE.
Right on the money once again. Thanks man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lol
Right on the money once again. Thanks man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Glad i could help in some way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
/me looks at the forum faq for the first time in a year
I think that thing needs a serious revision. It's horribly out of date in places, and just not very user friendly looking. Things like the HLTV ... that's going, going, gonz0 in 3.0 is it not?
Hmm...
I guess the people running this place have better things to do. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
/me looks at the forum faq for the first time in a year
I think that thing needs a serious revision. It's horribly out of date in places, and just not very user friendly looking. Things like the HLTV ... that's going, going, gonz0 in 3.0 is it not?
Hmm...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've offered a facelift for the FAQ once I'm done with the three other NS-related projects I'm currently working on. We'll see how long it takes, but I agree that the FAQ needs to be reworked; ideally it should be an actual FAQ instead of a general resource post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. The guidelines need to be edited too, but I'm waiting for some concrete numbers from Flay before I make the update.
<!--QuoteBegin--Erias+Posted on Jan 12 2004, 08:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Erias @ Posted on Jan 12 2004, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess the people running this place have better things to do. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Calling Flayra busy would be a huge understatement at the moment... and like I mentioned, I'm also already working on NS-specific projects (the tools aren't NS-specific) that should make life easier for the dev team and players alike.