Plz Help

big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
i've been using some AVP2 for a while now, and i've finally decided to have a go at editing them, instead of moaning for someone else to do it for me, so that the arms fit with the AVP player model im using.

i found a model that had the arms i wanted and decompiled it to get the bit maps of the hands and arms. ithen i decompiled the smartgun model (as a start) and replaced the ns arms with the AVP arms.

now i have a problem. you see this is the first bit of modeling/editing i've done, so i used the sticky at the top (and very usefull it is too), but i dont really understand how to recompile the models.

maybe im stupid or something, but any help would be of great use, especially as i dont want to spend to much time on this as i should be revising for midterms that are coming up.

Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    If you just want to change the textures you can just use HLMV (there is probably a link in the sticked topic) to replace the textures, just import the texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
    /me huggles clashen

    thanks dude, so simple.

    god im such a n00b <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited January 2004
    everyone has to make a start somewhere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited January 2004
    <!--QuoteBegin--coolcookiecooks+Jan 9 2004, 05:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jan 9 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> everyone has to make a start somewhere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    keep up doin small stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    who knows perhaps in a couple of months you can shake hands with cookie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • big_jimbig_jim Join Date: 2003-12-14 Member: 24350Members
    you really think?!?! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    i've been reading the forums for a while now, and frankly im amazed i havent been flamed to hell for being a retarded n00b. thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ok, well, here's the deal... that doesn't work all of the time (cs arms)

    so you decompile, import the _ref smd's (from ns, and then the ones from your other model)

    then switch the arms... go into "bones" and assign the same bones, the the same part of the new hands (you can do this without having them being in place...)

    then move it into place, export to smd (use the same name as the _ref you imported)

    tools ---> Half-Life ---> Compile QC
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    or, do what i do and heavily modify the skin so it fits <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 101st_Pfc_Snake101st_Pfc_Snake Join Date: 2003-03-22 Member: 14791Members, Reinforced - Shadow
    lol people just get sick of seeing requests me i never do...i constantly like smart idea's and other crazy stuff... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I can't skin a cake, but I succeeded in hacking together a Jin Roh hand skin. It's really easy, so try to get yourself your own skins. Hands skins are a godd start, IMHO.
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