Some networking stuff
<div class="IPBDescription">Cheating my college</div>ok, here is the deal, my colege has something set up that prioritizes net access
thus if you are ussing any thing other then FTP/HTTP you get SCREWD for bandwidth
(basicaly they give ppl using HTTP/FTP more Bwidth then ppl ussing other types, like P2P and such)
so here is the deal, is there any way to cheat this?
I seriously want to be able to play some NS when it comes out (my only chances are now going to be CompSci games night, and the release is going to miss the first one which is this Friday)
so any one can help me? (help me fight CIT ;D)
thus if you are ussing any thing other then FTP/HTTP you get SCREWD for bandwidth
(basicaly they give ppl using HTTP/FTP more Bwidth then ppl ussing other types, like P2P and such)
so here is the deal, is there any way to cheat this?
I seriously want to be able to play some NS when it comes out (my only chances are now going to be CompSci games night, and the release is going to miss the first one which is this Friday)
so any one can help me? (help me fight CIT ;D)
Comments
I just got a cable modem, and have been happy ever since...
thus if you are ussing any thing other then FTP/HTTP you get SCREWD for bandwidth
(basicaly they give ppl using HTTP/FTP more Bwidth then ppl ussing other types, like P2P and such)
so here is the deal, is there any way to cheat this?
I seriously want to be able to play some NS when it comes out (my only chances are now going to be CompSci games night, and the release is going to miss the first one which is this Friday)
so any one can help me? (help me fight CIT ;D)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Barring being able to determine what method they are using to filter traffic (packeteer, sonicwall, cisco) and being able to gain, ummm, illicit access to it, or getting to a backdoor network IP range (which proably exists) you're pretty much screwed. Sorry.
I just got a cable modem, and have been happy ever since...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Nasty, my school has just started blocking ports over my school network, no more Q2DM for us <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
They seem to have blocked 21 as well D:
What's 40? I'm guessing that's pop3.
As for the clientport, I think most use the "common" port, ie the 27015 rather than the other port <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->, although it may be worth trying.
As for the QoS stuff, there's not much you can do really, unless you subtly enquire about how they are doing it, and/or use a http tunnel proxy thing. (can't remember details <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> )
I think you guys are pretty much screwed unless you learn how to hack.....
Here is a list of all the generally accepted (i.e. often RFC-defined) ports below 1024
<a href="http://www.iana.org/assignments/port-numbers" target="_blank">TCP/IP Port Assignments</a>
If they are correctly filtering, running a game over port 80 (and somehow finding internet game servers listening that way) will still not work. HL needs about 5 ports open to connect, to cover client, server reposnse, plus the WON ports. Plus a really good port filter will examine the traffic to make sure it really is HTTP and discard the rest...
<!--EDIT|MonsieurEvil|Sep. 27 2002,13:45-->
oh, well, I have been talking to a few ppl and some seem to think that there are no probs with HL (well I know that it runs fne some times however it dosn't run fine at any consistant time that I have figgured out)
hmm, so most of my NS will be very late at nigh, and on lans (bah, oh well)
at least CS games night was fun (WCIII, DII, and Illuminati (steve jackson card game ;D))
hehe, oh well back to blah