Well if losing as an alien makes you whine and grow angry and become eager to say that the vast majority of ways the rines can win in are for losers.....don't play as alien.
Because it's only whining i see in your post.
If the rines were able to get ALL the RTs of the map, and keep them as long as it's needed to get 20 Sieges up, then the aliens deserve every subsonic blow in the forehead they get.
You say they don't have the skill to come in there and shoot the hive? Well if they could get 20 sieges up, they just choosed that way.
Same thing goes for HA train, there is a weird thing named protolab u can take down.
And HAs themselves are very, very killable. If the aliens do act with coordination, wich rarely happens.
About the welder rush, it's as rare as white flies (in my experience at least), but if the rines do it, and you SUCCUMB to it, you plain deserve it.
<!--QuoteBegin--XenoBwtaliS+Jan 9 2004, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XenoBwtaliS @ Jan 9 2004, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if losing as an alien makes you whine and grow angry and become eager to say that the vast majority of ways the rines can win in are for losers.....don't play as alien. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The trouble is, you don't always get a choice.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the rines were able to get ALL the RTs of the map, and keep them as long as it's needed to get 20 Sieges up, then the aliens deserve every subsonic blow in the forehead they get.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Once marines have reached the top of their tech tree, they can stockpile like there's no tomorrow. Sieges only cost 15 res.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You say they don't have the skill to come in there and shoot the hive? Well if they could get 20 sieges up, they just choosed that way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's the feeling of helplessness that's frustrating. You stay in, you die. You try to attack, you die. Great. Time to load up Advance Wars 2 on my GBA and wait for the round to end.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Same thing goes for HA train, there is a weird thing named protolab u can take down<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Even assuming that the base is unguarded (no elec tf, mines, turrets, marines, obs or PGs), taking down the proto won't do anything to the HA out there.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And HAs themselves are very, very killable. If the aliens do act with coordination, wich rarely happens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Riiiiiight. If the HAs are using teamwork as well, they will beat you senseless. We're talking near the end here, where the last onos has gone down, and aliens have a maximum of 2-3 RTs.
I'm not saying that skulks should be able to kill HA easily. I just wish there was some way one of the lower lifeforms (like a lerk) had something that could at least give them pause - while it probably wouldn't turn the game around, it would put <i>some </i>pressure on the 'rines at the end. I liked that idea a while back about spore clogging up HA filters or suchlike.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Freak83 - you think sieging is looser tac? - you complain about the marines dont get in and shot the hive - but then again you hate HAs killing your hive, hate JP killing your hive! - the only thing you like is when a pack of poorly defended LAs rush in LATE GAME!! ffs if LA rush in Late game its LA vs Onos!
Darn you really need to see it in perspective <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He didn't say "OMG THESE TACTICS ARE LAME", he said that it's always annoying to lose as aliens. Which is true. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First, it's not annoying to lose as aliens, unless your teammates are being arses. At least, no more so than losing as 'rines. Also... Sure he did. To quote:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They don't even have the skill to come in and shoot it down themselves. Losers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sounds like he's saying it's lame, no?
It's curious, though, that people claim such a huge difference between losing as marines and losing as aliens... Is it because, when you're losing as aliens, you're almost guaranteed to have a team that lacks coordination? Just yesterday I was on a team that came back from 1 hive, no fades or oni, and 3 res towers against hordes of medspammed jetpackers in Refinery over and over again (bless lots and lots of lerks), to finally, with two onos, gorge healspray support, and umbra (plus skulks), retake Feedwater. With 2 hives, we smashed most of their res, and in the end, won. So... How was that annoying?
Alien comebacks seem to be only a little less common than marine comebacks. Alien losses seem to actually often be shorter than marine losses, given the annoying effect of turrets, and the ease of siege. And, in both cases, it seems just about as interesting...
After all, to consider marine spawn camping, you have to also consider alien spawn camping, since it's the same lamers who will do either... Sit on your IP as onos, devouring you as you spawn... Or sitting in the hive, killing you as you spawn just for kicks. Sieging, HA trains, etc, they all seem plenty fun and very "not annoying", if you ask me.
But those who f4 as soon as they hear the characteristic kaboom are worse.
About the HA train, well you have set it in the worse scenario possible: all Onos dead, few RTs left, little else to do than to spawn-rush-die-repeat.
But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.
I've seen LOTS, full cap LOTS, of HA trains ending this way (both with human and alien eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
Another edit: Losing as a rine is actually fun for me........perhaps i'm abnormal? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
ByekaName changed from Freak83TorontoJoin Date: 2003-03-13Member: 14484Members, Constellation
edited January 2004
[quote="Z.X. Bogglesteinsky"]Instead of saying "OMG DONT BE SO F***ING LAME!!", say "Well played marines, gg" Not only will you feel better, but so will everybody else on the server.[/quote]
Hmm I do say gg all the time actually - win or lose, frusterated and annoyed as I may be at the end of the game I don't let loose. Just say gg and try to win next round. Well unless they do the 20 siege thing when we have nothing but a hive and couple of DC's.
[quote="XenoBwtaliS"]Well if losing as an alien makes you whine and grow angry and become eager to say that the vast majority of ways the rines can win in are for losers.....don't play as alien.
[quote="XenoBwtaliS"]But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.[/quote]
Well yeah, course, I've played many games like this. But if you have 3 hives, that generally means you're going to have lots of res which means many onos which goes back to what I first said.
Because it's only whining i see in your post.[/quote]
Ah but winning as alien is so much more satisfying then (on the same level) losing as aliens. Aliens are so much more enjoyable to play for me. Not saying that the ways marines win are for losers, but when they're doing it to you, you sure feel that way at the time.
[quote="XenoBwtaliS"]And HAs themselves are very, very killable. If the aliens do act with coordination, <b>wich rarely happens.</b>[/quote]
Exactly why it's so annoying.
[quote="wall"] - the only thing you like is when a pack of poorly defended LAs rush in LATE GAME!! ffs if LA rush in Late game its LA vs Onos! [/quote]
Yup <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Of course that's what I like to see, because you never want to see something big and powerful coming to end the game for you as an alien do you?
[quote="XenoBwtaliS"]But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.[/quote]
Well... yeah, which goes back to what I said at the start.
[quote="Freak83"]The only thing that can stop them is a huge army of Onos[/quote]
[quote="XenoBwtaliS"]Another edit: Losing as a rine is actually fun for me........perhaps i'm abnormal? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> [/quote]
Course not, it's great fun to lose as marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
EDIT: Hmm seems quoting on this forum works differently then how I'm used to it working, well you get the picture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<!--QuoteBegin--Spazmatic+Jan 9 2004, 08:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Jan 9 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They don't even have the skill to come in and shoot it down themselves. Losers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sounds like he's saying it's lame, no? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, not really, it sounds like he is saying what the vast majority thinks/feels when that happens.
Losing as aliens is worse, because you have no chance, as was said. As marines, you can shoot at that onos, all 5 of you at the same time will bring it down, but 5 skulks attacking a HA with HMG will get disintegrated. Unless they get the drop on him, but the same goes if the onos can stomp all 5 of the marines in a tight corridor. IE special occasions only. Although getting Acid Spammed is one of the "not-fun" ways to get beaten, just because of the fact that you can't get to the attacker. Sound familiar?
Look, there isn't much we can do about this anyway without either making marine endgame tech too weak in several other situations, or making aliens too strong. So let's just leave it at "It's annoying, but you can't do anything, so just make sure you either win or play as marines" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yea, alien loses definitely suck more than marine losses. I don't consider any marine tactics lame (you gotta do what you gotta do), but I hate it when you team is doing awesome, then they just start seiging 1 hive at a time, or getting ha and just mowing over 1 hive at a time. I hate any losses that are more than 1 hive, becausse it just draws out the pain.
I agree. Marine losses are far less painful and frustrating than Alien losses. I think there are a few reasons why that is the case. First of all, when you're losing, you usually can't afford much more than a skulk or maybe a lerk form. When you're a skulk or a lerk, it takes about .3 seconds for you to get raped by level 3 weapons. There's nothing fun about dying in .3 seconds before you even get the chance to bite someone. Second, Aliens have a much harder time making comebacks. Marines can make comebacks quite easily, but if aliens start off on the wrong foot or let Marines cap 4 or 5 nodes, then they're screwed, for the whole game, whether it takes 15 minutes or 2 hours, it will always be an alien loss.
<!--QuoteBegin--Ballisto+Jan 8 2004, 11:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Jan 8 2004, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An interesting question: how many seiges does it take to kill a hive in one shot?
Oh and you forgot another way to kill a hive - mine it to death <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <img src='http://www.jadephoenixclan.cjb.net/files/fun/sieges.jpg' border='0' alt='user posted image'>
Hope that answers your question. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
While I think the siege cannon is a pointless feature in NS (For a game that stresses skill so important, lets give the marines a way of winning if they're unable to fight a vastly more skilled team!), I really don't have much against the use. But if you're perfectly capable of killing the hive and are just making a siege farm for fun... that's just ****.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->just making a siege farm for fun...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly, It was fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Your missing the point that we had sv_cheats on and alien gorges were blinking around and using skulk bite, <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--XenoBwtaliS+Jan 9 2004, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XenoBwtaliS @ Jan 9 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About the HA train, well you have set it in the worse scenario possible: all Onos dead, few RTs left, little else to do than to spawn-rush-die-repeat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yeah, that's what we're talking about here. The last stand. The charge of the Light Brigade. Like you say, it's not bad as 'rines; you still have a chance to kill, if com can save up the res to drop you a good gun. Or even with just 3/3 LMG/LA. But spawn-rush-die-repeat is just not fun. You can't go anything except skulk, and they take you down with a few shots.
I very rarely see skulks taking down HA trains. It's something like every one in fifty games. But that's not really what the topic's about, anyway, so let's not go into that. (:
as much as you guys will say that this wont solve the issue
i still say that gorge bile bomb should be able to destroy marine armor......
because if it can....... gorge can actually be a counter for massive welding..... and give aliens a fighting chance against trains
so with coordination...... you can send a squad of suicide gorges to bile bomb and then some skulks to finish it off..... besides..... if you've got HA .... it really shouldnt take you too long to take down a gorge anyhow......
The problem is the slippery slope for rines killing aliens, once the rines tech up even if they start to lose a bit they really dont lose that tech. As for aliens though as soon as you lose a hive, one third of your the tech tree is gone.
Jetpack rush must be the WORST way to lose--you can't even hit the rines if they're flying around shooting the hive. Of course, being suffocated by turrets at the same time is even worse.
100% Agree, its way more fun to lose as a Marine then as an Alien. Its like night and day.
When your losing as an Alien it takes <b>forever</b> because the Marines always want to put down 30 turrets at all their already electrified nodes first, then they go around and cap any nodes they don't have, then they wander around aimlessly until Comm has enough for an HA Train, finally if your lucky they will just storm in and kill everything.
If your NOT lucky, then you have another 20 minute wait as they setup a turret factory, turrets, phase gate, upgrade the TF, build 6 or 7 sieges, and <b>FINALLY</b> start edging their way into the hive.
Usually no matter what side I'm playing, if the Marines are taking that long I just go find another server. I'm sorry, but I just don't have the time anymore to stand around for 30 minutes waiting for a 10 second endgame. Its getting to the point where I have to relate it more to a MMORPG then an action game, in other words, you spend alot of time standing around and a miniscule ammount of time actually killing anything at all.
At least as Marines when your losing you whip out your knife and go head to head with the nearest gorge.
<!--QuoteBegin--Spazmatic+Jan 9 2004, 01:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spazmatic @ Jan 9 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's curious, though, that people claim such a huge difference between losing as marines and losing as aliens... Is it because, when you're losing as aliens, you're almost guaranteed to have a team that lacks coordination? Just yesterday I was on a team that came back from 1 hive, no fades or oni, and 3 res towers against hordes of medspammed jetpackers in Refinery over and over again (bless lots and lots of lerks), to finally, with two onos, gorge healspray support, and umbra (plus skulks), retake Feedwater. With 2 hives, we smashed most of their res, and in the end, won. So... How was that annoying? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That is because there is a workable lower life-form defence agains JP's. Lerk Spores.
I dare say that if you were instead met with a welding HA train. The situation would have been gravely different.
I agree that there should exist some form of limiting the effectiveness of HA trains, either by giving a lower lifeform an ability that can effectively counter / deter an HA train. I can think of quite a few ways to do this actually.
Dramatically increase the price of HA. This would reduce the liklihood of seeing trains as large as they noramlly get, or at least prolong the time needed to aqcuire a fully functional HA train. (not my favorite choice)
Allow spores to work against HA, reduce power of spores and make it so that spores does not take into account armor (only damages health). Then give a slight time limit to when you can use med pack (say 1 every second or half second). (acceptable choice, but not favorite)
Prevent HA's from carrying welders, only LA can use them. Then aliens at least have a chance to come back if they kill off all the LA. Then change web to lvl 3 ability again and web would become effective against such trains, though not if aliens lost 2nd hive. (favorite choice)
Aside from this stuff, I whole heartedly agree that aliens suck to lose with, but at the same token they are much more gratifying to win with. Likewise, marines are more fun to lose with (even though still kinda sucks), but it is totally a let down if 'rines win unless they have a major luck of the draw comeback (even then it isn't as close to as gratifying as winning with aliens.
i usually play with a community of regulars on my clan server. they are all seasoned players and well experienced.
thing i love is when there is a long struggle in the game with an experienced marine team and an experienced alien team. It would usually start off with 2 groups capping res which eventually goes to a early strike on a hive. this will either work or not work. take ns_tanith for example. usually they will try to siege fusion from cargo with low upgrades (LA LMG...lvl1-2 upgrades) this will lead to a struggle where marines and aliens keep reappearing to try to hold and take cargo. usually the plan wont work but it is still worth a try and the marines start to lock down hives and cap res. maybe 45minutes later the aliens would have 3 hives with marines at high tech upgrades. this is the time when marines start a heavy train and aliens start to have fades and onii. this is when the real fun starts. marines try to avoid getting digested and avoid getting caught by surprise by fades while skulks continually attack them with xenocide or just bite. usually all the HA in the train will probably be parasited. They will make their move on the hive while keep getting attacked and eventually they start to get killed 1 by 1. eventually they will either kill their hives 1 by 1 or the aliens will prevail and block their base and lock them inside. marine or alien res node count will start decreasing rapidly and one team will eventually lose.
love these games as alien or marine..they all are fun.
yeah, total fun to lose as rine. sitting with a few HA/HMG lvl3 and a turret farm with onoses at your doorstep. you cant do **** except sit there. great fun. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> its boring to lose in NS, for either side imo.
Why are you people even allowed to post? If the rines have the res to get stuff then its your fault. If they don't then you win. If the marines shotty rush your hive eat them. If you don't its your fault. If the marine do any of that **** its your fault.
Last night my team on aliens had the third hive going up the rine made a ha train seiged a hive just before it went up. From there it was all downhill my team couldn't seem to manage to kill anything. I still killed 17 heavies in the next 12 minutes of game time before we lost. If you can't do something its probably because your just no good. I hate you all stop whining and die.
The problem is that the aliens' tech is intrinsically linked to their power, and vice versa. It's slippery slope gameplay at work - the more the aliens lose, the less they have the ability to fight back.
When the aliens are going to lose, the fight is Marine Top of Tech Tree vs. Alien Bottom of Tech Tree. However, when marines lose, it's Top Marine vs Top Alien. Which one is more fun??
<!--QuoteBegin--Buggy+Jan 11 2004, 12:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Jan 11 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, total fun to lose as rine. sitting with a few HA/HMG lvl3 and a turret farm with onoses at your doorstep. you cant do **** except sit there. great fun. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> its boring to lose in NS, for either side imo. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ... HA/HMG and you camp your base? You should move out and destroy a hive or 3. And while that might be boring, it's certainly not <b>annoying</b>.
And squishy seems to have missed the point completely. It's not about "OMG THEY WIN UNFAIR", it's about the fact that a pub game, meant for FUN, is NOT AT ALL fun, when you're losing, <b>as an alien</b>, while it is most of the time quite fun to lose as marines. EDIT: we're talking the end-game here, not the middle-game where you might or might not have lost hive #3, and be down to leaping and stomping, which makes taking HA out alot easier. Or rather, possible. And those HA you killed, were they damaged, or rambos? Because either option happens only rarely, and I'm more inclined to believe you're lying to make yourself look better.
I hate when your losing as marines and if you f4, they whine about it.. but then when aliens are losing and they f4.. its all fine and dandy.. its a bit messed up.. i can understand the humiliation because j00r arse got smashed.. but seriously.. the few times you get to see marines dominate, at least let them have there glory.. Aliens win alot IMO, and i get to sit there and watch them gore down everything we got while there smiling, then when were takin down the hive with our paintball guns.. they all f4.. w-t-f ?
And for all you people ranting about how they make you wait 20 minutes for them to march in and take it out.. ive seen aliens do this just as bad... like all the onos wait around the ip to devour the marines and get a real kick out of it.. bleh.. you dont take that into consideration.. of course if there gonna make you wait 10 or more minutes.. THEN f4, not omg its taken you a extra 30 seconds !?!? OMG Torrents!
Cause when you do it, believe it or not.. but you sound like a immature 10 year old...
When your losing on the marines its like a everyday thing.. but when your losing as Aliens, you get the REAL feel of actually getting a sweet defeat.. and you should take that and eat it.. and of course when marines make you wait 20 minutes cause they want to build 40 sieges outside of your allready dead hive.. they probably only do it for a few reasons... 1). Because there idiots, and 2). Because they dont get to enjoy the feel complete powah that the aliens do almost in 80% of the games..
So when your losing, just except it... Or as some guy said Cry me a river, build a bridge, and get over it.
<!--QuoteBegin--[SiD]Squishy+Jan 10 2004, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Jan 10 2004, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the rines have the res to get stuff then its your fault. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ah, the 'preventive balance' logic... or lack thereof.
Tonight I was on a losing Marine team, we just spent whatever res we had left and everyone got a pack of mines that we spammed around and outside of our base. We of course lost in the end, but it was much more fun then waiting for Marines to tech up so they could kill an alien team that just wants to start a new game already.
I would have to equate the onos IP camp in the same boat as the 20 siege salute, both prolong for absolutely no reason and achieve nothing (yes who cares if you can devour a LA/LMG right off the inf portal... your a real star... Wow you can build 20 sieges with your fully teched weapons and decimate lower tech lifeforms aliens... Oh hang on here's a medal).
In both situations i change team ASAP and try to finish the game myself, generally some of my mates will follow and we end the pain of whoever is suffering. But nothing sounds sadder than hearing my own team say hey lets onos and see how long we can IP camp before they f4 or vice versa how many sieges can we build before they f4...
<!--QuoteBegin--[SiD]Squishy+Jan 11 2004, 01:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Jan 11 2004, 01:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why are you people even allowed to post? If the rines have the res to get stuff then its your fault. If they don't then you win. If the marines shotty rush your hive eat them. If you don't its your fault. If the marine do any of that **** its your fault.
Last night my team on aliens had the third hive going up the rine made a ha train seiged a hive just before it went up. From there it was all downhill my team couldn't seem to manage to kill anything. I still killed 17 heavies in the next 12 minutes of game time before we lost. If you can't do something its probably because your just no good. I hate you all stop whining and die.
You can kill freaking anything the best part of alien is trying to nab jetpackers out of the air as skulk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, how many times have we heard this before...
"If you dont do that, you deserve to lose"
Yes, it's true, but its not the point. The aliens are going to lose. They have no chance of a comeback and all they want now is for the marines to end it quickly.
We are not talking about why the marines are winning, we are talking about how they are going to end it. Slightly different.
Comments
Because it's only whining i see in your post.
If the rines were able to get ALL the RTs of the map, and keep them as long as it's needed to get 20 Sieges up, then the aliens deserve every subsonic blow in the forehead they get.
You say they don't have the skill to come in there and shoot the hive? Well if they could get 20 sieges up, they just choosed that way.
Same thing goes for HA train, there is a weird thing named protolab u can take down.
And HAs themselves are very, very killable. If the aliens do act with coordination, wich rarely happens.
About the welder rush, it's as rare as white flies (in my experience at least), but if the rines do it, and you SUCCUMB to it, you plain deserve it.
The trouble is, you don't always get a choice.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the rines were able to get ALL the RTs of the map, and keep them as long as it's needed to get 20 Sieges up, then the aliens deserve every subsonic blow in the forehead they get.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Once marines have reached the top of their tech tree, they can stockpile like there's no tomorrow. Sieges only cost 15 res.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You say they don't have the skill to come in there and shoot the hive? Well if they could get 20 sieges up, they just choosed that way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's the feeling of helplessness that's frustrating. You stay in, you die. You try to attack, you die. Great. Time to load up Advance Wars 2 on my GBA and wait for the round to end.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Same thing goes for HA train, there is a weird thing named protolab u can take down<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even assuming that the base is unguarded (no elec tf, mines, turrets, marines, obs or PGs), taking down the proto won't do anything to the HA out there.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And HAs themselves are very, very killable. If the aliens do act with coordination, wich rarely happens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Riiiiiight. If the HAs are using teamwork as well, they will beat you senseless. We're talking near the end here, where the last onos has gone down, and aliens have a maximum of 2-3 RTs.
I'm not saying that skulks should be able to kill HA easily. I just wish there was some way one of the lower lifeforms (like a lerk) had something that could at least give them pause - while it probably wouldn't turn the game around, it would put <i>some </i>pressure on the 'rines at the end. I liked that idea a while back about spore clogging up HA filters or suchlike.
Darn you really need to see it in perspective <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
First, it's not annoying to lose as aliens, unless your teammates are being arses. At least, no more so than losing as 'rines. Also... Sure he did. To quote:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They don't even have the skill to come in and shoot it down themselves. Losers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sounds like he's saying it's lame, no?
It's curious, though, that people claim such a huge difference between losing as marines and losing as aliens... Is it because, when you're losing as aliens, you're almost guaranteed to have a team that lacks coordination? Just yesterday I was on a team that came back from 1 hive, no fades or oni, and 3 res towers against hordes of medspammed jetpackers in Refinery over and over again (bless lots and lots of lerks), to finally, with two onos, gorge healspray support, and umbra (plus skulks), retake Feedwater. With 2 hives, we smashed most of their res, and in the end, won. So... How was that annoying?
Alien comebacks seem to be only a little less common than marine comebacks. Alien losses seem to actually often be shorter than marine losses, given the annoying effect of turrets, and the ease of siege. And, in both cases, it seems just about as interesting...
After all, to consider marine spawn camping, you have to also consider alien spawn camping, since it's the same lamers who will do either... Sit on your IP as onos, devouring you as you spawn... Or sitting in the hive, killing you as you spawn just for kicks. Sieging, HA trains, etc, they all seem plenty fun and very "not annoying", if you ask me.
But those who f4 as soon as they hear the characteristic kaboom are worse.
About the HA train, well you have set it in the worse scenario possible: all Onos dead, few RTs left, little else to do than to spawn-rush-die-repeat.
But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.
I've seen LOTS, full cap LOTS, of HA trains ending this way (both with human and alien eyes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
Another edit: Losing as a rine is actually fun for me........perhaps i'm abnormal? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Hmm I do say gg all the time actually - win or lose, frusterated and annoyed as I may be at the end of the game I don't let loose. Just say gg and try to win next round. Well unless they do the 20 siege thing when we have nothing but a hive and couple of DC's.
[quote="XenoBwtaliS"]Well if losing as an alien makes you whine and grow angry and become eager to say that the vast majority of ways the rines can win in are for losers.....don't play as alien.
[quote="XenoBwtaliS"]But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.[/quote]
Well yeah, course, I've played many games like this. But if you have 3 hives, that generally means you're going to have lots of res which means many onos which goes back to what I first said.
Because it's only whining i see in your post.[/quote]
Ah but winning as alien is so much more satisfying then (on the same level) losing as aliens. Aliens are so much more enjoyable to play for me. Not saying that the ways marines win are for losers, but when they're doing it to you, you sure feel that way at the time.
[quote="XenoBwtaliS"]And HAs themselves are very, very killable. If the aliens do act with coordination, <b>wich rarely happens.</b>[/quote]
Exactly why it's so annoying.
[quote="wall"] - the only thing you like is when a pack of poorly defended LAs rush in LATE GAME!! ffs if LA rush in Late game its LA vs Onos! [/quote]
Yup <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Of course that's what I like to see, because you never want to see something big and powerful coming to end the game for you as an alien do you?
[quote="XenoBwtaliS"]But if the HA train is spotted as soon as it leaves the base, and the aliens hammer away at it with suicide skulks, the train itself will be slown down to a crawl, with the big guys constantly stopping and whining for welding.
In such situation, grouping and launching a suicide assault of, let's say, 5 skulks (providing they know they can also walk on ceilings), will cripple the HAs and give other aliens time to do anything else good: like attacking the rine base or retaking res nodes.[/quote]
Well... yeah, which goes back to what I said at the start.
[quote="Freak83"]The only thing that can stop them is a huge army of Onos[/quote]
[quote="XenoBwtaliS"]Another edit: Losing as a rine is actually fun for me........perhaps i'm abnormal? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> [/quote]
Course not, it's great fun to lose as marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
EDIT: Hmm seems quoting on this forum works differently then how I'm used to it working, well you get the picture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They don't even have the skill to come in and shoot it down themselves. Losers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sounds like he's saying it's lame, no?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, not really, it sounds like he is saying what the vast majority thinks/feels when that happens.
Losing as aliens is worse, because you have no chance, as was said. As marines, you can shoot at that onos, all 5 of you at the same time will bring it down, but 5 skulks attacking a HA with HMG will get disintegrated. Unless they get the drop on him, but the same goes if the onos can stomp all 5 of the marines in a tight corridor. IE special occasions only.
Although getting Acid Spammed is one of the "not-fun" ways to get beaten, just because of the fact that you can't get to the attacker. Sound familiar?
Look, there isn't much we can do about this anyway without either making marine endgame tech too weak in several other situations, or making aliens too strong. So let's just leave it at "It's annoying, but you can't do anything, so just make sure you either win or play as marines" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Oh and you forgot another way to kill a hive - mine it to death <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<img src='http://www.jadephoenixclan.cjb.net/files/fun/sieges.jpg' border='0' alt='user posted image'>
Hope that answers your question. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Exactly, It was fun. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Your missing the point that we had sv_cheats on and alien gorges were blinking around and using skulk bite, <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Yeah, that's what we're talking about here. The last stand. The charge of the Light Brigade. Like you say, it's not bad as 'rines; you still have a chance to kill, if com can save up the res to drop you a good gun. Or even with just 3/3 LMG/LA. But spawn-rush-die-repeat is just not fun. You can't go anything except skulk, and they take you down with a few shots.
I very rarely see skulks taking down HA trains. It's something like every one in fifty games. But that's not really what the topic's about, anyway, so let's not go into that. (:
i still say that gorge bile bomb should be able to destroy marine armor......
because if it can....... gorge can actually be a counter for massive welding..... and give aliens a fighting chance against trains
so with coordination...... you can send a squad of suicide gorges to bile bomb and then some skulks to finish it off.....
besides..... if you've got HA .... it really shouldnt take you too long to take down a gorge anyhow......
I spose we can only hope 3.0 will bring some joy?
- RD
When your losing as an Alien it takes <b>forever</b> because the Marines always want to put down 30 turrets at all their already electrified nodes first, then they go around and cap any nodes they don't have, then they wander around aimlessly until Comm has enough for an HA Train, finally if your lucky they will just storm in and kill everything.
If your NOT lucky, then you have another 20 minute wait as they setup a turret factory, turrets, phase gate, upgrade the TF, build 6 or 7 sieges, and <b>FINALLY</b> start edging their way into the hive.
Usually no matter what side I'm playing, if the Marines are taking that long I just go find another server. I'm sorry, but I just don't have the time anymore to stand around for 30 minutes waiting for a 10 second endgame. Its getting to the point where I have to relate it more to a MMORPG then an action game, in other words, you spend alot of time standing around and a miniscule ammount of time actually killing anything at all.
At least as Marines when your losing you whip out your knife and go head to head with the nearest gorge.
That is because there is a workable lower life-form defence agains JP's. Lerk Spores.
I dare say that if you were instead met with a welding HA train. The situation would have been gravely different.
I agree that there should exist some form of limiting the effectiveness of HA trains, either by giving a lower lifeform an ability that can effectively counter / deter an HA train. I can think of quite a few ways to do this actually.
Dramatically increase the price of HA. This would reduce the liklihood of seeing trains as large as they noramlly get, or at least prolong the time needed to aqcuire a fully functional HA train. (not my favorite choice)
Allow spores to work against HA, reduce power of spores and make it so that spores does not take into account armor (only damages health). Then give a slight time limit to when you can use med pack (say 1 every second or half second). (acceptable choice, but not favorite)
Prevent HA's from carrying welders, only LA can use them. Then aliens at least have a chance to come back if they kill off all the LA. Then change web to lvl 3 ability again and web would become effective against such trains, though not if aliens lost 2nd hive. (favorite choice)
Aside from this stuff, I whole heartedly agree that aliens suck to lose with, but at the same token they are much more gratifying to win with. Likewise, marines are more fun to lose with (even though still kinda sucks), but it is totally a let down if 'rines win unless they have a major luck of the draw comeback (even then it isn't as close to as gratifying as winning with aliens.
they are all seasoned players and well experienced.
thing i love is when there is a long struggle in the game with an experienced marine team and an experienced alien team. It would usually start off with 2 groups capping res which eventually goes to a early strike on a hive. this will either work or not work. take ns_tanith for example. usually they will try to siege fusion from cargo with low upgrades (LA LMG...lvl1-2 upgrades)
this will lead to a struggle where marines and aliens keep reappearing to try to hold and take cargo. usually the plan wont work but it is still worth a try and the marines start to lock down hives and cap res. maybe 45minutes later the aliens would have 3 hives with marines at high tech upgrades. this is the time when marines start a heavy train and aliens start to have fades and onii. this is when the real fun starts. marines try to avoid getting digested and avoid getting caught by surprise by fades while skulks continually attack them with xenocide or just bite. usually all the HA in the train will probably be parasited. They will make their move on the hive while keep getting attacked and eventually they start to get killed 1 by 1. eventually they will either kill their hives 1 by 1 or the aliens will prevail and block their base and lock them inside. marine or alien res node count will start decreasing rapidly and one team will eventually lose.
love these games as alien or marine..they all are fun.
"BE AN MAN HURHURHURHRUHRUHRURHURH LOSARZ KILLEDED US AZ ALEIANZ OMGWTHXZES!!!!!1 RAEL MENS LA/LMG HEIVS! GREW SEOM BAELLZ"
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
If you've lost, you've lost. Deal with it.
Last night my team on aliens had the third hive going up the rine made a ha train seiged a hive just before it went up. From there it was all downhill my team couldn't seem to manage to kill anything. I still killed 17 heavies in the next 12 minutes of game time before we lost. If you can't do something its probably because your just no good. I hate you all stop whining and die.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> You
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> You
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Rennex <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You can kill freaking anything the best part of alien is trying to nab jetpackers out of the air as skulk.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You wish
When the aliens are going to lose, the fight is Marine Top of Tech Tree vs. Alien Bottom of Tech Tree. However, when marines lose, it's Top Marine vs Top Alien. Which one is more fun??
... HA/HMG and you camp your base? You should move out and destroy a hive or 3.
And while that might be boring, it's certainly not <b>annoying</b>.
And squishy seems to have missed the point completely.
It's not about "OMG THEY WIN UNFAIR", it's about the fact that a pub game, meant for FUN, is NOT AT ALL fun, when you're losing, <b>as an alien</b>, while it is most of the time quite fun to lose as marines.
EDIT: we're talking the end-game here, not the middle-game where you might or might not have lost hive #3, and be down to leaping and stomping, which makes taking HA out alot easier. Or rather, possible.
And those HA you killed, were they damaged, or rambos? Because either option happens only rarely, and I'm more inclined to believe you're lying to make yourself look better.
Aliens win alot IMO, and i get to sit there and watch them gore down everything we got while there smiling, then when were takin down the hive with our paintball guns.. they all f4.. w-t-f ?
And for all you people ranting about how they make you wait 20 minutes for them to march in and take it out.. ive seen aliens do this just as bad... like all the onos wait around the ip to devour the marines and get a real kick out of it.. bleh.. you dont take that into consideration.. of course if there gonna make you wait 10 or more minutes.. THEN f4, not omg its taken you a extra 30 seconds !?!? OMG Torrents!
Cause when you do it, believe it or not.. but you sound like a immature 10 year old...
When your losing on the marines its like a everyday thing.. but when your losing as Aliens, you get the REAL feel of actually getting a sweet defeat.. and you should take that and eat it.. and of course when marines make you wait 20 minutes cause they want to build 40 sieges outside of your allready dead hive.. they probably only do it for a few reasons... 1). Because there idiots, and 2). Because they dont get to enjoy the feel complete powah that the aliens do almost in 80% of the games..
So when your losing, just except it...
Or as some guy said
Cry me a river, build a bridge, and get over it.
Ah, the 'preventive balance' logic... or lack thereof.
In both situations i change team ASAP and try to finish the game myself, generally some of my mates will follow and we end the pain of whoever is suffering. But nothing sounds sadder than hearing my own team say hey lets onos and see how long we can IP camp before they f4 or vice versa how many sieges can we build before they f4...
- RD
Last night my team on aliens had the third hive going up the rine made a ha train seiged a hive just before it went up. From there it was all downhill my team couldn't seem to manage to kill anything. I still killed 17 heavies in the next 12 minutes of game time before we lost. If you can't do something its probably because your just no good. I hate you all stop whining and die.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> You
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> You
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Rennex <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You can kill freaking anything the best part of alien is trying to nab jetpackers out of the air as skulk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, how many times have we heard this before...
"If you dont do that, you deserve to lose"
Yes, it's true, but its not the point. The aliens are going to lose. They have no chance of a comeback and all they want now is for the marines to end it quickly.
We are not talking about why the marines are winning, we are talking about how they are going to end it. Slightly different.