Small Sprite Problem

ClashenClashen Join Date: 2003-08-22 Member: 20087Members
<div class="IPBDescription">Wan't to get rid of the black...</div> I was looking around in my good (maybe not good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) ole' Counter-Strike map for muzzleflashes, then i saw a good looking "bomb" sprite, i tought that i would look pretty good as spores. And it did, but it is black around it when you shoot it :/

So here comes the qestion, how do i get rid of it? Thankful for help <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    I think you'll probably need the DoD transparency dlls... get them from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664' target='_blank'>here</a>
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin--Jimmeh+Jan 8 2004, 04:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Jan 8 2004, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you'll probably need the DoD transparency dlls... get them from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=31664' target='_blank'>here</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, i already got them.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Which sprite is that? You might not be using the right transparency setting, im guessing you used additive?
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin--Urd+Jan 8 2004, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ Jan 8 2004, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which sprite is that? You might not be using the right transparency setting, im guessing you used additive? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I didn't made it myyself, i took it from my Counter-Strike 1.5 map, maybe that is the problem <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    What sprite are you using it for?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Perhaps you could post the file that you are using, and I'll take a look at it?
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    that sprite looks good for umbra
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    If thats the umbra projectile, it wont work because that has to be greyscale.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited January 2004
    <!--QuoteBegin--Verthandi+Jan 8 2004, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Jan 8 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps you could post the file that you are using, and I'll take a look at it? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sure, here it is. <a href='http://ns.fatmilk.net/files/spore.spr' target='_blank'>http://ns.fatmilk.net/files/spore.spr</a>

    Urd: I'm using it for Spores currently. It was two spore sprites, one of them was coloreed greenas ingame and one of them was in grayscale. It i probably something with that :/
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    As Urd said, you won't be able to use colored sprites for the Spore projectile and the Umbra projectile. They just doesn't seem to like Additive transparency. You'll have the stick to Indexed Alpha, meaning you can pick only one colour (like the original limey color, or any of the three choices <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=58624' target='_blank'>here</a>.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin--Verthandi+Jan 9 2004, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Jan 9 2004, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As Urd said, you won't be able to use colored sprites for the Spore projectile and the Umbra projectile. They just doesn't seem to like Additive transparency. You'll have the stick to Indexed Alpha, meaning you can pick only one colour (like the original limey color, or any of the three choices <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=58624' target='_blank'>here</a>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have tried to use "IndexeAlpha - Grayscale;Last color is the sprite color" but it looks the same <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->, do i have to make them one colored in Photoshop by myself?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited January 2004
    Simply put, there's no way to remove the black.

    The best you can do is to convert the sequence of images to grayscale, in any image editor, and select one color (red, blue, purple, etc.). The resulting sprite will be shades of that selected color.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin--Verthandi+Jan 9 2004, 08:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Jan 9 2004, 08:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Simply put, there's no way to remove the black.

    The best you can do is to convert the sequence of images to grayscale, in any image editor, and select one color (red, blue, purple, etc.). The resulting sprite will be shades of that slected color. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Okey :/

    Thank you for all the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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