A Little Discussion

ToneeTonee Wub wuBUK Join Date: 2003-10-25 Member: 21926Members, Constellation
Just wondering, what differences will I actually see using batch compiler with ZHLT comapered to using Worldcraft and ZHLT?

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--PonY_the_tiger+Jan 8 2004, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PonY_the_tiger @ Jan 8 2004, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just wondering, what differences will I actually see using batch compiler with ZHLT comapered to using Worldcraft and ZHLT? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The end result should be identical -- both Hammer's in-editor compile system and BC are just wrappers around the compile tools that simulate typing arguments at the command line. People prefer BC because it's got a friendlier interface and it doesn't freeze Hammer when you're using it; if you give the tools the same arguments, it doesn't matter which front end you use.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    everytime i adjust my map, and use BP to compile it - it always compiles the same way as before? :s
  • Zulu55Zulu55 Join Date: 2004-01-02 Member: 24975Members
    <!--QuoteBegin--PonY_the_tiger+Jan 8 2004, 04:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PonY_the_tiger @ Jan 8 2004, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> everytime i adjust my map, and use BP to compile it - it always compiles the same way as before? :s <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure you export your adjust map from Hammer to a new .map file each time? Otherwise the BC will just re-compile the old .map file.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Remembering to export to .map again is very important. I've wasted many a compile forgetting to do that.


    The batch compiler is also nice in that you get live updating of compile status... (where it says ...10%...20%...30% and so on...)
    It allows you to close hammer if you need the memory resources (useful for getting makescales done a bit quicker sometimes)
    Once you get used to it, clicking check boxes for compile options and what not makes life so much easier.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Also there is a program called hlfix that will handle rmf->map conversions for you correctly. Hammer currently has a problem with vertices on a non-integer coordinate. (I.E. 1.5, 4.2, etc. my math skills suck so if integer was the wrong word please correct me) Anyways it does not export those to a map correctly and will move them to whatever nearest integer coordinate it wants, creating leaks that you can't find in the rmf. (although you shouldn't be doing stuff off a gridline anyways) Either way you should be able to find it with a little digging around on the forums, might be easy to find off the website for batch compiler which is hosted by countermap on counter-strike.net.

    (And here we see the "go forth and look for yourself" philosophy taken to it's ugly, vague-description-based extreme)
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    ... or you could just read the sticky <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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