Will Ns_hera Be Redone For 3.0?

ByekaByeka Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">To remove the double siege "exploit"</div> I just want to know if it has or will be redone so is no longer a double siege from processing. It's not a very hard position to hold and has surprised most people that it stayed double siegeable in 2.0.

Comments

  • Zulu55Zulu55 Join Date: 2004-01-02 Member: 24975Members
    I would assume so...it affects gameplay so much that it should be changed.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Hera overall needs some new poop, or zeal. It usually gets skipped on 2.01 servers if theres an admin on.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    hera's marine spawn really makes no sense.. it's like the author just closed his eyes and randomly placed the spawn.

    most of the map is just confusing.. some of the hives are counter-intuitive and don't work well at all on HL's engines.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Marine's relocate to Reception about 90% of the time.
    The map has many flaw's which I doubt will be touched at all..
    All and all, this is my most hated NS map.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Hera is not nearly as bad as Bast. Though marines have a crappy start, they can easily reloc to reception where they can deny double res to aliens via siege. Archiving is incredibly easy to take but few commanders bother handing out a welder.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I like Hera. You just have to keep pushing the Aliens hard and not give them many chances to build up. Actually, that's what you should on all maps, keep pushing hard at the aliens so they never have the opportunity to expand. I just grow tired of all the Hera bashing. It's one of my favorite maps people just need to take the time to learn it's stratigies.
  • Johny_CageJohny_Cage Join Date: 2003-02-06 Member: 13191Members
    i <3 hera
    very good map
    hera is one of the most complex maps, it has alot of differently designed rooms, very individual designed hives, more complex marine start, varied ground levels over the map, its got weldable doors/vents, its got a double res, its got dark tunnels, elevators, shortcuts, outside platform, alot of different and nice map features and lots more... as far as im concerned hera is part of the cream of NS maps.

    and Im not 100% sure but you can not siege ventilation hive and data core hive with the same sieges, you can siege both from "Processing" but not from the same spot like you could in 1.04

    and to be unable to siege vent hive from proc, whoever designed the map just has to extend the (unbuildable on) alien infestation in Processing next to the wall of vent hive for 2 m.

    Cheers
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    a turret base biult by the lower processing res node will be able to hit both hives. Sieges behind the res node, and seiges against the wall.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    You should not have to relocate to be succesful on a map, and thats whats wrong about hera and bast. Bast is probably even worse.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--Grillkohle+Jan 6 2004, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grillkohle @ Jan 6 2004, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You should not have to relocate to be succesful on a map, and thats whats wrong about hera and bast. Bast is probably even worse. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree that you shouldn't always have to relocate. But if you're giving the Aliens hell the entire time, like you should be, then you really don't have to worry about relocating your base.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    To answer the question, no, I don't think the double siege or any of the other things have been fixed for 3.0. Correct me if I'm wrong.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    TBH, I don't think I've ever played hera or bast on 3.0. Of the 2.0 maps, I've played: tanith, origin, mineshaft, veil...that's all I can remember. We're mostly playing the new 3.0 maps as far as I can tell.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Zek+Jan 6 2004, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 6 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To answer the question, no, I don't think the double siege or any of the other things have been fixed for 3.0. Correct me if I'm wrong. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It has, indirectly.

    The no build zone around structures now limits the ability to place sieges in processing.. especially near the res node. And putting enough sieges next to the wall to siege vent in less then 2 hours is also difficult.

    It's an awesome map, don't knock it.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Hera went from my most hated to my favorite just because all the other maps make me sick. The only new map I take a liking to is Ns_Origin. Hera does need some fixing up, especially that grate in Ventilation which skulks can stuck up there, go gorge on top of the fan up there and build ocs and dcs. You can't even siege up there, the aliens are basicallt invincible unless you get a Jp/Gl up there.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    bast is cool, but very weirdly structured, and sometimes frustrating to play (that retarded rine start vent <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> ). I never realized there was a double siege on hera. I always just hated marine start, and how a single skulk could take out thier res in the begining of the game will little trouble should he so choose.
    The things that bugged me the most were always the untakeable waste hive in, i think its tanith, and sieging double from rine start in that other map which I cant remember the name of (why can't the map names be easy like "dust" "italy" and soforth? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • KayomaniKayomani Join Date: 2003-05-17 Member: 16399Members, Constellation
    Most hated map what <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

    How can you say that about hera when there is crap such as mineshaft which is played so oftern for some reason <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    I do aggree though if you dont relcate on hera you are usually gunna get raped unless you use lots of pgs. When I do comm which aint oftern as my mic doesnt work on comm mode again for some reason and I aint got it bound to my mouse any more too <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> I find it one of the most enjoyable maps to play. There are many places you can relcate on the map but I usually do cargo. I do aggree that the double seige needs to be changed especially when Archiving aint a good hive to have as its only got one near by res.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Swiftspear+Jan 7 2004, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jan 7 2004, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bast is cool, but very weirdly structured, and sometimes frustrating to play (that retarded rine start vent <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> ). I never realized there was a double siege on hera. I always just hated marine start, and how a single skulk could take out thier res in the begining of the game will little trouble should he so choose.
    The things that bugged me the most were always the untakeable waste hive in, i think its tanith, and sieging double from rine start in that other map which I cant remember the name of (why can't the map names be easy like "dust" "italy" and soforth? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Tanith's waste hive has been reworked. See the NS:C screenshot thread, about 20 pages back.

    Veil's double res is no longer siegeable from marine start, the monitoring pods have been removed.

    The "dust" and "italy" refrences prove you aren't worthy of NS. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    <!--QuoteBegin--Delphi+Jan 7 2004, 02:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jan 7 2004, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zek+Jan 6 2004, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 6 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To answer the question, no, I don't think the double siege or any of the other things have been fixed for 3.0. Correct me if I'm wrong. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It has, indirectly.

    The no build zone around structures now limits the ability to place sieges in processing.. especially near the res node. And putting enough sieges next to the wall to siege vent in less then 2 hours is also difficult.

    It's an awesome map, don't knock it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then how u build thing in base?? since u say there is a NO BUILD zone around structure? or when u relocate to like nano in veil, u cannot build strcuture around the rt? this would seriously decrease the amount of marine tactic used.. elect tf wif building, pg wif rt
    -_-
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->then how u build thing in base?? since u say there is a NO BUILD zone around structure? or when u relocate to like nano in veil, u cannot build strcuture around the rt? this would seriously decrease the amount of marine tactic used.. elect tf wif building, pg wif rt
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Does that qualify as English?

    Anyway, the no-build zone is very small, it just prevents those famous Bozai-Bases that are so popular in 2.0 Its still perfectly possible to protect a phase gate with an electified RT, you just can't build it right on top of it.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited January 2004
    Please work on your spelling and grammar. If I wasn't actually expecting someone to respond with that general sentiment, I'm not certain I could have decyphered that mass of incohernacy. It's like the drunken stupor of the internet, really... the smell is communicated through your text alone.

    At any rate. I think the translation is, for those with problems reading it, that he is dismayed that there is a "no build radius" arouund buildings, and is upset that you can no longer use tactics such as building everything around an electrified TF or RT.

    My responce is that no, you can still build yourself a "bonsai base" if you want to. The no build radius was introduced esspecially because of the valid tactic to build everything around an electrified structure. The problem with that tactic though, was that it made if VERY difficult to get OUT of such bases. Often, "back to action" times would double or triple, simply because after spawning, it takes so much effort to get out of the stupid bonsai base. So now there is a forced minimum distance, so you can walk out.

    To compensate for this, the electrical range of TFs and RTs has been increased, specifically so that by building close to these structures, you can still provide extra protection. The only difference now is that you can walk out of base without being a master of jumping just perfectly.

    Edit: Heh! <a href='http://www.pseudodictionary.com/search.php?letter=d&browsestart=860' target='_blank'>Dysfractionated</a>. Ah well.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The main thing I hate about hera is the open res area around MS. Any lamer can skulk through, get behind the glass tube, either put DCs down or just go ahead and go lerk and gas marine spawn to no end. I don't care what anybody says, you CAN NOT ignore that damn lerk. He can pump more gas into MS than you would BELIEVE! WIth a combination of spores and spikes, you would be lucky to get out with half health. If hera didn't have that flaw, and a few other smalls ones, then it would be more enjoyable. But I have to agree, I don't like most of the new maps except origin. But my favorite map has always been Lost.
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    I think any map being redone to improve it and remove a exploit is an excellent idea, so if I had any influtual say in it, I would brain wash everyone and make them remake it =p
  • MihailMihail Join Date: 2003-11-23 Member: 23462Members
    I hate hera also, it normally becomes such uneven match
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    heh, using too much short form and broken english. Think i need to learn english all over again
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I'd go out on a limb and say 99% of overpowered marine positions would be fixable by a vent or two and/or a corner in a hallway.

    The same about applies to aliens, 99% of overpowered alien spots can usually be fixed by lowering the ceiling, making a hallways smaller, taking out a vent.

    I don't see why this isn't worked out in playtesting since day one when the maps come out people are already relocating or sieging from these "key" spots in the maps. Shouldn't be happening if someone is fixing the maps like they should IMHO.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I thought bast was being taken out of 3.0 because the source was lost or something?

    Uh, anyway. I think they need to fix the hives in ns_caged. Really.

    Look at Sewer. Lots of ladders, an onos deathtrap, and your res node is outside of the hive meaning the marines can take it and leave you inside of your little sewer with 0 rts.

    Ventilation. One exit, the other is a *weldable*! Then there's several vents, but really, who uses those? The main exit for onii and such is an elevator. Really, what were they thinking?

    Generator. The res node is like several hundred miles from the hive - or so it seems. Just outside of the hive are long corridors too, rendering most aliens useless unless they go by the ceiling.

    The hives need to be more friendly for aliens...

    I'm done now. And yes, I realise this thread was about hera, sorry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    A rule I hold very dearly is 'no mapbashing': Believe it or not, but comments reduced to "I hate this map" won't motivate the designer into creative outbursts.
    Try again, this time with more rational argumentation and less emotion.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.