3.0 Lerks

ThardinThardin Join Date: 2004-01-05 Member: 25081Members
edited January 2004 in Kharaa Strategy
<div class="IPBDescription">Weaker?</div> The bite sounded fine as it is replacing spikes but the hit box will make this fragile lerk even more fragile, AKA a flying gorge except faster.

I know 3.0 isn't out but I've heard lerks are easy to kill in it, this will encourge lerks to camp more, and how will they counter JPs with no spikes? The bite will encourge them to not camp and make theirselves vulnerable which is bad unless they spore spam.

Please don't flame and post obvious answers as, '3.0 isn't out yet'
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Comments

  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Lerk is great. A few tweaks i think might be needed but overall its very fun and very powerful. Right now lerk is more powerful then a 3 hive fade <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Lerk bites will kill the jpers and they will cry.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    The new lerk flight makes it possible to outmanoeuver jetpackers, and combined with silence they cant even hear you approach from behind. Focus makes the one bite kill possible.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    /me drools at the thought of a silenced, regen, focus lerk in 3.0
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    Lerks in 3.0 are weak when you can't use them (one sg **** -> kill, even on lvl 10 lerk.

    But if you can handle them they're very deadly, especially against jetpackers. You have to avoid open fire, but when you manage to (silently) bite a jper in his back, he is in most cases dead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    So, another alien class that requires lots of skill to be of much use. Fades have to be able to blink and swipe at the right times, and lerks have to be really good at flying. Between that and my computer (average of 10fps), I am stuck being a skulk or gorge, unless there is lots of res, in which case I can go onos.
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    I doubt they require too much use to get decent with, but if you try to use them like you do in 2.01 then they'll only go about 2 inches off the ground.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Personally, I can't wait.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    edited January 2004
    <!--QuoteBegin--i'm lost+Jan 7 2004, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jan 7 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, another alien class that requires lots of skill to be of much use.  Fades have to be able to blink and swipe at the right times, and lerks have to be really good at flying.  Between that and my computer (average of 10fps), I am stuck being a skulk or gorge, unless there is lots of res, in which case I can go onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I doubt that you will get far in this (or any) game without developing a certain skill level.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The skill level required to use lerk is slightly higher than the skill level to use skulk. And please note that practicing evolutions, such as the lerk or fade, is really easy now. You don't have to set up a lan server, you don't have to run around practicing drills or doing boring stuff like that. Just load up combat. When you die, you keep your evolutions. Stay lerk the whole game. I bet that if you have the fps skills required to get through half-life singleplayer, you'll rapidly be able to lerk well enough to be a net benifit to your team.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    My only idea bout what is worse if that on 1 hive kharaa have no long range alien to nuke structures now. Probably this can be compensated but its still a loss.

    yet I must say I keep getting lesser battles with long range structure spiking so its probably solving itself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    You'll rarely get to spike down more than 1/6 of a structure without beginning a fight anyway now...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin--D.C. Darkling+Jan 10 2004, 01:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Jan 10 2004, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My only idea bout what is worse if that on 1 hive kharaa have no long range alien to nuke structures now. Probably this can be compensated but its still a loss.

    yet I must say I keep getting lesser battles with long range structure spiking so its probably solving itself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They removed spikes because lerks arent ment to spike down buildings.
  • PanzergeistPanzergeist Join Date: 2002-02-27 Member: 256Members
    They are removing the fricking spikes? Geez, the aliens have few enough ranged attacks as it is. First they nerf bile bomb, now this? The lerk is a hit and run fighter, spikes were always more useful than bite back in version 1, with the occasional esception of mass base rushes.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I think what people are meaning to say is that bite + spike is better than bite + spore or spike + spore. However, apparently lerks aren't meant to take down buildings from a distance. Apparently aliens are meant to die while taking down buildings (by getting up close).
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Redemption lerks rock now...

    Any number of LMGers can't touch you, so take it early and you should be able to take one rine down per redeem. (It fails about 20% of the time though). Also elec nodes are nice and easy as you heal real fast next to the hive and move around the map ridiculously fast, 3 redeems and that node should be toast.

    Unfortunately high ping shotgunners mixed in with low ping LMGers will thrash you, because without fail the LMGers will redeem you, and the the shot gunner will blast you while you are still on his screen (but on your screen you've already gotten to the hive) and so you die a painful irritating death....
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    This is great because I just fell in love with the lerk, all over again. I love going supportive lerk.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Lerk does need a boost; aliens do in general. Last patch they increased the bite rate of fire and decreased the damage. What this ends up meaning is that you have an increased rate of return for as long as you bite. They take down RTs faster than skulks, especially with adren. They are absolutely paper thin though, in my opinion. Some people may argue with me on that, but they have less of a lifespan than 1.04 lerks, to be sure. Good lerks are invaluable since they take pressure off the fade, which otherwise would be an even more vital class now than it was in 2.01, despite costing more and being less effective.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    I am just happy that lerk got its bite back. Lerk is now worth using once again.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Lerk is another team player type of alien besides the gorge. Now with bite I can be offensive plus supportive. YIPPEEEEEE!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    And the fact that Umbra is ranged helps too

    <3 the new lerk....nwe flight, new bite....<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Does the Lerk bite sound the same? Please say yes! It sounded so beast like instead of the mutated chicken it is.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    what all this talk about a focus lerk is it a new upgrade or something?
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Focus is the replacement Sensory upgrade for Pheremones. At level 3, it doubles the damage of your first-slot attack, while lowering the speed to slightly less than half.

    Lerk bite does 60 base, doubled to 120. Not enough to kill a stock LA marine, but more than enough to kill a marine who has been flying around in a spore cloud.

    Originally, the lerk bite did 75 base. But coupled with focus and lag, this meant that lerks could close and kill before a stock LA marine could even react.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--Deacon+Jan 17 2004, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Jan 17 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Focus is the replacement Sensory upgrade for Pheremones. At level 3, it doubles the damage of your first-slot attack, while lowering the speed to slightly less than half.

    Lerk bite does 60 base, doubled to 120. Not enough to kill a stock LA marine, but more than enough to kill a marine who has been flying around in a spore cloud.

    Originally, the lerk bite did 75 base. But coupled with focus and lag, this meant that lerks could close and kill before a stock LA marine could even react. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    That's nice. Just spore a bit, then bite, then your straight.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    lerks are and were made out of matchsticks and toilet paper.
  • UGLAndrewUGLAndrew Join Date: 2003-04-25 Member: 15823Members
    lerks are support role, they're not really suppose to go in and charge into marines, they're meant to camp a bit.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--UGL|Andrew+Jan 17 2004, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UGL|Andrew @ Jan 17 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lerks are support role, they're not really suppose to go in and charge into marines, they're meant to camp a bit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Exactly why I love them. They promote teamwork. The onos wouldn't dare go into the MS with his fellow lerky and it's umbra. Plus camping and making the marines mad is fun anyways.
  • X-pxMaSX-pxMaS Join Date: 2004-01-18 Member: 25430Members
    Im much intresting for lerk bite...
    In 2.x i have to train with lerk but in 3.0 i must learn fight with lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--X-p|xMaS+Jan 18 2004, 06:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X-p|xMaS @ Jan 18 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im much intresting for lerk bite...
    In 2.x i have to train with lerk but in 3.0 i must learn fight with lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Don't get your hopes up on getting tons of bite kills. I suggest you spore them a bit and then go in for the kill.
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