Vhe Crashing When Trying To Make Vetex Manip.
Zoc
<?php echo "Hi there!"; ?> Join Date: 2003-01-20 Member: 12517Members, Retired Developer, Constellation, NS2 Playtester
![Zoc](https://forumsdata.unknownworlds.com/uploads/ipb/nav-12517.png)
Weird... I'm trying to make a cable-like form using vertex (in the truth, I'm keeping the cable in a "square-form" to lower the polygons...)
I divide the cable in two.. ok.. in three.. ok.. in four.. ok... in five - or it crash or simply "dissapear"...
lost many things with these crashes... =/
Im using VHE 3.5...
btw, any Quark tutorial? It's pretty difficult to use it... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I divide the cable in two.. ok.. in three.. ok.. in four.. ok... in five - or it crash or simply "dissapear"...
lost many things with these crashes... =/
Im using VHE 3.5...
btw, any Quark tutorial? It's pretty difficult to use it... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
If you've screwed up a brush, hit Alt+P and worldcraft will give you a "invalid solid structure" error and tell you where it is, and allow you to try and fix it.
This is all probably mentioned in the VHE documentation.
As for VHE crashing... <a href='http://www.chatbear.com/board.plm?a=boardlisting&b=12&v=flatold' target='_blank'>here</a> is a link to somewhere that might provide answers. This is the second time today I've posted that link. *cough* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Lastly, IIRC, QERadiant (which now supports HL, I hear) forces brushes to be correct when you vertex edit, making it impossible to screw up. Might be worth checking out as well. I remember thinking QERadiant was pretty awesome, I should download it again myself.
Lastly, hmm... this thread should have probably gone in the newbie mapping forum, if you ask me, but what do I know? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Happy mappin'.
Shame it was called Team Fortress and not TFC "back in the day". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->