Co_angel

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Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    3º pic.

    corridor leading to hive.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Brilliant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I like the hive how it is <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Yeah, The Hive room is looking great.
    The central bridge is a great idea, good for gameplay and appealing for the eyeballs.
    I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-MeanMrMustard+Feb 12 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 12 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, The Hive room is looking great.
    The central bridge is a great idea, good for gameplay and appealing for the eyeballs.
    I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, they sure ca- <b>They're in my bed! Yeaarrrrrrrrrrrrrrrrrrrrrgh!</b>

    On a side-note, this map looks like a good portion of fun.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    edited February 2004
    <!--QuoteBegin-blueman+Feb 12 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Feb 12 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw DrunkenMonkey, where did you test co_ether? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I tested co_ether on a friends server, but a server to test the map on should be no problem since MrBen have been a good boy and managed to get us our own #nsmapping-server. It should be up any day now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Edit: The map's looking great.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    hi boys again. polished hive a bit and added the vents.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    ok. forgot to level the lighting in photoxop.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Looks nice but lay off the sharpen filter. It's making it look worse.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    superb mapp, absolutly drolific, but try adding some source of light @ the floor in the hive
  • TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
    Real goood lookin´ . I realy like the lights they are perfect
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i forgot to add the typical green lights ala feedwater hive.

    ill be releasing a beta of the map by next week.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    sounds good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Mr.Ben+Feb 22 2004, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Feb 22 2004, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks nice but lay off the sharpen filter. It's making it look worse. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, please. No more sharpen filter...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-blueman+Feb 23 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Feb 23 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i forgot to add the typical green lights ala feedwater hive.

    ill be releasing a beta of the map by next week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looking forward to it blueman. I'm more of a fan to your classic maps than combat maps, this looks a bit damper and darker than ulysses.
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