Brilliant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I like the hive how it is <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Yeah, The Hive room is looking great. The central bridge is a great idea, good for gameplay and appealing for the eyeballs. I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-MeanMrMustard+Feb 12 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 12 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, The Hive room is looking great. The central bridge is a great idea, good for gameplay and appealing for the eyeballs. I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, they sure ca- <b>They're in my bed! Yeaarrrrrrrrrrrrrrrrrrrrrgh!</b>
On a side-note, this map looks like a good portion of fun.
<!--QuoteBegin-blueman+Feb 12 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Feb 12 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw DrunkenMonkey, where did you test co_ether? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I tested co_ether on a friends server, but a server to test the map on should be no problem since MrBen have been a good boy and managed to get us our own #nsmapping-server. It should be up any day now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-blueman+Feb 23 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Feb 23 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i forgot to add the typical green lights ala feedwater hive.
ill be releasing a beta of the map by next week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looking forward to it blueman. I'm more of a fan to your classic maps than combat maps, this looks a bit damper and darker than ulysses.
Comments
corridor leading to hive.
The central bridge is a great idea, good for gameplay and appealing for the eyeballs.
I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The central bridge is a great idea, good for gameplay and appealing for the eyeballs.
I love higher and lower levels, them pesky skulks can get everywhere! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, they sure ca- <b>They're in my bed! Yeaarrrrrrrrrrrrrrrrrrrrrgh!</b>
On a side-note, this map looks like a good portion of fun.
I tested co_ether on a friends server, but a server to test the map on should be no problem since MrBen have been a good boy and managed to get us our own #nsmapping-server. It should be up any day now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Edit: The map's looking great.
ill be releasing a beta of the map by next week.
Yes, please. No more sharpen filter...
ill be releasing a beta of the map by next week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Looking forward to it blueman. I'm more of a fan to your classic maps than combat maps, this looks a bit damper and darker than ulysses.