Aliens Moving Too Quick Cloaked?
ShotgunEd
Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Some seem to move too fast.</div> There is no sensory chamber about. As a fade you can either "walk cloak" or "crouch cloak". If you "crouch cloak" you move faster than when you "walk cloak". A skulk as far as I know can only walk and cannot crouch [Though when you crouch on a wall you just drop down]. I have seen skulks stay cloaked but move as quickly as if they were crouching [But not as fast as if they were running]. Is this hacking or is there a legit way for people to do this? I've seen this on players who otherwise seem perfectly fine. Thanks, Ed.
Comments
One thing else is that it could also be your config. There was a problem with walking speeds or something like that where you need to do cl_forwardspeed XXXXX, but i'm really not sure.
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It's a fairly well known thing (especially amongst clans) to set 'cl_forwardspeed' to 1000, which allows for faster walking while cloaked, while still maintaining silence. Usually 'cl_sidespeed' is set to 1000 as well to allow you to move at 45 degrees when strafing and moving forwards. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yerp thats the one listen to him /\
- RD
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I have cl_sidespeed 1000 in autoexec.cfg, it helps strafing
I have no idea what the original poster is talking about with skulk crouching(which does nothing but disable wallclimbing, primarily used for bunnyhopping), but maybe the skulk had celerity?
Lets say its 1000 than you will run that fast.
If you press shift now its only 1/5 of that. So that its 200.
It can't go over 1000 cause it's capped by the server. But if you do forwardrunning at 500 it will be capped at this speed and walking will be at 100.
I don't know if this now was clear but I'm tired <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And no its not a hack or exploit.