[mreq] M4 Conversion

UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
Can someone please convert this m4a1 for me? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

<a href='http://gunshop.clandeadgoat.net/rifles/sasstu_x_m4/m4strap.zip' target='_blank'>m4a1</a>

Thank you in advance.

Comments

  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Converted to NS Hands or speed-up-animation-compatible-like?
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Any conversions needed to make it an lmg.
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    What I was saying is that I can either use the animations that come with the model and respective hands and speed up/down to NS speed... or join the triangles of the gun to NS Arms and animations (Harder)... in case you want to do it, just go here: <a href='http://bbs.clandeadgoat.net/viewtopic.php?t=5292' target='_blank'>http://bbs.clandeadgoat.net/viewtopic.php?t=5292</a>


    That's the simple conversion...
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    I want this model with the ns hands but with the animations that come with it, and have them speedup/slowdown to fit with the ns reload times, etc.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Ok, i was able to make a p and w model for it, but i cant get the v models to work right or have the right hands.
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    That's hard work... you'd have to reassign all the NS Bones to the CS' anims bone joints... and have to match every bone and create new ones... ... you should just slap on the NS Arms skin on the CS arms, its <b>much</b> easier to do...
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I wish everyone would build weapon models the way the DoD dev team does. With the hands flat out on the sides, not in the idle position.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    edited January 2004
    Yeah if there's one thing i know about getting a model to go from cs to ns, its that its HECK to get new textures on those dang CS hands. Honestly, why make the thumbs have their own bmp file!?

    Still its much easier than what you wanted to do. The results aren't as perfect, but take waht you can get.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    as much as i hate animating with NS's skelital system (v models), i suggest decompiling both and put the gun on NS hands and then reanimate it to fit. Sure your animations may not be too fluid but its really annoying seeing two different style hands (oh you can tell)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 2 2004, 09:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 2 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish everyone would build weapon models the way the DoD dev team does. With the hands flat out on the sides, not in the idle position. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you COMPLETELY speak my mind every time i do a hack >_<
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    <!--QuoteBegin--BAshh+Jan 3 2004, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jan 3 2004, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as much as i hate animating with NS's skelital system (v models), i suggest decompiling both and put the gun on NS hands and then reanimate it to fit. Sure your animations may not be too fluid but its really annoying seeing two different style hands (oh you can tell) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's pretty much out of the question.

    1. I don't know how to animate.
    2. This thing has tons of individual bones (has a sling that moves alot).

    I think ill just try to cut'n'pate the hand skins together.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    oh god its the one with the sling D; yes bastardizing the skin sounds the easiest way to do it. good luck
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