Ns2 Engines

OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
edited January 2004 in NS General Discussion
I'd love to see NS2 on HL2 engine; however, I'm sure it would cost a pretty penny--and not sure what NS2's budget will look like. I believe, but not certian, HL1's engine would cost about $50,000 to license, so one could only imagine how much HL2's engine would cost.

I was looking at other engines, and one which seems to be within a good price range (Because other small game developers used it also) would probably be the Cauldron Cloak ( <a href='http://www.cauldron.sk/cloaknt.html' target='_blank'>http://www.cauldron.sk/cloaknt.html</a> )engine. Chaser, a game that has very close similarity to HL, is a beautiful game to look at; as well as, having the ability to run on lower end cards and still look beautiful--with shadows, reflections, bump mapping, etc.

I'm not sure how much the Cauldron engine is to license for the NS2 project, but definately worth considering.

Here is CloakNT Technology Demo: <a href='http://www.cauldron.sk/files/CloakNT_td.zip' target='_blank'>http://www.cauldron.sk/files/CloakNT_td.zip</a>

Here is Chaser: <a href='http://www.cauldron.sk/projects/04_chaser/index.html' target='_blank'>http://www.cauldron.sk/projects/04_chaser/index.html</a>

Here is a new RPG, 3rd person style game on the same engine: <a href='http://www.cauldron.sk/projects/05_conan/index.html' target='_blank'>http://www.cauldron.sk/projects/05_conan/index.html</a>

If you want to see Chaser, you can get the MP demo here: <a href='http://www.chasergame.com/index.php?lang=en&rid=766' target='_blank'>http://www.chasergame.com/index.php?lang=en&rid=766</a>

<img src='http://www.cauldron.sk/projects/04_chaser/screenshots/sshot00008_t.jpg' border='0' alt='user posted image'>
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Comments

  • Toker_WolfToker_Wolf Join Date: 2003-11-08 Member: 22388Members
    you dont need to purchase a license to make a modification for a game
    flayra didnt pay valve to let him use HL1 engine for NS, so he wont have to pay to use HL2's game engine to make NS2
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    The idea here is, NS2 will be a stand alone "retail" project, not a MOD for HL2 or any game. Thus, if you wish to make your own game, put it out/sell it on your own, you have to purchase the license--that's why I posted this thread.

    Also, the team is looking into new engines for this project. Read--> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=57372&st=60' target='_blank'>http://www.unknownworlds.com/forums/in...1&t=57372&st=60</a>

    NS2 will not be a MOD for HL2. Please read and understand what the goals of NS2's are before you post.-- <a href='http://www.unknownworlds.com/' target='_blank'>http://www.unknownworlds.com/</a>
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    The Unreal Engine is also nice--any ideas on how much this engine costs to License?

    I saw the contest for the Unreal Mod, I believe NS would have WON this contest. I believe it would have even WON the Grand Final of $150,000--which will be decided in March 2004. -- <a href='http://www.unrealtournament.com/ut2003/contest_categories.php' target='_blank'>http://www.unrealtournament.com/ut2003/con..._categories.php</a>


    Conquest Marines WON 3rd place/Phase 1--imagine what Marines would look like if NS2 was on the Unreal Engine.

    <img src='http://www.conquestmarines.com/images/content_right_bg.jpg' border='0' alt='user posted image'>
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    $50,000 is not that much - and they charge for NS, which i wouldnt mind, the profits will exceed $50,000 very quickly
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--version91x+Jan 1 2004, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Jan 1 2004, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> $50,000 is not that much - and they charge for NS, which i wouldnt mind, the profits will exceed $50,000 very quickly <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, $50,000 just to license the HL1 engine is a lot considering the engine is like 5 years old itself, built on top of an older engine Quake 1. Also, let's not forget the limits of HL1 engine have already been reached--and I'm sure NS2 will want to go beyond what HL1 engine has to offer.

    I doubt NS2 Retail would be on the HL1 engine--this the $50,000 is irrelevant.

    So, by todays standards and what consumers are craving for in games (Graphics, Eyecandy, Gameplay, Game Life Expectancy)--other engines are being looked at. Why else produce new Grafix Cards if new games don't put them to use.

    I believe Savage, a game that is very much like NS, but different theme is using the Quake 3 engine.

    NS2 on the Unreal, Monolith, or CloakNT engine with DX9+ all the goodies! This game will be the best selling/playing game ever!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm curious as to where you read the lisencing cost for the HL engine. Seams kinda steep to me (of course I don't work in the industry <b><i>yet</i></b> so what do I know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    <!--QuoteBegin--Toker Wolf+Jan 1 2004, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toker Wolf @ Jan 1 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you dont need to purchase a license to make a modification for a game
    flayra didnt pay valve to let him use HL1 engine for NS, so he wont have to pay to use HL2's game engine to make NS2 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you want to sell the mod, you do.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 1 2004, 11:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 1 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm curious as to where you read the lisencing cost for the HL engine. Seams kinda steep to me (of course I don't work in the industry <b><i>yet</i></b> so what do I know  <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Discussed it at the VERC forums, try a search there, or just ask.

    Here is a little discussion: <a href='http://www.chatbear.com/board.plm?a=viewthread&t=470,1070348280,31786&id=572830&b=2116&v=flatold' target='_blank'>http://www.chatbear.com/board.plm?a=viewth...=2116&v=flatold</a>
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    If you want the latest and greatest, go with the Far Cry engine.
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    Thats how much a full liscense costs.

    A full liscene is very expensive, and people dont usually buy that.

    I would get the hl2 engine, it would probaly be cheaper if its a mod of hl2, and they just want to sell it...or.

    A full liscense is not required.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    bah i say just make it P&P
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    Games dont usually make their own engine.
    HL engine is a modified quake engine.

    HL2 uses..um I forgot.
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    edited January 2004
    If it was like a expansion pack for hl2, like hl2 was needed for it, then you could weed out a good deal with valve.

    Like you probaly would get the engine for free, since they have to buy hl2, then your mod.

    or you could be sneaky and make a "imcomplete" basic users version. then "Donaters" version is ns2.

    >_>
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Games dont usually make their own engine.
    HL engine is a modified quake engine.

    HL2 uses..um I forgot. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HL2 uses the new Source engine which is being developed by Valve
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Unreal Engine is also nice--any ideas on how much this engine costs to License?

    I saw the contest for the Unreal Mod, I believe NS would have WON this contest. I believe it would have even WON the Grand Final of $150,000--which will be decided in March 2004. -- <a href='http://www.unrealtournament.com/ut2003/contest_categories.php' target='_blank'>http://www.unrealtournament.com/ut2003/con..._categories.php</a>


    Conquest Marines WON 3rd place/Phase 1--imagine what Marines would look like if NS2 was on the Unreal Engine.

    <img src='http://www.conquestmarines.com/images/content_right_bg.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Does that engine support entities, like buttons?

    I personnally am in love with the quake engine, and all its derivatives.
    like quake, and halflife, halflife 2. The mapping system rocks, theirs entities, so you can have doors, and mechanisms.

    If unreal engine supports water and entities like the quake engine, well then im droolin.
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 1 2004, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 1 2004, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Games dont usually make their own engine.
    HL engine is a modified quake engine.

    HL2 uses..um I forgot. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HL2 uses the new Source engine which is being developed by Valve <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    SEXY, MUST HAVE.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats how much a full liscense costs.

    A full liscene is very expensive, and people dont usually buy that.

    I would get the hl2 engine, it would probaly be cheaper if its a mod of hl2, and they just want to sell it...or.

    A full liscense is not required. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't believe NS2 is going to be a MOD of HL2 or any game--where you need the game to play the MOD. It's final destination is a Stand Alone game--just like the game Savage did.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Unreal Engine is also nice--any ideas on how much this engine costs to License?

    I saw the contest for the Unreal Mod, I believe NS would have WON this contest. I believe it would have even WON the Grand Final of $150,000--which will be decided in March 2004. -- <a href='http://www.unrealtournament.com/ut2003/contest_categories.php' target='_blank'>http://www.unrealtournament.com/ut2003/con..._categories.php</a>


    Conquest Marines WON 3rd place/Phase 1--imagine what Marines would look like if NS2 was on the Unreal Engine.

    <img src='http://www.conquestmarines.com/images/content_right_bg.jpg' border='0' alt='user posted image'> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Does that engine support entities, like buttons?

    I personnally am in love with the quake engine, and all its derivatives.
    like quake, and halflife, halflife 2. The mapping system rocks, theirs entities, so you can have doors, and mechanisms.

    If unreal engine supports water and entities like the quake engine, well then im droolin. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, to the best of my knowledge it supports buttons, entities, and all that stuff. Try out the new XMP MOD for Unreal 2--team based MOD, now packaged with Unreal 2, but a free download if you have the older version.

    In Unreal Engine, you'll get everything you want from FlameThrowers, Vehicles, Beautiful Grafix, Awsome Meshes, Sweet Particle System, and the list goes on.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats how much a full liscense costs.

    A full liscene is very expensive, and people dont usually buy that.

    I would get the hl2 engine, it would probaly be cheaper if its a mod of hl2, and they just want to sell it...or.

    A full liscense is not required. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't believe NS2 is going to be a MOD of HL2 or any game--where you need the game to play the MOD. It's final destination is a Stand Alone game--just like the game Savage did. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Many games are practicially 'mods' of existing games.

    Here's a quote from the ID software site

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heretic, Hexen, Hexen II, Heretic II, Soldier Of Fortune, Kingpin, Half-Life, Half-Life: Opposing Force, Half-Life: Counter-Strike, Daikatana, Sin, Heavy Metal: Fakk 2, Star Trek: Elite Force, Anachronox, American McGee’s Alice, and Return to Castle Wolfenstein - all produced using our technology. More titles utilizing groundbreaking id technology are coming in Medal of Honor Allied Assault, Team Fortress II, James Bond 007: The World is not Enough, Soldier of Fortune II: Double Helix, and Jedi Knight II: Jedi Outcast<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.idsoftware.com/business/technology/techlicense.php' target='_blank'>http://www.idsoftware.com/business/technol...techlicense.php</a>

    Many game companys buy an engine license and then mod it for their own use. They find it easier to license the engine technology (like the rendering, netcode, etc) and the tools that come with that engine license then add their own little aditions and their own levels, sfx, gui, etc.
  • ethTheMedic1ethTheMedic1 Join Date: 2003-12-30 Member: 24868Members
    <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Unreal Engine is also nice--any ideas on how much this engine costs to License?

    I saw the contest for the Unreal Mod, I believe NS would have WON this contest. I believe it would have even WON the Grand Final of $150,000--which will be decided in March 2004. -- <a href='http://www.unrealtournament.com/ut2003/contest_categories.php' target='_blank'>http://www.unrealtournament.com/ut2003/con..._categories.php</a>


    Conquest Marines WON 3rd place/Phase 1--imagine what Marines would look like if NS2 was on the Unreal Engine.

    <img src='http://www.conquestmarines.com/images/content_right_bg.jpg' border='0' alt='user posted image'> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Does that engine support entities, like buttons?

    I personnally am in love with the quake engine, and all its derivatives.
    like quake, and halflife, halflife 2. The mapping system rocks, theirs entities, so you can have doors, and mechanisms.

    If unreal engine supports water and entities like the quake engine, well then im droolin. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, to the best of my knowledge it supports buttons, entities, and all that stuff. Try out the new XMP MOD for Unreal 2--team based MOD, now packaged with Unreal 2, but a free download if you have the older version.

    In Unreal Engine, you'll get everything you want from FlameThrowers, Vehicles, Beautiful Grafix, Awsome Meshes, Sweet Particle System, and the list goes on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Where could I download a mapping client?


    Drool...Sexy engine.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 2 2004, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 2 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Many game companys buy an engine license and then mod it for their own use. They find it easier to license the engine technology (like the rendering, netcode, etc) and the tools that come with that engine license then add their own little aditions and their own levels, sfx, gui, etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In the end it saves time and cuts costs like crazy I'm sure, if you include salary and other such time based expenses. Personally I want to see NS2 using the HL2 engine, but if the costs are astronomical...
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--Cold-NiTe+Jan 2 2004, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Jan 2 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--KungFuDiscoMonkey+Jan 2 2004, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 2 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Many game companys buy an engine license and then mod it for their own use. They find it easier to license the engine technology (like the rendering, netcode, etc) and the tools that come with that engine license then add their own little aditions and their own levels, sfx, gui, etc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In the end it saves time and cuts costs like crazy I'm sure, if you include salary and other such time based expenses. Personally I want to see NS2 using the HL2 engine, but if the costs are astronomical... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It would be interesting to find a cost for the Source license and I think the Source engine is probally going to be one of the best engines out. Up there with Doom III. (I'm not to up to date with the Unreal engines since they refuse to work on my PC Grr)
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 2 2004, 12:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 2 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cold-NiTe+Jan 2 2004, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Jan 2 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--KungFuDiscoMonkey+Jan 2 2004, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 2 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Many game companys buy an engine license and then mod it for their own use. They find it easier to license the engine technology (like the rendering, netcode, etc) and the tools that come with that engine license then add their own little aditions and their own levels, sfx, gui, etc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In the end it saves time and cuts costs like crazy I'm sure, if you include salary and other such time based expenses. Personally I want to see NS2 using the HL2 engine, but if the costs are astronomical... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It would be interesting to find a cost for the Source license and I think the Source engine is probally going to be one of the best engines out. Up there with Doom III. (I'm not to up to date with the Unreal engines since they refuse to work on my PC Grr) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Someone earlier said something about a Million dollars. Is there any way to confirm this? I don't think it would be nearly that much, but then HL1, a 5 year old engine, is $50,000 and that is more than I thought it would be... BTW UT2k3 works on my computer, but Unreal 2 tried to kill my machine!
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited January 2004
    <a href='http://www.idsoftware.com/business/technology/techlicense.php' target='_blank'>http://www.idsoftware.com/business/technol...techlicense.php</a>

    Quake I and Quake II go for $10,000 apiece

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For a single title license, we charge a $250,000 guarantee against a 5% royalty of the wholesale price for the title. Not cheap, but it pays for itself with the marketing caché alone<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    BTW, this quote is talking about Quake III


    Maybe that'll help make our guesses a bit more educated


    Edit: To fix errors in the post
  • IcarusIcarus Join Date: 2003-04-21 Member: 15706Members
    edited January 2004
    Erm...Serious Engine.
    or
    Serious Engine 2

    www.croteam.com (There used to be a huge section with +50 screenshots showing off all the serious engine capabilities, and the community www.seriouszone.com have breached many limits of the engine making it teh pwn.)

    edit: Found the page, screenshot are low res though
    <a href='http://www.seriousengine.com/bin/view/Engine/Features' target='_blank'>http://www.seriousengine.com/bin/view/Engine/Features</a>
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited January 2004
    Yeah monkey, these are companies we are talking about, I guess I need to think in terms of larger amounts of gross income and gross debt. Of course that $250,000 is payed off in not paying 5% royalties, as long as you sell enough. Course if you sell real well, then it comes in handy.

    *EDIT* Considering the price per copy, and the number sold for most games, $250,000 wouldn't be hard to hit at all I suppose.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Dude...Doom I all the way...
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--Maian+Jan 2 2004, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jan 2 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dude...Doom I all the way... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you wanted to go older . . .

    Wolfenstein 3D!
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 2 2004, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 2 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--OneSneakYmousE+Jan 1 2004, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 1 2004, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--§ethTheMedic.+Jan 1 2004, 11:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 1 2004, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats how much a full liscense costs.

    A full liscene is very expensive, and people dont usually buy that.

    I would get the hl2 engine, it would probaly be cheaper if its a mod of hl2, and they just want to sell it...or.

    A full liscense is not required. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't believe NS2 is going to be a MOD of HL2 or any game--where you need the game to play the MOD. It's final destination is a Stand Alone game--just like the game Savage did. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Many games are practicially 'mods' of existing games.

    Here's a quote from the ID software site

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heretic, Hexen, Hexen II, Heretic II, Soldier Of Fortune, Kingpin, Half-Life, Half-Life: Opposing Force, Half-Life: Counter-Strike, Daikatana, Sin, Heavy Metal: Fakk 2, Star Trek: Elite Force, Anachronox, American McGee’s Alice, and Return to Castle Wolfenstein - all produced using our technology. More titles utilizing groundbreaking id technology are coming in Medal of Honor Allied Assault, Team Fortress II, James Bond 007: The World is not Enough, Soldier of Fortune II: Double Helix, and Jedi Knight II: Jedi Outcast<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.idsoftware.com/business/technology/techlicense.php' target='_blank'>http://www.idsoftware.com/business/technol...techlicense.php</a>

    Many game companys buy an engine license and then mod it for their own use. They find it easier to license the engine technology (like the rendering, netcode, etc) and the tools that come with that engine license then add their own little aditions and their own levels, sfx, gui, etc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, I know it's a mod, but we are talking about two different things here.

    A MOD that you need the original game to play on--a modification of the game--these are basically games that use the SDK to build a MOD over the MAIN game.

    Or, or MOD where you License the engine and make a new game out of it where you don't need the MAIN game to play--thus making it a stand alone game.

    It would take lot's of time and money for a developer to make their own engine, so developers License already made engines--and work on top of that.

    So, it's not considered a MOD in the consumers eye if it's a stand alone product. It's sold and bought as a game (Not A MOD).

    You'll never see a game like, Star Wars Jedi Knight: Jedi Academy a MOD for the Quake 3 Engine, but if it's a small company trying to make it big, or a NO NAME game trying to sell more copies, then they might use the Engine's name on the front cover of the box--if popular to help BOOST sales; such as,

    OneSneakYmousE Universe:
    Using Quake 3 Technology!

    However it is, the engine is almost always credited somewhere--depending on the license requirements.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2004
    <!--QuoteBegin--§ethTheMedic.+Jan 2 2004, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Jan 2 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where could I download a mapping client?


    Drool...Sexy engine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The Mapping Client is actually on the UnrealT 2003 CD ROM, It might even be on the Unreal 2 CD ROM--it's called UnrealED. Check the websites for downloading the editor: <a href='http://www.unrealtournament.com' target='_blank'>http://www.unrealtournament.com</a>

    I also believe a version of MAYA is on the UnrealT2003 to make models/meshes.


    Here is a tutorial to making levels on UnrealED for Unreal Engine: <a href='http://www.ataricommunity.com/forums/showthread.php?threadid=217717' target='_blank'>http://www.ataricommunity.com/forums/showt...threadid=217717</a>

    Here are videos to help you make levels with Unreal Editor: <a href='http://sv2.3dbuzz.com/vbforum/unr_main.php' target='_blank'>http://sv2.3dbuzz.com/vbforum/unr_main.php</a>

    Here are some good links to help you open your imagination--this might even help inspire building of NS1 maps: <a href='http://www.ataricommunity.com/forums/showthread.php?threadid=188876' target='_blank'>http://www.ataricommunity.com/forums/showt...threadid=188876</a>

    Yes, the Unreal also supports water, not only water, but reflective--very delicious effects.

    You should take a look at Unreal, or download the demos: <a href='http://www.unreal.com' target='_blank'>http://www.unreal.com</a>

    Unreal 2004 will be out in a couple of months on both DVD and CD ROM.

    Here are some SCREENS in the new COMMUNITY BONUS PACK: <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <a href='http://www.planetunreal.com/cbp/#blackjackal' target='_blank'>http://www.planetunreal.com/cbp/#blackjackal</a>
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