Ns Next Generation!
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">What would you have in it...</div> Since Flayra has his own company building up now, what would you put NS if you were yourself? No, this isnt another "NS for HL2" thread, this is a "NS if it had no boundries" thread. And you know what I mean with no boundries, none of this "world against world with millions of people vs millions of people" because there has to be enough people to play the darn game in the first place! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Read my idea though please to see what I mean...
I would actually not like to expand how much all of you fellas really want to. I would certainly make it a larger scale (by a small bit) but not that big, stay away from MMO style games, please.
More alien evolutions, of course, and defenantly more hives. Alien evolutions that can burrow inbetween seperate levels on a ship (yes more levels, check below) and can eat up to five marines at a time. These kind of aliens can be kept track of and would have a major weak spot, they cant see, so they have to use sonar ping (which shows on their vision) to attack the enemy.
Bigger maps that support up to 200-700 players. More than one commander for each level of the structure. Each one would have total command athority (as in dropping buildings) on their level, but can switch to the other level to just give waypoints to their officers (see below...far below). This would allow more stragity between each commander and more heads to think of a solution to one problem.
Calling onto seperate levels also means ship vs ship combat. One TSA ship might dock to another ship thats almost completly infested, and now ships could actually fire at eachother with onboard cannons once activated, maybe pieces would fly off of the ship that would greatly effect the level. Would make for some great random maps, but these wouldnt be fire every five second cannons, they would be fire every five - ten minutes cannons.
Onto vehicle combat. There would have to be smaller ships that can be used in range of the mother ship. Giant aliens would fly through space to grappel onto the ships and the marines inside would have to fend them off. These aliens could also grapple onto the mother ships to create more spawn points into the main marine area. I dont really want to see many vehicles inside the ships, it just doesnt feel right for me to see a jeep speeding down the hall that some moron stole. If vehicles, the ones I wanted (maybe small troop transports, and little tank like things) were implanted, people would need the commanders permission to use them, this way idoits dont steal them and just run rampted.
Defenate voice scramble options that would make all those kids with tiny voices have more "manly" voices, but you couldnt tell the difference. That way more communication gets accross with less embarassment. I'll talk more about the voice comm issue later, because a lot of information is going to be relayed to the commander with 200 people playing.
Of course there would be rocket launchers! Onos would be extreamly common compaired to the other types of evolutions, and skulks would be extreamly, super de duper common. Rocket launchers and more powerful weapons (Flamethrowers! Plasma grenades that have that gritty feel!) would be needed to take down the extreamly large scale enemies, I'm talking ones ten times bigger than the onos, the ones that have to plow through the corridors tearing the walls apart, the evolutions that cost 1000 res! And the cap is 5000 res!!
More structures. Large, infestion type structures that instantly gas the whole area around them once a marine comes in contact with one of the sensors. Huge OC type things that fire small, snark like aliens at you. The huge type of res towers that gather ten res per half a tick, but cost 100 to build. Ingame trade routes that goes from outside the map to the aliens/marines that the teams have to protect! Alien buildings that disable "Friendly Fire" for the marines, so they can shoot eachother! This would be war!!
Onto chat & chain of command (placing buildings and everything)
Marines:
Since there are 200-700 people on this map, a chat system would need to be setup. There would be a small chain of command. Each solider is placed in a squad of 32 people (its a big squad!). This squad is owned by a group leader, who also owns three other squads. This group leader is owned by an officer, along with another seven group leaders. The officer is then owned by the commander. Ok, now that we know the chain of command, lets see how the chat relay works.
If a solider says something that could be important to a commander in squad1, the leader sends this message to group leader. If the group leader thinks its important, he sends it to the officer. If the officer thinks its important, he sends it to the commander. If the officer does not, he takes out his PCT (Personal Computer Thing) and gives waypoints and orders to group one to handle it on his own. Group one can then split this order up to give waypoints within the order area to his squads. The squad leader can then break it up once more, within the order area.
Officers can also drop armouries, observitories, TF's, and turrets, and operate everything on the TF's and turrets, all those buildings etc... he's basically the real commander of a regular NS map. This officer gets 1/8 of all the RFK from the groups, and can drop medpacks and what not. Group leaders can only drop medpacks and ammo, and get 1/16 of the RFK from all their squads. Squad leaders can only place waypoints.
Commanders can build much bigger and better buildings, like ones that produce the tanks and troop transports. Or a massive infantry spawner, that spawns in soliders every time they click a button. He can give waypoints to an officer, and the officer can break those up like the group leaders and squad leaders.
With this system the commander is not overwhelmed with orders and is able to carry out his stragity succsessfully. There are commanders for each level/section of the ship though, and they form a CC (commander console <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) of which to disscuss the battle at hand, and what stragitys to implant.
The kharaa just have broods of 32 that they belong to and can recieve messages from allies anywhere on the map. They can still communicate and recieve signals from nearby aliens though.
I dont know, I really want to keep NS away from that large, MMO type style. Those games loose intrest quickly, and I would rather it be "join and play" type of game, not "level up your character" type of game. You understand what I mean.
And thats how I would see NS and what I would add. What would you do?
Read my idea though please to see what I mean...
I would actually not like to expand how much all of you fellas really want to. I would certainly make it a larger scale (by a small bit) but not that big, stay away from MMO style games, please.
More alien evolutions, of course, and defenantly more hives. Alien evolutions that can burrow inbetween seperate levels on a ship (yes more levels, check below) and can eat up to five marines at a time. These kind of aliens can be kept track of and would have a major weak spot, they cant see, so they have to use sonar ping (which shows on their vision) to attack the enemy.
Bigger maps that support up to 200-700 players. More than one commander for each level of the structure. Each one would have total command athority (as in dropping buildings) on their level, but can switch to the other level to just give waypoints to their officers (see below...far below). This would allow more stragity between each commander and more heads to think of a solution to one problem.
Calling onto seperate levels also means ship vs ship combat. One TSA ship might dock to another ship thats almost completly infested, and now ships could actually fire at eachother with onboard cannons once activated, maybe pieces would fly off of the ship that would greatly effect the level. Would make for some great random maps, but these wouldnt be fire every five second cannons, they would be fire every five - ten minutes cannons.
Onto vehicle combat. There would have to be smaller ships that can be used in range of the mother ship. Giant aliens would fly through space to grappel onto the ships and the marines inside would have to fend them off. These aliens could also grapple onto the mother ships to create more spawn points into the main marine area. I dont really want to see many vehicles inside the ships, it just doesnt feel right for me to see a jeep speeding down the hall that some moron stole. If vehicles, the ones I wanted (maybe small troop transports, and little tank like things) were implanted, people would need the commanders permission to use them, this way idoits dont steal them and just run rampted.
Defenate voice scramble options that would make all those kids with tiny voices have more "manly" voices, but you couldnt tell the difference. That way more communication gets accross with less embarassment. I'll talk more about the voice comm issue later, because a lot of information is going to be relayed to the commander with 200 people playing.
Of course there would be rocket launchers! Onos would be extreamly common compaired to the other types of evolutions, and skulks would be extreamly, super de duper common. Rocket launchers and more powerful weapons (Flamethrowers! Plasma grenades that have that gritty feel!) would be needed to take down the extreamly large scale enemies, I'm talking ones ten times bigger than the onos, the ones that have to plow through the corridors tearing the walls apart, the evolutions that cost 1000 res! And the cap is 5000 res!!
More structures. Large, infestion type structures that instantly gas the whole area around them once a marine comes in contact with one of the sensors. Huge OC type things that fire small, snark like aliens at you. The huge type of res towers that gather ten res per half a tick, but cost 100 to build. Ingame trade routes that goes from outside the map to the aliens/marines that the teams have to protect! Alien buildings that disable "Friendly Fire" for the marines, so they can shoot eachother! This would be war!!
Onto chat & chain of command (placing buildings and everything)
Marines:
Since there are 200-700 people on this map, a chat system would need to be setup. There would be a small chain of command. Each solider is placed in a squad of 32 people (its a big squad!). This squad is owned by a group leader, who also owns three other squads. This group leader is owned by an officer, along with another seven group leaders. The officer is then owned by the commander. Ok, now that we know the chain of command, lets see how the chat relay works.
If a solider says something that could be important to a commander in squad1, the leader sends this message to group leader. If the group leader thinks its important, he sends it to the officer. If the officer thinks its important, he sends it to the commander. If the officer does not, he takes out his PCT (Personal Computer Thing) and gives waypoints and orders to group one to handle it on his own. Group one can then split this order up to give waypoints within the order area to his squads. The squad leader can then break it up once more, within the order area.
Officers can also drop armouries, observitories, TF's, and turrets, and operate everything on the TF's and turrets, all those buildings etc... he's basically the real commander of a regular NS map. This officer gets 1/8 of all the RFK from the groups, and can drop medpacks and what not. Group leaders can only drop medpacks and ammo, and get 1/16 of the RFK from all their squads. Squad leaders can only place waypoints.
Commanders can build much bigger and better buildings, like ones that produce the tanks and troop transports. Or a massive infantry spawner, that spawns in soliders every time they click a button. He can give waypoints to an officer, and the officer can break those up like the group leaders and squad leaders.
With this system the commander is not overwhelmed with orders and is able to carry out his stragity succsessfully. There are commanders for each level/section of the ship though, and they form a CC (commander console <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) of which to disscuss the battle at hand, and what stragitys to implant.
The kharaa just have broods of 32 that they belong to and can recieve messages from allies anywhere on the map. They can still communicate and recieve signals from nearby aliens though.
I dont know, I really want to keep NS away from that large, MMO type style. Those games loose intrest quickly, and I would rather it be "join and play" type of game, not "level up your character" type of game. You understand what I mean.
And thats how I would see NS and what I would add. What would you do?
Comments
Because they don't have to worry, it's not a free game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I wouldnt want so much more changes, i love Ns as it is now, absolutley no big wars alá Starship Troopers as other ppl have said, go play [Insert Starship troopers look-a-like game here].
For me NS i asbout claustrophobia(no idea how it is spelled) and small, tight corridors.
I wouldnt want so much more changes, i love Ns as it is now, absolutley no big wars alá Starship Troopers as other ppl have said, go play [Insert Starship troopers look-a-like game here].
For me NS i asbout claustrophobia(no idea how it is spelled) and small, tight corridors. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My thoughts exactally, only its on a bigger scale, same tight corridors and claustrophobia. Its not really a big war, just a small game on a bigger scale.
...But really, if someone made your idea happen, that would kick so much ****...
Not very imaginative I know, but when you have a game as unique as this I think it's important to stick to what it is and not change it radically.
I've said it before, I'll say it again: Jeff Paris' Part 1 of Six Days in Sanjii could be made into a fine NS training mission.
And I like the 200-700 player idea.
Thus, someone would have to charge a fee like in MMOs (though probably at a fraction of the cost, 4.95/mo perhaps). This would drastically reduce popularity with the server(players would rather play on a smaller scale but free server), and then you wouldn't get the hundreds of players in the first place. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Personally I would like the maps to feature both outdoor enviroments(with vehicles, giant aliens and such) for large scale games (32+ players) and then a sort of NS:classic mode for smaller scale games with only a few new features and improved physics and graphics(onos sending marines through the air to go slamming against the architecture, skulk being able to jump from walls etc.).
I've said it before, I'll say it again: Jeff Paris' Part 1 of Six Days in Sanjii could be made into a fine NS training mission. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You said it steele! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I gotta go read that whole series again, that really would make a great training mission...
Well, you could buy a Ubisoft server, and, er.
Make a mmofps
NATURALSELECTIONSIDE.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Na, wouldnt want that huge a game.
A 64-128 would be fine.
Bingo! We have a winner. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Some kind of vehicles for marines, same for aliens (Yuuzhan Vong Style, with big flamethrower bugs and stuff, more than 1 player on some of the 'vehicles').
Openair maps with small underground tunnels for skulking etc, bunkers with installed machineguns and that kind of stuff.
Something like the link gun in UT 2k3 (shoot your teammember and his weapon will be stronger).
MORE classes for aliens, something fast and sneaky like the skulk, but stronger and way more effective in the later game (since I love skulking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->).
Volumetric flamethrowers, umbra & spores, rocketlaunchers, maybe some kind of plasma gun (mentioned before).
have you not red the guys post, you can only talk to your superior.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->