A Question About The Ns Resource Limits...
Reese
Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">texture memory specifically.</div> Ok, I remember reading somewhere that NS does not work in software mode. I don't know if this is true or not, but either way I don't see WHY someone would want to run NS in software mode anyways. I guess my question is why are we sticking with a 4 mb texture limit if it is necessary for a system mode that does not work or will be mostly unplayable? Even having 8 megs of texture to work with would make things very very nice.
Either way could someone point me in the direction of some tuts to extract/resize all those purdy 256x256 ns2 textures so I can cut back a little?
Either way could someone point me in the direction of some tuts to extract/resize all those purdy 256x256 ns2 textures so I can cut back a little?
Comments
But <a href='http://www.chromeangel.co.uk/wads/CA_Mini_ns2.wad' target='_blank'>here</a> are some resized textures from 256 to 128 from ChromeAngel
I still don't see how people are playing NS on a 4 meg vid card when I got absolute crap performance with a 16 meg in 1.04. (most of the optimizations since then have been server, not client, so it makes no sense to me)
Also, is there any limit to the number of entities/shapes ?
EDIT:
Hmm figures. I seem to have found the memory thing already:
'map'->'show information'
woops 4.57 mb used already, on just 5 rooms <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
and how does the number of different textures you use affect the texture memory?
oh and is there any tutorial on this, cause I've got lots more of these questions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->