Hostile Intent

13

Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    well... comparing your example to what's been said the whole thing with marines and onos and stuff are balance issues; things that are hard to see from all angles straight from the start. Technical problems don't work like that; they're usually pretty obvious from the start once you spot them ^^;

    As for CS, while some of the bugs it had were funny (the medical shotgun being my favourite; if you shot someone who was wearing body armour with a shotgun you did negative dmg meaning they GAINED health XD ) but none of were really quite as bad sounding as what people seem to be bringing up. I'd say my own opinion on it all but I've not played the game yet so I've only got what's in this thread to go by =3
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    CS beta 1 crashed every few games from what I heard. but then CS 1 was a pioneer, the first mod that wasn't actually a "mod" but a whole new game. I agree w/ most people that the game was released too early, too many bugs left out, testing should've been more extensive, etc. but most of the complaints are about the gameplay mechanics, especially the default walk, having to put the iron sights up to shoot, etc. people even post things like "IT'S IMPOSSIBLE TO KILL PPL W THE IRON SIGHTS OMG USE CROSSHAIRS **** DEV TEAM!" That's comparable to the so called balance problems.

    btw, if you haven't already, d/l the mod and play it, rather then forming opinions from jezpuh or semper fi's completely unbiased reviews :rolleyes:
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    great post last.

    as for cs, hi was in production before cs came out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Dread+Dec 30 2003, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ Dec 30 2003, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I show a complete lack of respect for any mod I dislike and I go out of my way to make an **** out of myself at the same time, even though I lack the intelligence to make a mod of my own. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    DXO, I guess you hadn't gotten your second cup of coffee but I registered to contribute something to HI's community. The part about "posting bad ideas and insulting people etc." was supposed to be a funny. A joke. Dread humour if you will <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Just a sidenote for people who didn't get it and keep me as an arse because of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Ontopic: I played it and truely it wasn't quite as good as I expected, but the mod still has a lot of potential and I'm looking forward for new versions.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    It might turn into something good if they solve the technical issues and did something about the slowness and confusion.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I offered them some advice and I got told to go back to CS. I cant see the Mod living with that player base. They dont like comments, so Just let them get on with it and see what they do with it. It might turn out fine.....
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    Yeah, I saw that. I'm lucky I have the social intuition to tell me not to register on that message board.
  • BlindFireBlindFire Join Date: 2003-03-28 Member: 14986Members
    edited January 2004
    <!--QuoteBegin--supernorn2000+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gameplay will always be more important than Realism. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This was quoted from the HI intent boards.

    Not ALWAYS, HI is a mod for those who want realism, those who only want gameplay has other mods for that.

    Personally I think that mod is great WHEN YOU ARE LOOKING FOR SOMETHING THAT RESEMBLES REALISM. Ive been following that mods development for quite some time and the lack of a HUD has always been a big part of it. You dont know how much ammo you have left in the gun now do you? Granted you know how many magazines you have left. A dev said they are trying to figure out a way to show that without using a hud. Also, in HI if you have been shot once and still live, you are not very likely to still stand being shot again.

    The bugs are annoying but I once the bigger ones are fixed the game will be great.

    At least they dont have guns that do the opposite of what they are supposed too <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin--supernorn2000+Jan 1 2004, 07:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 1 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I offered them some advice and I got told to go back to CS. I cant see the Mod living with that player base. They dont like comments, so Just let them get on with it and see what they do with it. It might turn out fine.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I love how you can judge the entire HI community from one single post

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Go back to Cs, your review=crap!  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    by some person who hasn't made more then 2 posts, and wasn't even talking to you. (he was talking about jezpuh's flame, or what jezpuh calls a review).
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I have come to the conclusion that:

    I'm Human. I make Mistakes. Betas should never ever be released, OR expected to represent a final product. I am bitter. I've moved on. I dont hold grudges.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    alright, it's all good <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    now if u only knew how much hp and ammo/ clips u had left..... at least have the screen go a slight tint of red when u know u cannot live from another bullet, and as for clips people especially spec ops SHOULD always keep a clip count but i like the idea of not knowing how much ammo u have becuase its not like u count em in real life
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited January 2004
    Hostile Intent is fun, the ironsights make me drool, I like having to bring them up to fire...not sure why, but I love it. But I was playing a great game last night, and died 9 times. 8 times were telefrags. I haven't played since last night.


    Edit: I don't love HI...I think it's fun and has potentional, but it's poor form and **** for such a long production period. I meant I love the iron sights.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    there are a lot of glaring questions that have already been answered.

    i'm ZIg over at their forums. check this out.

    <a href='http://dynamic.gamespy.com/~hostileintent/forum/index.php?showtopic=5876' target='_blank'>my HI forum thread</a>
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    edited January 2004
    <!--QuoteBegin--Diablus+Jan 2 2004, 06:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jan 2 2004, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now if u only knew how much hp and ammo/ clips u had left..... at least have the screen go a slight tint of red when u know u cannot live from another bullet, and as for clips people especially spec ops SHOULD always keep a clip count but i like the idea of not knowing how much ammo u have becuase its not like u count em in real life <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    four mags.
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    Alright. I finally caved and downloaded this badboy to see what all the fuss was about.

    Sorry to say I can some it up in one word:
    <b>Hip</b>


    The no hud REALLY draws me into the game. I've found myself whispering over the voice comm for my team to report in because I wasn't sure if I was the only one left.

    I don't see what everyone is whining about in regards to not knowing how much ammo you have either. I've yet to have to, or WITNESS a reload during a mission. Maybe you just aren't very good and happen to be one of the people who unloads entire clips into people when they see them.

    The no death messages is quite intense and a bold move if I may say so. I thought it was annoying at first but liked how if I thought I saw something and shot at it, I became hesitant to just stand up and go investigate. So you slowly crawl your way over, hugging the shadowy underbrush of the jungle. Only to find you've somehow managed to get BEHIND 3 enemy Nato and win the match. Every so often you'll ask your team to report in out of the fear you're the only one left. It's just a very intense game.

    The ironsights. I absolutely adore this concept. They look excellent and just add that little hint of something nice to the game. I like how it becomes instinctive to shoulder your gun before entering a room and slowly creeping your way in checking all the hiding spots you can think of.

    The game isn't without it's flaws though. It can be a bit slow moving at times which I'm surprised didn't bother me. But if in some point in your life you've made a statement along the lines of "OLO U CAMPER N00B! U SUK AND CANT FIGHT HEAD ON!!" then you probably should save us all the trouble of hearing your rant and don't bother downloading this game. Aside from this and the few bugs that have been mentioned the only other problems I see with the game are solely cosmetic. But I'm too busy listening and tactfully watching those bushes upahead to care what you look like while you're prone.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I bound my W key so I can always run...makes me an agile monkey. I really like how HI can drag you in if you don't get a flood of bugs in your current game. I remember in Firearms they tried to set up the "stealth" skill so that when someone using stealth didn't have their kill messages shown, but it disabled them for everyone so they scrapped it.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    again, for any problems..

    <a href='http://dynamic.gamespy.com/~hostileintent/forum/index.php?showtopic=5876' target='_blank'>my FAQish thread</a>
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->pssss Counterstrike's first release sucked ****. Now look at it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why no comment? CS Beta 1 was the worst thing ever. Now it's the most popular game on the net by far. I'm saying, give it time, and the game will evolve.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->



    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    That was the most silly thing I have ever read.

    cs rocked totally on the first release. They had no death messages, models that looked very similar (which was intended by gooseman like this), realistic maps and good looking models. when valve started to support cs it all get screwed, totally. Now cs is like sandbox maps with 1 colour (dust) or even 2 colours (aztec) where you can spot enemies very fast. Most of the weapons are totally useless beacause you can get a m4/ak after 2 rounds.

    If cs would be like it was when it first released it would pwn ns totally
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Kitty, sorry, but <b>wrong</b>.

    Even CS purists argue that the mods most 'realistic' time was around Beta 5, not one, which was basically a glorified team DM created by Gooseman to get accustumed to HL modding (he had worked at Action Quake before).
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    wrong?


    they start bashing BETA1 and I say it rox. I think cs started to get **** when there was aztec (beta5-6?)
    From my memory I can say I had the greatest fun when it was released first and it was like this until beta5-6 me thinks.





    what? nobody wants to flame me for saying cs beta1 better than ns? *Looks around scared*
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    *Shrug.*

    A matter of personal preference - yet, I'll have to argue that Beta 1 was simply not refined from a perspective of sheer production quality.
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    I say the models/animations were by far the best especially for a first release. I have still not seen any hl mod that has better human and weapons animationthan cs in its first release. Even ns marine and weapons animation can not reach goosemans animation (except for the alien models - very nice) so I say cs had a pretty high production quality right from the start.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I say they all still suck.
  • kittycatkittycat Join Date: 2003-07-28 Member: 18503Members
    who? what?

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited January 2004
    All of them.

    BETA1 for CS had:

    » weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
    » hostage rescue scenario
    » custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

    That's like, worse then HI right now. <a href='http://www.csnation.net/image.php?id=294' target='_blank'>Right here is a picture of the first m4a1 model for CS.</a> <a href='http://www.csnation.net/image.php?id=295' target='_blank'>These</a> are the player models, which look worse (IMHO) then the HI ones.

    HI still has a chance. If people dismissed CS back then and sent a letterbomb to Gooseman's house, there would be like, 4 half life mods.
  • GreyExistanceGreyExistance Join Date: 2004-01-02 Member: 24955Members
    I sorta feel bad for the poeple that accualty like HI. If it took them 4 years to make that, well a patch would take 1-2 years at their place, and of course not of good quality. The real mod died years ago and was picked up by others that where a little more than un-skilled at coding. If half their team flakes for the first offical version, what chance do u have for them to help you with a patch.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    HI gets a 3 out of 10 for me.

    I know it's just brand new to the public so nobody is using much teamwork or voice com at all. And what draws most of the points away is the constant spawn telefragging.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--GreyExistance+Jan 2 2004, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyExistance @ Jan 2 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I sorta feel bad for the poeple that accualty like HI. If it took them 4 years to make that, well a patch would take 1-2 years at their place, and of course not of good quality. The real mod died years ago and was picked up by others that where a little more than un-skilled at coding. If half their team flakes for the first offical version, what chance do u have for them to help you with a patch. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe it took 3 years and they started over twice.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--TychoCelchuuu+Jan 2 2004, 06:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jan 2 2004, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--GreyExistance+Jan 2 2004, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyExistance @ Jan 2 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I sorta feel bad for the poeple that accualty like HI. If it took them 4 years to make that, well a patch would take  1-2 years at their place, and of course not of good quality. The real mod died years ago and was picked up by others that where a little more than un-skilled at coding. If half their team flakes for the first offical version, what chance do u have for them to help you with a patch. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe it took 3 years and they started over twice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought it was 4 times?
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