One Way Glass
Nextkiller
Join Date: 2003-12-28 Member: 24820Members, Constellation
hiya guys,
i used to map for cs so know a bit about mapping the only problem i have is:
i want to make an ns level which has windows that one side you can look through but the other side lets say a wall is the wall texture but without a discoloration.
does anyone know how to do this?
if so, could you explain to me how please?
i would have wanted to look for is myself in ns_siege007 but i haven't got a decompiler,
thanx already,
i used to map for cs so know a bit about mapping the only problem i have is:
i want to make an ns level which has windows that one side you can look through but the other side lets say a wall is the wall texture but without a discoloration.
does anyone know how to do this?
if so, could you explain to me how please?
i would have wanted to look for is myself in ns_siege007 but i haven't got a decompiler,
thanx already,
Comments
Just typed in "one way glass half-life". And the following tutorials came up
the mappers last resort THE HANDY VANDAL'S ALMANAC:
<a href='http://www.karljones.com/halflife/glass.asp' target='_blank'>http://www.karljones.com/halflife/glass.asp</a>
The 2 at the bottom would do nicely wouldn't you say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Happy mapping
[edit] Just a note. Isn't this supposed to be in the <a href='http://www.unknownworlds.com/forums/index.php?act=SF&f=34' target='_blank'> NS newbie mapping</a> since a lot of mapping questions are turning up in the main forum topics? section
(NOT that I mind ^_^ I mean who am I... Just your friendly neighbourhood Kouji San that's all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
A while back this was also requested in <a href='http://www.unknownworlds.com/forums/in...=ST&f=4&t=51098' target='_blank'> this topic </a>[/edit]
Just ran my map through the compiler and yup NULL does create the hall of mirrors effect...
(since I forgot to texture some part of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, now I need to find the ultimate r_speeds killer or mayb a layout refining)
2 func walls: 1 with the glass texture and transparent and the other with a texture on one side and a nodraw or simmilar on the other side
but still i wanted to know how to do it for when i try to make a "normal" map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> = <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> + <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->