Ns_napo

AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">It still exist...</div>a new screen, this is near the marine spawn.. (i KNOW that its too dark, but ingame its realy fine)

Comments

  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    a 2 resource nozzle place near the marine spawn?  Do you also have a double nozzle near the aliens spawn?  If not the marines would have a serious advantage early in the game....
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Might I suggest some trim around the windows, around the edge of the floor, around the doorways and a different texture for the side of that slope.  Some small contrasting coloured spotlights would do wonders.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    the problem with this double resource point is, from every Alien spawn its more or less easy to take a second resource point. But that STC... i never played the game, because of that i will see how i make it.(its not easy to map for a mod that you never played, especialy the gameplay things)

    PS: because of the window, you cannot see the hole window (yes yes, my fault, next time i make a better screenshot)
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    The architecture looks cool, we have to wait until we try the balance with the double noozle.....
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    ok, because some posts seam to be lost, here you can downlad the map:

    <a href="http://www.swissfighters.ch/Asraniel/ns_napo.zip" target="_blank">KLICK!!!!</a>

    just run around...
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Double nodes are actually very common in maps, but they should be near equal distance between both aliens and marines, they are a great addition to the map, though.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    i figured double resource nozzles would be something you'd fight over though, not really something that was just waiting to be scooped up near your spawn.  So yeah, what cyanide said!  you might consider taking out one of those nozzles since its "near the marine spawn"
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    yes yes, i know, i just did it because the alies have very fast two nodes, and the third is also easy to have... but how i said, thats ne of those things that i will change when the MOD is released....
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