Ocs On Resource Chambers.

ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
<div class="IPBDescription">Is it bad?</div> I love being a gorge, and often I'll be the only one that is putting down RTs not only at the start of the game, but also during the middle and endgame.

One of my favorite strategies is to build an OC or DC right on top of the resource chamber, to turn it into a little bunker. Now on these boards I have read that this is wrong, but they don't say why. Does it disable the Resource chamber, or is it unfair? I'd like for someone to clear this up. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Well is sinked oc that can all shoot at the same time bad? Not that i heard anyone complaining. And building oc or dc on rt isn't unfair. And it doesnt prevent the rt to do it's work. So hmm i dont know
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    It is bad to build chambers on the free Resource Node itself, not on the tower....
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    um why do that when u could jsut build 1 resource tower to HELP the team and then build a OC next to it.....
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--QuoteBegin--Diablus+Dec 23 2003, 05:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 23 2003, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um why do that when u could jsut build 1 resource tower to HELP the team and then build a OC next to it..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because OC's on RTs look funny. It makes people stop and go "What the hell?" and sometimes that kills them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    bad luck and hitting the wrong key for example...

    or if you place the oc on the rt and the rt gets killed...
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--QuoteBegin--surprise+Dec 23 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Dec 23 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or if you place the oc on the rt and the rt gets killed... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which happens like... never.

    What fool would kill an RT when theres an OC firing at you, which has alot less health.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin---Lurker-+Dec 23 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Dec 23 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What fool would kill an RT when theres an OC firing at you, which has alot less health. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The same kind of person I saw yesterday, knifing an OC while there was an egg in the room near him.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    <!--QuoteBegin--Diablus+Dec 23 2003, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 23 2003, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um why do that when u could jsut build 1 resource tower to HELP the team and then build a OC next to it..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Two Words : Blind Spots.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well actually, on top of being slightly hidden, the RT will take some of the damage if not most of it, that a marine is trying to dish into the OC. I think most people say its bad because they are meaning dropping an OC onto a free resource node. That stops your team from being able to drop a rt there. Short of a marine coming and destroying the OC there isn't a damn thing you can do about it. Some say its a good teaching tool to learn the nub res **** to drop rts at the beginning, but the people who do it are being jerkoffs nonetheless. People also drop OCs on the top of alien Rts, so that when the RT dies, the oc drops onto the nozzle hindering anyone coming to redrop it. However, I can't see this being a problem, because if marines kill the node, they'd have to be complete imbeciles to not destroy the OC too.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin---Lurker-+Dec 23 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Dec 23 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--surprise+Dec 23 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Dec 23 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or if you place the oc on the rt and the rt gets killed... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Which happens like... never.

    What fool would kill an RT when theres an OC firing at you, which has alot less health. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uhh...consider the amount of damage dished in 3 seconds and inaccuracy of the OC, now you know why they can get so damn close to them.

    Thank god it stopped in my locals now, because well, RTs alwasy fell onto nodes.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--XeroSlayer+Dec 23 2003, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Dec 23 2003, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two Words : Blind Spots. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    then u build 2 ocs, u dont just build 1 oc on a rt that COULD be useful to your team, who cares if it dies, while its dying your still getting resources.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Diablus+Dec 23 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 23 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XeroSlayer+Dec 23 2003, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeroSlayer @ Dec 23 2003, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two Words : Blind Spots. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then u build 2 ocs, u dont just build 1 oc on a rt that COULD be useful to your team, who cares if it dies, while its dying your still getting resources. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ehhh actually why not build any at all. Either way you're gonna try and contain marines in their base as much as possible.

    Besides, 2 OCs are worth half a hive. If I have to choose between waiting for 20 res for a hive and RT security, I'd go for the hive.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    If you put a OC on a rt, or even a DC, and the rt dies but the chamber on top doesnt. I think that the chamber will float in the air, and prevent the rt from being dropped. I might be wrong since i never drop OCs or any chamber on top of the rt.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Warrior+Dec 23 2003, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warrior @ Dec 23 2003, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you put a OC on a rt, or even a DC, and the rt dies but the chamber on top doesnt. I think that the chamber will float in the air, and prevent the rt from being dropped. I might be wrong since i never drop OCs or any chamber on top of the rt. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It might, because after all we all know of a bug that makes OCs 'hovar without flapping' don't we?

    In fact, SCs can hovar without flapping too.

    However during hovar mode, if the structure(s) gets damaged in anyway, the structure invovled and those above it will fall onto the ground. Thus if you have a hovaring OC on top of an RT and it gets damaged, it falls onto the node.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    It's pratically fixed in 3.0 (it can still be done, but since hiding in RTs is gone as well as the "inside" of the RT, it's nearly impossible) so no real need to discuss further. I personally see nothing wrong with it but meh, others might.
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