Ocs On Resource Chambers.
Scribbles
Join Date: 2003-11-05 Member: 22323Members
<div class="IPBDescription">Is it bad?</div> I love being a gorge, and often I'll be the only one that is putting down RTs not only at the start of the game, but also during the middle and endgame.
One of my favorite strategies is to build an OC or DC right on top of the resource chamber, to turn it into a little bunker. Now on these boards I have read that this is wrong, but they don't say why. Does it disable the Resource chamber, or is it unfair? I'd like for someone to clear this up. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
One of my favorite strategies is to build an OC or DC right on top of the resource chamber, to turn it into a little bunker. Now on these boards I have read that this is wrong, but they don't say why. Does it disable the Resource chamber, or is it unfair? I'd like for someone to clear this up. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Because OC's on RTs look funny. It makes people stop and go "What the hell?" and sometimes that kills them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
or if you place the oc on the rt and the rt gets killed...
Which happens like... never.
What fool would kill an RT when theres an OC firing at you, which has alot less health.
The same kind of person I saw yesterday, knifing an OC while there was an egg in the room near him.
Two Words : Blind Spots.
Which happens like... never.
What fool would kill an RT when theres an OC firing at you, which has alot less health. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Uhh...consider the amount of damage dished in 3 seconds and inaccuracy of the OC, now you know why they can get so damn close to them.
Thank god it stopped in my locals now, because well, RTs alwasy fell onto nodes.
then u build 2 ocs, u dont just build 1 oc on a rt that COULD be useful to your team, who cares if it dies, while its dying your still getting resources.
then u build 2 ocs, u dont just build 1 oc on a rt that COULD be useful to your team, who cares if it dies, while its dying your still getting resources. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ehhh actually why not build any at all. Either way you're gonna try and contain marines in their base as much as possible.
Besides, 2 OCs are worth half a hive. If I have to choose between waiting for 20 res for a hive and RT security, I'd go for the hive.
It might, because after all we all know of a bug that makes OCs 'hovar without flapping' don't we?
In fact, SCs can hovar without flapping too.
However during hovar mode, if the structure(s) gets damaged in anyway, the structure invovled and those above it will fall onto the ground. Thus if you have a hovaring OC on top of an RT and it gets damaged, it falls onto the node.