Xm-29

SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
edited December 2003 in NS General Discussion
NOT A ROCKET!
<img src='http://www.atk.com/defense/descriptions/products/Shoulder-firedWeapons/images/XM29_Block1.jpg' border='0' alt='user posted image'>
thats kinda a early model of the XM-29 so it looks a little odd
I was thinking since they are put grenades into 3.0 (i know its late for 3.0 but maybe 3.1) instead of having a marine spawn out with a grenade and then having massive nade smapping put in the xm-29, it would cost about the same as a shotty but it has 5 nades (you may want to change that number) that you could shoot and would fly like nades would

it would fire more like a M-203 then anything else just the XM-29 looks more NSish
as for the machine gun on it would be just like a LMG


/now that i think about it its kinda like a GL, so if you don't like it, eh
i was just trying to find away around nade spamming

Comments

  • booogerboooger Join Date: 2003-11-03 Member: 22274Members
    This should be the LMG. It has no recoil just as the LMG does, and it looks spiffy.

    <a href='http://www.hk-usa.com/pages/military-le/rifles-carbines/xm8.html' target='_blank'>http://www.hk-usa.com/pages/military-le/ri...rbines/xm8.html</a>
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    edited December 2003
    Looks nice, why are there spots for two types of ammo? There is no alternate fire.
    Looks good otherwise
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    AHH ANOTHER GL!!!

    Seriously, we don't need 2 grenade launchers, one should be enough. Just adding 1 more would add to the mayhem.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--QuoteBegin--devicenull+Dec 22 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Dec 22 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks nice, why are there spots for two types of ammo? There is no alternate fire.
    Looks good otherwise <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the one in front is for standerd ammo (5.56mm) the 2nd is for the 20mm air burst (kinda like a grenade but smarter)
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    what they say is true, though... NS doesn't incorporate "secondary fire" modes, because we have a menu for doing uh... stuff... yeah...

    anyway, model looks nice...

    how would this help with nade spam?.. it'd make it worse..
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    why is this in general?
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    edited December 2003
    i was just try to find a way to make it more costly to try to nade spam, but now that i look at it its not that good of an idea

    as for second fire mode i was think about how they did it in bf1942 DC mod with the m-203
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    you can only access the nuclear greanade launcher (which glows yellow, obviously) when you have 7000 kills and have managed to retreive the blue key.

    cmon man you cant have ENOUGH grenade launchers.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Please check the S&I Forum FAQ. No secondary fire modes. Sorry.

    <span style='color:red'><b>***LOCKED.***</b></span>
This discussion has been closed.