Complex Texture Alignment....
Reese
Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">seems to be beyond me :)</div> Included is a picture of some vertex-manipulated infestation i'm working on. Basically I want it to look like the infestation grew up the wall and broke through a window creating access to another room. My problem is that the texturing looks awful. Portions of it look great, but any large angle changes between two faces leads to things being horribly off. Any suggestions for how I can fix it?
Comments
hope it helps
Left: 3 brushes Right: two brushes
I didn't understand that. what i meant was....
when you have a "triangle" and the texture is being stretched then
make the triangle into two brushes(left part of the picture) instead of one(right part of the picture) and the texture will
fit nicely on to the two brushes but look like one brush!!!