Complex Texture Alignment....

ReeseReese Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">seems to be beyond me :)</div> Included is a picture of some vertex-manipulated infestation i'm working on. Basically I want it to look like the infestation grew up the wall and broke through a window creating access to another room. My problem is that the texturing looks awful. Portions of it look great, but any large angle changes between two faces leads to things being horribly off. Any suggestions for how I can fix it?

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    happens me all time, i find this is an easy way of dealing with it.
    hope it helps

    Left: 3 brushes Right: two brushes
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    ok, so you're saying that I should try to merge any triangles that can be turned into valid, more-than-a-triangle shapes. that makes sense. I dunno how much it will help something this complicated, but it's worth a shot (maybe i'll save a few faces... with cordon state i'm up to 8k planes in just that one area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    What? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    I didn't understand that. what i meant was....

    when you have a "triangle" and the texture is being stretched then
    make the triangle into two brushes(left part of the picture) instead of one(right part of the picture) and the texture will
    fit nicely on to the two brushes but look like one brush!!!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    ahh, gotcha. Thanks for the tip.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    In texture aligment tool (VHE) check "world" or "face" checkbox, right plane must be selected
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