[mreq]orginal Ns Pistol
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
Can somone edit the orgins on the orginal NS pistol to look like <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=56716' target='_blank'>these</a>? I created a topic before hand asking how to edit the orgins, but I dont know how to do half the stuff in it, put commands where, I dont even have any of the programs.
If its really simple, can somone quickly do it up for me? Please?
If its really simple, can somone quickly do it up for me? Please?
Comments
/edit:
My result after messing around with Jed's HLMV and that Drake handgun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<img src='http://mitglied.lycos.de/estaransrealm/pics/drake-hg.gif' border='0' alt='user posted image'>
The muzzleflash from a weapon in those origins will just about <u>flare out your entire screen</u>. I know, since I tweaked BrigaderWolf's pistol model to those origins, and damn...I couldn't keep track of a blinking fade, let alone a quick little skulk when I let loose my pistol. Muzzleflash just about blurred out the entire center of the screen.
Also, the cut off polies might start to show if you move it that much over during some animations.
EDIT:
<a href='http://deltaterran.free-host.com/v_hg.zip' target='_blank'>Download ReOrigined Default NS Pistol From Free-Host.com</a>
<a href='http://deltaterran.free-host.com/v_hg.zip' target='_blank'>Download ReOrigined Default NS Pistol From Free-Host.com</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That is so sweet!
Can you please make all the weapons for us now? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
If that doesn't work, copy/paste the new origins you put in HLMV into the .qc file after
$origin
If that doesn't work, copy/paste the new origins you put in HLMV into the .qc file after
$origin <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yep. You need to resave the model. So the origins are permanently stored to the modelfile. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->