Tremulous A Ns Rip Off Mod?
<div class="IPBDescription">could this be?</div> I was checking planted Quake while doing a search for RTS Mods I came across this.
<a href='http://tremulous.net/screenshot.php?id=97' target='_blank'>http://tremulous.net/screenshot.php?id=97</a>
more shots here <a href='http://tremulous.net/index.php?section=shots' target='_blank'>http://tremulous.net/index.php?section=shots</a>
I could be wrong but this just look a little to much like NS in the Quake engine
what you guys think??
<a href='http://tremulous.net/screenshot.php?id=97' target='_blank'>http://tremulous.net/screenshot.php?id=97</a>
more shots here <a href='http://tremulous.net/index.php?section=shots' target='_blank'>http://tremulous.net/index.php?section=shots</a>
I could be wrong but this just look a little to much like NS in the Quake engine
what you guys think??
This discussion has been closed.
Comments
B) As long as I don't see a commander mode, this is closer to a TFC with monsters than NS.
First of all, no, it's not a rip off. Second, <b>use the search function</b> and don't do this.
The Aliens look they're from Body Harvest.
once again esuna pwns all.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For what it's worth, I've never actually played Natural Selection. Half life under linux is a pain in the ****. Actually, forget the linux part.
Honestly I find these threads funny more than anything else, but I do have trouble understanding the mentality behind some of the posts I've read on various forums. Alien vs Human games are nothing new; AvP, Starcraft, Gloom, HL, Doom, Q2, Unreal etc. What is relatively new is the FPS/RTS genre of games. Technologically speaking this represents nothing groundbreaking -- it is the natural progression of gaming genres. Where NS differs is the resource system and commander mode features which have their roots firmly in RTS territory. Tremulous is quite dissimilar to NS here, but even if it weren't why would that be a problem? At the end of the day the result for the "mod consumer" is a wider variety of games to choose from -- apparently this is a bad thing. You can go round and round in circles for weeks identifying the origins of entity X from entity Y influenced by entity Z. The reality is that nothing in this world is truly original and if it were we wouldn't be making very much progress. Having said that Tremulous has nothing to do with NS, any similarities are coincidental. As already pointed out in this thread, the inspiration for Tremulous lies with Gloom more than any other game/mod and I'm happy to admit that. If NS was an influence I would say so too, but it quite simply isn't.
The people talking about legal action really need to be dragged down to earth. For a start, computer game modifications are not for profit -- there is nothing to be gained or lost financially before even considering legal costs. Secondly, you can't copyright an idea, only names, artwork, sounds etc. -- i.e. the actual tangible entities that make a product. Imagine if a car manufacturer claimed that legally no one else could make cars: there would be zero consumer choice and under developed automobiles to boot. Screaming "OMG OMG SUE TEHM THEY COPIUED NS!!11!!" only really serves to identify how utterly retarded you are.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
/me joins
If we were to be so exact as to call that a rip-off, then I guess every game in the universal has ripped off either Super Mario, Final Fantasy, and C&C.
But Natural Selection ripped off Battlezone and its sequel!
the one pic I saw on the new blurb had a unit portal model like in NS that is what made me miffed. but after reading the rest and all I have nothing to complain about.
and I did not mean that legal action should be taken I was just wondering if anyone else had seen that pic and thought the model looked like the one from NS
Just to be an arse, Im going to tell you that only one of those three games are the first of their genre.
Take a guess <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
How so?
I think its really sad that they uglied up the q3 engine by 1) not doing anything with the maps worthwhile and 2) using ugly ugly low-res textures from the HL engine. Where the hell are the 512x512 32 bit alpha targa textures? gah...
Take a guess <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Final Fantasy was the first Japanese-Style RPG? It sure wasn't the first non-Japanese RPG, and the others both had predecessors.
How so? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The textures are low-res and blurry, (Also, they're plain to me) and the models LOOK low poly. (That shows a newbie/bad modeller. The trick to low-poly modelling is making the object look like it has more polys than it actually does.)
That's impossible. There is no "ripping off". There are similar games, or games based on a certain game, but there is no ripoffs.
Hmm... That's going into my Signature!
Anyways back on topic... I can't wait for this to come out for it will give me some reason for buying Q3A! Oh how naive I was.
Oh and CForrester, that was the whole point of CrystalSnake's post...
Take a guess <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Final Fantasy was the first Japanese-Style RPG? It sure wasn't the first non-Japanese RPG, and the others both had predecessors. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Alright, Final Fantasy was a 'rip-off' of DragonQuest( Warrior to people outside japan). About Mario...I was always under the impression that Miyamoto dude invented the platform genre with Super Mario Bros. But if Im wrong...NONE of em were originals <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
[edit]
nevermind, its really late and i gotta get to bed. maybe tommorrow..
[/edit]
EDIT: Does "Donkey Kong" count as a "platform" game?
EDIT X2: "Super Mario Bros." the "side-scrolling platform" debutted in 1985.
As for real-time strategy, I think Command HQ (released 1990) was probably the first.
Max
How so? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The textures are low-res and blurry, (Also, they're plain to me) and the models LOOK low poly. (That shows a newbie/bad modeller. The trick to low-poly modelling is making the object look like it has more polys than it actually does.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would never go as far as to say their modeller is a newbie / bad modeller. His models are extremely solid and nicely done, it's just they are just rather low poly for the Q3 engine. Look around in their forums at the modeller's wip thread, it is extremely solid, good work.