Okay.enlighten Me.how Do Marines Farm Up?

HuntyHunty Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">I dont see how its possible.</div> I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.

I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :

-Spores killing marines left and right

-Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.

-General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.

-Xenoes from base vents.

And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.

In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?

And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms.

Comments

  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Farming is evil anyway. It slaughters my already low FPS and makes my choke soar through the sky. I really don't see why marines do it...they're not going to win no matter how much they farm, it just puts more load on the server. I hoppe don a lategame as Marines last night and there must have been like 30 turrets. Disgusting.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin--Hunty+Dec 21 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Dec 21 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.

    I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :

    -Spores killing marines left and right

    -Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.

    -General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.

    -Xenoes from base vents.

    And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.

    In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?

    And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What are you TALKING about?

    If your holed up in the last hive how do they have xeno, and acid?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    The key to a successful farm is gl's, atleast 2, if you have a constant barrage of grenades the aliens can't do much. Although acid rockets are pretty effective.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Even the best marine bases will fall to acid rocket and xeno, the key and any "true" farm is to have it in the in of the hives, then all you have to worrie about are ono's but if you have a few HMGers or mines you'll be ok. The biggest problem you will have is a gorge with some ono's bile bombing your stuff while the ono draws, your fire. This prolly wont do massive damage in the frist few runs but the goal of this form of attack is to explote you big weakness, 1 res node. Even if they only kill one or two senterys or a few packs of mines per attack you will slowly lose ground. The key, and one goy with a shotgun ready to run after the gorge while HMGers fire at the onos.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--Elderwyrm+Dec 21 2003, 11:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Dec 21 2003, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seconded.

    Xeno, spores and acid rocket are the three most powerful alien "siege" weapons, two of which you don't get until 3 hives, which you WONT get to if marine base is in the last hive.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Nil_IQ+Dec 21 2003, 02:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Dec 21 2003, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Elderwyrm+Dec 21 2003, 11:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Dec 21 2003, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Seconded.

    Xeno, spores and acid rocket are the three most powerful alien "siege" weapons, two of which you don't get until 3 hives, which you WONT get to if marine base is in the last hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you don't think bile bomb gose on that list?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Want to be a real ****? Do this on Tanith, and relocate to Waste Handeling Hive. The Onos has to crouch to enter the hive at either entrance, and you can weld shut the vents. Its the only true map that you can get a really good stalemate going.

    Of course, this will all change when 3.0 is released, as Tanith as recieved a complete makeover, and Waste is no longer like that. But untill then, if your playing Tanith make sure the Marines don't relocate to Waste.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--Eidolan+Dec 21 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Dec 21 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even the best marine bases will fall to acid rocket and xeno, the key and any "true" farm is to have it in the in of the hives, then all you have to worrie about are ono's but if you have a few HMGers or mines you'll be ok. The biggest problem you will have is a gorge with some ono's bile bombing your stuff while the ono draws, your fire. This prolly wont do massive damage in the frist few runs but the goal of this form of attack is to explote you big weakness, 1 res node. Even if they only kill one or two senterys or a few packs of mines per attack you will slowly lose ground. The key, and one goy with a shotgun ready to run after the gorge while HMGers fire at the onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually you would be surprised what two onos and a lerk can do against fifty turrets. Personal experience.

    Oh, and the grand tip is: Go after their RT's. Once their all down, start doing suicide rushes on their base with onos. Since they cant build back up, they're going down.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    the point is that when your farmed up, no onos or lerk can get into your base due to concentrated lmg fire Ha.ze.

    Im glad that someone mentioned waste handling in tanith, if rines get waste its an instant stalemate until they can tech up enough to slowly take back every node. Im glad thier fixing that for 3.0. Most other hives are easy enough to take back at the end of the game for the aliens.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    It's not so easy now, but in the earlier versions of 2.0, you could grenade spam indefinitely, making it hell for anything smaller then fades to get close (no spores, no xenocide).

    It's still possible in certain positions, like the top area of waste handling in tanith. I won a game a few days ago where we turtled up waste and eventually sieged out fusion etc. fun stuff, 4 hours long =-o
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    edited December 2003
    if your asking that they you don't know what it was like in the early days of 2.0, even happened a little in 1.0x

    but even now marine can hold up in engine (ns_bast) for a long long time, onos have to crouch to get it which gives a HMG more then enough time to kill it, and as for spores well all marines need is 2 or 3 HAs to keep the onos out

    if marines build there base fare enough back there is no way a skulk can get to it i time before it in shot down

    fades can't acid rocket becuease you need three hives for that (i think it should be a 2 hive wpn)

    so then the only thing you can do is try and build the hive and MC in (but you may only have SC and DC)


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually you would be surprised what two onos and a lerk can do against fifty turrets. Personal experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i've seen two onos take out a room with only 2 TFs a RT and turrets packeted to the limit the game allows (something like 30 or 40) but there were no marines in the room so they were able to take it

    its not the turrets that a problem for onos its the lvl3 wpns
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Excuse me,please read my post CAREFULLY.

    I did not,say that i farmed up in a HIVE.

    I was saying,that the only way i can see it happening is if marines somehow relocated and got shitloads of res to farm up in a hive or a peacegame turned to war.

    Waste hive : Um...i dont understand how.Lerks can fly in from the entrances,spore the marines packed onto the RT tower,and do lots of damage.Btw,how the hell did they get HMGs or GLs anyway + level 3 weapons + turret spam?The only way i can see a real problem happening is if they turret farm the lower-area in waste and GL spam all the time.


    Btw.....interesting map architecture should not be used as a basis to ask for changes to prevent mariens farming up.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Who told you that turtling in your base with 1 res was an effective strategy?
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    edited December 2003
    Generally, most of the farms I've noticed happened when a marine team realizes they lost. They didn't initially go right to waste hive (or any other farm-friendly location) <i>just</i> to farm all game long. That would be too difficult. Rather, they relocate to a spot that's easy to defend (normally means that it's a good spot to farm, also), tech up and play normally. Then they lose all res nodes, or realize they don't have a chance, so they start spending all resources on turrets, HA, HMG and GL.

    Spores are a good way to stop farming from a team of LAs, it's when the marines get heavy armor that turtling becomes difficult to break. Spores do nothing, aliens for the most part lack range at two hives, and some map locations are difficult for aliens to make it up, past turret fire (even with umbra support) and survive long enough to do noticable damage.

    Farming in marine starts aren't incredibly hard to break, however. When aliens get xenocide and acid rocket, turrets and any form of mass defense doesn't last for too long.

    <b>Edit:</b> Also, when you get aliens who keep trying to break the marine's farm, the marines get res for each kill off of it. Add in the fact that marines generally won't have to buy weapons more than once, since when somebody dies with a valuable weapon, another marine can just pick it up. That leaves much more money for mines, turrets and heavy armor to gain more rfk off of.
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    <!--QuoteBegin--Elderwyrm+Dec 21 2003, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Dec 21 2003, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hunty+Dec 21 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Dec 21 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.

    I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :

    -Spores killing marines left and right

    -Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.

    -General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.

    -Xenoes from base vents.

    And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.

    In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?

    And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What are you TALKING about?

    If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL!!
    hahahah! i thought i was the only one who would notice
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    *sigh*

    To see how it IS possible, you will have to look at the conditions.

    Marines losing?
    Nothing to do?
    Jetpacks are researched/researching?
    Tons of res to swim in since the aliens just took over your RTs?

    There are lots, but in the end, the comm will just have too much res and when they know they lose, they farm up.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    farming = trading a chance to win by actually attacking something for a slower (but quite ensured) defeat. Don't do it.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Farming doesn't work in 3.0.

    Case in point: We completely obliterated anything the marines made, but they managed to siege out from gamma deck access Equilibrium, and even though we had like, 5 onos (Literally), they sieged cargo as well (From the top of the boxes or something stupid.)

    Since they didn't weld the gamma deck access elevator, and anything that COULD get up on top of cargo got completely obliterated (Lerk, fade, etc), the lot of us went onos with redemption, (Woo woo 8 DCs in alpha hive) and started rushing their base. There were massive turrets, a constant supply of 'rines.. and it took a loooong time. But we mangled them horribly. Hellaciously faster after the only (lol!) arms lab went down.. and a fade was killing cargo while we obliterated their base.

    After that, they were left in gamma deck.. and after four of us went gorgie in the vent and started bilebombing the crap out of them (We died a few times to GLs.. Ouch) we finally got the IP and obs down.

    That was one fun as hell game. They kept asking "If you have infinite res, why do you go redemption onos? You can just onos again with the res bug"

    Time, my friend. Five onos, staggered running into marine base ensured a consistant rain of death upon that poor, poor marine team. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    I'm glad hunty clarified that because in the last paragraph he DID say base/hive.

    Also learn to use the space bar.





    ALSO! <b>In Engine Room, an Onos does NOT have to duck to get in. I won't tell you right away how you do it because I want to see if some of the true vets know how to do it. You can just waltz right on in there without being slowed down. Anyone know the trick??</b>
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--bLuISh+Dec 21 2003, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bLuISh @ Dec 21 2003, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Elderwyrm+Dec 21 2003, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Dec 21 2003, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hunty+Dec 21 2003, 11:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Dec 21 2003, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.

    I mean,ive done it,and ive tried to do it.Most of the time,it just fails.Due to the following factors :

    -Spores killing marines left and right

    -Acid rockets killing turrets slowly and marines not seeing the damaged turrets in time to repair.

    -General futility of firing LMGs at onos...especially since they have 99% of the map's rts and can easily evolve back if dead.

    -Xenoes from base vents.

    And no,i have absolutely no idea how you can possibly SUGGEST that a marine team can tech up to 3/3 ha/hmg on 1 rt + RFK.

    In my experience,not a SINGLE alien dies after we farm up base with turrets and GLs.They just sit outside,occasionally appearing to spore or rocket the turrets,but theres no time to kill them.Nades take what...4 seconds to explode?LMG fire on fades or lekrs that show their faces for less than a second(literally) just do not work.Are you guys talking about dumb alien teams that just mindlessly walk into the turrets and GL spam?

    And i have no idea,how in a NORMAL game,the mariens could tech up to 3/3 ha/hmg/gl + 20 turrets in their base/hive location,when the aliens have all the map's rts except for one.I mean,where the hell did they get the res from?If they had that much res,the aliens shouldnt have a lot of rts,which = not much advanced lifeforms. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What are you TALKING about?

    If your holed up in the last hive how do they have xeno, and acid? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL!!
    hahahah! i thought i was the only one who would notice <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Did i say that i was farming up in a hive location?Nope.So why are you talking about how aliens can get xeno and acid rocket when im a hive location,when i did not say i was?

    God...people need to leanr how to freaking read.....
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    edited December 2003
    ADEMA:Have a gorge build the hive and use a MC in. Not exactly rocket science.

    Hunty, to be completely honest, it looks like you did say in a hive. You may not have meant it, but you know how people are...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and <b>the marines are farmed up in the last hive.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Turtles in marine start aren't hard to break at all, although the toughest would probably be the poorly designed marine start of bast. I <3 that map, but it has so many issues. :/

    <b>Off-topic Edit:</b> Yes adema, there is another way of doing it. Stay along the left wall of the enterance to engine room (left from your view looking at engine room hive from main aft, it would be the side w/o the "infestation" on the ground under the pipe in the walkway if you know what I am talking about), stay right next to it and you don't need to crouch, although you cant technically walk past the pipe without crouching, you dont have to crouch to get in. Although this would lead to congestion if multiple onos go in, and personally I feel the hive/MC method is a better choice, especially if you get the entire team waiting near movement chambers. Lastly, I wasn't trying to "taunt" you, nor was I trying to act really "leet". I was trying to make the point concise, since it was off topic in somebody else's thread.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    <!--QuoteBegin--[mahn]sawce+Dec 22 2003, 01:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Dec 22 2003, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ADEMA:Have a gorge build the hive and use a MC in. Not exactly rocket science.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, aren't you so leet. . .


    That's not what I meant at all.

    You can run from Main aft down to engine corridor and right straight into engine without having to duck. Allow all options to be explored/explained before taunting me and making yourself look even more stupid.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--[mahn]sawce+Dec 22 2003, 02:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Dec 22 2003, 02:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ADEMA:Have a gorge build the hive and use a MC in. Not exactly rocket science.

    Hunty, to be completely honest, it looks like you did say in a hive. You may not have meant it, but you know how people are...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and <b>the marines are farmed up in the last hive.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Turtles in marine start aren't hard to break at all, although the toughest would probably be the poorly designed marine start of bast. I <3 that map, but it has so many issues. :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Notice i said or.

    Obviously,the xenos and acid rockets will apply to the example without the marines in the last hive.

    If you will look at my post,you will notice that i did not specifically say that the acid rockets and xenos were happening when i farmed up in a hive.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just do not see how its possible unless they are doing it after a peace game turned to war(full tech,lots of res),or aliens made an amazing come-back with marines at full-tech and lots of res(how is that possible?),and the marines are farmed up in the last hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Use your imagination, theres ALOT of things that can lead to a turret farm. Some are causing them now, some ways can be still invented.

    Stop making these dumb topics about obvious things.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Farms don't work, all they do is lame ppl in F4.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited December 2003
    <!--QuoteBegin--Majin+Dec 22 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Dec 22 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Farms don't work, all they do is lame ppl in F4. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd rather f4 then spend hours trying to whittle away turrets to get access to the marine base while under fire from GL/HMG. I like long games, don't get me wrong. But the length has to come from actual battles, not trying to crack that last reinforced walnut open with a pair of tweezers.

    In short, don't farm, you ruin the game for the other players.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    actually, I find a farm rather fun as marines struggle like hell as hordes of aliens charge in and everything goes haywire, its absolute chaos and I love it.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    <!--QuoteBegin--Fire Eel+Dec 22 2003, 12:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Dec 22 2003, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, I find a farm rather fun as marines struggle like hell as hordes of aliens charge in and everything goes haywire, its absolute chaos and I love it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You want absolute chaos? Try NS:C. You'll never farm again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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