Problem With Ns_tanith I Think It Is.

FueLFueL Join Date: 2003-07-02 Member: 17857Members
In one of the vents, not a biggie problem, there is a crack very slim, one of the wall lines is not line up perfectly and is not flush, just to let someone know if nobody noticed. its outside marine start, towards the right if facing away from the command chair and towards the satilitie outside but just before it the vent uptop, right there is a crack that is very small, just to do a small fix.

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Problem? Bug?

    Bug forum?
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    An exploit?

    Or maybe someone who doesn't realize that nobody cares about tiny, benign errors in gigantic, elaborate NS maps? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Speaking of which, the "Join Marines" sign in Veil says "Random Team" on the back side. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ...and speaking of exploits, has anyone been witness to idiots building a Marine base in the weld-open res spot in ns_lost, with the weldable door closed so Aliens can't attack? I hope this is fixed for NS 3.0...
  • ProStyleProStyle Join Date: 2003-11-13 Member: 22789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...and speaking of exploits, has anyone been witness to idiots building a Marine base in the weld-open res spot in ns_lost, with the weldable door closed so Aliens can't attack? I hope this is fixed for NS 3.0... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, we had to wait till we had 3 hives then we all went fade and shot acid rockets while against that door there... somehow they were the only weapon to attack them because the rocket would spawn in front of the fade (past the door) and do damage that way. I think. Either way, defnately lame!
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    hmmm, i'll try and fix it... small errors like this are often overlooked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    While on the topic of Tanith and bugs, I recently played a game where I could get underneath the world. If you come out of reactor room water, go through that vent and take first right to the "big" area. I spawned an MC there, went to move to a hive, instead I got stuck :/ I'm guessing this is a map error, as there was a small portion of space to move between under the world, it was restricted.
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