File Read Failure
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">No further explanation given</div> XP-Cagey's Compile Tools P12
Compile Log:
hlcsg v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlcsg.exe"-wadautodetect -hullfile "J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt"-wadinclude ns.wad -wadinclude ns2.wad -wadinclude NS_CA_Infested.wad -wadinclude ns_scout.wad -wadinclude liquids.wad -wadinclude halflife.wad "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
Loading hull definitions from 'J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt'
Entering J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[ns.wad]
[ns2.wad]
[NS_CA_Infested.wad]
[ns_scout.wad]
[liquids.wad]
[halflife.wad]
159 brushes (totalling 962 sides) discarded from clipping hulls
CreateBrush:
(18.33 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(6.47 seconds)
Including Wadfile: \program files\sierra\half-life\valve\halflife.wad
- Contains 25 used textures, 16.45 percent of map (3116 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns.wad
- Contains 61 used textures, 40.13 percent of map (578 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns2.wad
- Contains 59 used textures, 38.82 percent of map (296 textures in wad)
Including Wadfile: \program files\sierra\half-life\valve\liquids.wad
- Contains 2 used textures, 1.32 percent of map (32 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns_scout.wad
- Contains 1 used texture, 0.66 percent of map (1 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns_ca_infested.wad
- Contains 4 used textures, 2.63 percent of map (42 textures in wad)
added 8 additional animating textures.
<b>Error: File read failure</b>
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlbsp.exe""J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlvis.exe"-fast "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlrad.exe"-lights "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.rad""J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlrad -----
~ DarkATi
Compile Log:
hlcsg v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlcsg.exe"-wadautodetect -hullfile "J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt"-wadinclude ns.wad -wadinclude ns2.wad -wadinclude NS_CA_Infested.wad -wadinclude ns_scout.wad -wadinclude liquids.wad -wadinclude halflife.wad "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
Loading hull definitions from 'J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt'
Entering J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ J:\Program Files\SIERRA\Half-Life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[ns.wad]
[ns2.wad]
[NS_CA_Infested.wad]
[ns_scout.wad]
[liquids.wad]
[halflife.wad]
159 brushes (totalling 962 sides) discarded from clipping hulls
CreateBrush:
(18.33 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(6.47 seconds)
Including Wadfile: \program files\sierra\half-life\valve\halflife.wad
- Contains 25 used textures, 16.45 percent of map (3116 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns.wad
- Contains 61 used textures, 40.13 percent of map (578 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns2.wad
- Contains 59 used textures, 38.82 percent of map (296 textures in wad)
Including Wadfile: \program files\sierra\half-life\valve\liquids.wad
- Contains 2 used textures, 1.32 percent of map (32 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns_scout.wad
- Contains 1 used texture, 0.66 percent of map (1 textures in wad)
Including Wadfile: \program files\sierra\half-life\ns\ns_ca_infested.wad
- Contains 4 used textures, 2.63 percent of map (42 textures in wad)
added 8 additional animating textures.
<b>Error: File read failure</b>
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlbsp.exe""J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlvis.exe"-fast "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p12 (Oct 7 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "J:\Program Files\XP-Cagey's Compile Tools\hlrad.exe"-lights "J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.rad""J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.map"
>> There was a problem compiling the map.
>> Check the file J:\Program Files\SIERRA\Half-Life\ns\maps\ns_scout.log for the cause.
----- END hlrad -----
~ DarkATi
Comments
It's a bad idea, by the way, to explicitly include any of the texture wads that are part of the basic NS set--every user is garunteed to have them, and you're just adding to your map's file size by copying them over with -wadinclude. If you don't include them directly in your map, NS will scan the user's directory for the wad names listed in the map and grab the textures from the appropriate wad. Wadinclude is only useful when you don't want to distrubute a custom texture as part of a wad.
I'm pretty sure that retail DoD, retail CS, etc. users can also use the default Half-Life wads since maps from the older mod versions of those games would have the standard wads referenced, but somebody who has bought one of those packages should probably confirm that. If that is the case, there isn't any need to wadinclude halflife.wad or liquid.wad, either.
i wad included over 4 mb of wad (about 350 textuers) and ns would crash on map load, even stock hl, my fail safe, would crash on map load
You see all the tex from ns, are in all_ns_tex.wad (thats at the moment 150MB) and i just use that to stop the to many wad's error, and also keep me out of the wad list when i make a new map.
amckern
The rest are from ns/hl so not necesarry.
The rest are from ns/hl so not necesarry. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That's not a compile log for Nancy.
~ DarkATi
~ DarkATi
The rest are from ns/hl so not necesarry. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's not a compile log for Nancy.
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh lol :]