Quick Question

DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
<div class="IPBDescription">Something about res nodes</div> alright it is me again... Just wondering but is it even possible to do this...

You have an installation where the marines have been working at for a while with constant alien attacks. They marines have res towers (other than the one at base) that are built around their base but they are badly damaged from the alien attacks. Is it possible to put res towers that are damaged?

And to balance this out, the aliens would also have res towers up since they have been there for a while as well.

Sort of a different concept, just wondering if it would work... this isn't too thoroughly thought out but I'm just wondering if it is a good idea/if it is possible to even do.

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    You can't place resource towers.
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    Well that just ruins a good idea <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    the questions had been asked a lot of times:
    "is it possible to place *item* in my map?" thats the point where ns is too strict. the version 1.0 and 2.0 doesnt allow "preplacement" but 3.0 will feature it.
    so we all will hve more freedom to create a unique feeling within the map and add loads of atmosphere.

    "we are gonna die down here." - "no. we are getting out. all of us..."
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Lt.Gravity+Dec 19 2003, 01:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Dec 19 2003, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the questions had been asked a lot of times:
    "is it possible to place *item* in my map?" thats the point where ns is too strict. the version 1.0 and 2.0 doesnt allow "preplacement" but 3.0 will feature it.
    so we all will hve more freedom to create a unique feeling within the map and add loads of atmosphere.

    "we are gonna die down here." - "no. we are getting out. all of us..." <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wow, I had no idea you could place resource towers with the 3.0 fdg, I thought it was only the other structures. And then you could probably damagethe resource towers with timed trigger_hurt's (not sure if it works on structures), but the idea should be possible after 3.0 is released.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I'd love to have derelict bases with severe damage, claw marks and such with low HP. It would add quite a bit to the atmosphere. Perhaps even "chunks" of OC's where they've been blasted apart, you know, make it look like this isnt the first time the facility has been infested...
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