Upgrades And Terms.

N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
<div class="IPBDescription">I'm lost at times.</div> I've been playing for about a year on NS.

I'm not sure what the sensory upgrades do, besides cloaking. The Manual here is REALLY out of date.

I hear cat-packs.. WTH are they? Are they back-packs? No clue...

As often as I've played, I've only used the same half dozen upgrades, but what's with focus?

<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Comments

  • narknark Join Date: 2003-11-08 Member: 22403Members
    In current NS, v 2.01, the upgrades for sensory are:

    1) Scent of Fear: basicly a wall hack that allows you to see enemys. Enemys have a red/yellow circle around them.
    2) Pheromones: See any enemies when they are weak. Similar to SOF but wayyy more useless. Havent used this one since the v1, so i cant tell you much about it.
    3) Cloaking: self explanatory.

    The new version of NS that is coming out, V3, has the following upgrades for sensory:

    1) Scent of Fear: same as in v2.01
    2) Focus: replaces the much useless pheromones. This increases the damage that an attack in slot 1 deals, but at the same time reduces rate of fire. Ex: a skulk with l3 focus can kill a vanilla rine in 1 bite.
    3) Cloaking: same as in v2.01


    The new Cat-Packs are like stim-packs from some unheard of game. They increase rate of fire and speed, but reduces the health of a marine by 25. IF the health of a marine is less than 26, then it drops the health of the marine to 1.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    The current build of Pheromones makes a... well, gassious trail behind the marines that looks simliar to vespane gas from the same unheard of game (No, not trying to insuiate anything. Just making a legitimate comparison). Completely worthless as the 'rine has to be moving to make the trail. Go with SoF or cloak, you'll be glad you did.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    cat-packs are droppable by the comm in 3.0
    you get increased run speed and increased rate of fire and you loose 25hp (note that if you have less than 25hp it will not kill you, you just drop down to 1hp)
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--nark+Dec 16 2003, 03:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nark @ Dec 16 2003, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) Pheromones: See any enemies when they are weak. Similar to SOF but wayyy more useless. Havent used this one since the v1, so i cant tell you much about it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Strange, it was never included in 1.0, that was the far more useful Enhanced Hive Sight.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I imagine that NS 3.0 will make SC a viable first tier upgrade - even for pubbers!
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Actually SC is so powerfull in 3.0 that it more that often is better than DC. I suspect that we will see the order of upgrades change to SC,DC,MC. Focus and the upgraded cloaking makes SC a very good first choice.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    Actually, SC is VERY powerful as of now on certain maps. Get cloak, get a few skulks to hug the ceiling and jump down for some fun! Do this a couple of times to a large squad and the rines will start camping in their base for easy alien expansion. If you can get the rines to hide for about 5 minutes, a few gorgies can set up some good RT's and SC's around the map.

    Personal, I think it should be SC built first, then DC, then MC.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I can hear the on-line flames now.. "OMG NOOB DC FIRST!!!!!!"
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    Trust me, I put up a SC in the first 10 seconds of the game. EVERY person called me a n00b. By the end of the game, I had all but one person say that SC owns as a first chamber. The last person was a hardcore DC idiot.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    edited December 2003
    It's great that all three chambers are going to be good first choices. I'm finding it difficult to see bad points about any set up other possibly not choosing DC within the first two hives.

    Me can't wait for 3.0!

    N1Rampage > are you trialing 3.0?, because it really is bad form not to ask you team guidance on what chamber to drop - especially if your only on 2.0. - Having played NS for a year you've probably worked that out for yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin--comb@t+Dec 19 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comb@t @ Dec 19 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's great that all three chambers are going to be good first choices. I'm finding it difficult to see bad points about any set up other possibly not choosing DC within the first two hives.

    Me can't wait for 3.0!

    N1Rampage > are you trialing 3.0?, because it really is bad form not to ask you team guidance on what chamber to drop - especially if your only on 2.0. - Having played NS for a year you've probably worked that out for yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Am lost about what you just said*
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    <!--QuoteBegin--nark+Dec 15 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nark @ Dec 15 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In current NS, v 2.01, the upgrades for sensory are:

    1) Scent of Fear: basicly a wall hack that allows you to see enemys. Enemys have a red/yellow circle around them.
    2) Pheromones: See any enemies when they are weak. Similar to SOF but wayyy more useless. Havent used this one since the v1, so i cant tell you much about it.
    3) Cloaking: self explanatory.

    The new version of NS that is coming out, V3, has the following upgrades for sensory:

    1) Scent of Fear: same as in v2.01
    2) Focus: replaces the much useless pheromones. This increases the damage that an attack in slot 1 deals, but at the same time reduces rate of fire. Ex: a skulk with l3 focus can kill a vanilla rine in 1 bite.
    3) Cloaking: same as in v2.01


    The new Cat-Packs are like stim-packs from some unheard of game. They increase rate of fire and speed, but reduces the health of a marine by 25. IF the health of a marine is less than 26, then it drops the health of the marine to 1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To N1Rampage.

    If you are playing the current version > you will be flamed to oblivion (or should be) for not informing your team mates which chamber you would like to drop. SC is not the most forgiving first hive chamber and does require more teamwork to utilise fully.

    As above, nark posted the next version of NS changes SC into a much more universally acceptable first hive chamber.

    Currently if you get SC first you must really get DC next or else your structures and high level evolutions are vulnerable. That means you miss out on MT which limits progress until/if you get third hive.

    just my views but generally dropping chambers without asking is flaimbait - unless you drop DC first.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin--comb@t+Dec 19 2003, 11:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comb@t @ Dec 19 2003, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--nark+Dec 15 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nark @ Dec 15 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In current NS, v 2.01, the upgrades for sensory are:

    1) Scent of Fear: basicly a wall hack that allows you to see enemys. Enemys have a red/yellow circle around them.
    2) Pheromones: See any enemies when they are weak. Similar to SOF but wayyy more useless. Havent used this one since the v1, so i cant tell you much about it.
    3) Cloaking: self explanatory.

    The new version of NS that is coming out, V3, has the following upgrades for sensory:

    1) Scent of Fear: same as in v2.01
    2) Focus: replaces the much useless pheromones. This increases the damage that an attack in slot 1 deals, but at the same time reduces rate of fire. Ex: a skulk with l3 focus can kill a vanilla rine in 1 bite.
    3) Cloaking: same as in v2.01


    The new Cat-Packs are like stim-packs from some unheard of game. They increase rate of fire and speed, but reduces the health of a marine by 25. IF the health of a marine is less than 26, then it drops the health of the marine to 1. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    To N1Rampage.

    If you are playing the current version > you will be flamed to oblivion (or should be) for not informing your team mates which chamber you would like to drop. SC is not the most forgiving first hive chamber and does require more teamwork to utilise fully.

    As above, nark posted the next version of NS changes SC into a much more universally acceptable first hive chamber.

    Currently if you get SC first you must really get DC next or else your structures and high level evolutions are vulnerable. That means you miss out on MT which limits progress until/if you get third hive.

    just my views but generally dropping chambers without asking is flaimbait - unless you drop DC first. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank you for stating the obvious... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Yeah SC ---> cloak owns if you have a good team.

    Usually the NSarmslab.com server has great players on it who make the best out of EVERYTHING.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> (goes cloak/hugs ceiling) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> (Ha! I think I got that skulk) <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> (I brought some of my other cloaked friends! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->


    (Then)

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> (Pwn3d the rines)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    all 3 chambers are viable as the first chamber, but if you get sence first, you must get def second, and if you get mov or def first you must get to opposite second, in other words, sence can only be first or last chamber, never second.
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    <!--QuoteBegin--nark+Dec 15 2003, 10:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nark @ Dec 15 2003, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In current NS, v 2.01, the upgrades for sensory are:

    1) Scent of Fear: basicly a wall hack that allows you to see enemys. Enemys have a red/yellow circle around them.
    2) Pheromones: See any enemies when they are weak. Similar to SOF but wayyy more useless. Havent used this one since the v1, so i cant tell you much about it.
    3) Cloaking: self explanatory.

    The new version of NS that is coming out, V3, has the following upgrades for sensory:

    1) Scent of Fear: same as in v2.01
    2) Focus: replaces the much useless pheromones. This increases the damage that an attack in slot 1 deals, but at the same time reduces rate of fire. Ex: a skulk with l3 focus can kill a vanilla rine in 1 bite.
    3) Cloaking: same as in v2.01


    The new Cat-Packs are like stim-packs from some unheard of game. They increase rate of fire and speed, but reduces the health of a marine by 25. IF the health of a marine is less than 26, then it drops the health of the marine to 1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I tink u got Pheromones and SOF mixed up...I could be wrong tho... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    Pheremoned allowes u to see enemies nearby
    Sent of Fear allows u to see enmies that are injured.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    correct me if i'm wrong but i think phermones leaves a track behind the rines that is visible for aliens and to see the marines trough walls etc.(as yellow circles,the closer the bigger) you just need an mc
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    pheromones are sensory upgrade and do what Xarius said...i dont know what pheromones replaced from 1.0 to 2.0
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    Advanced hive sight - the flashlight key would illuminate all marines (not sure about structures) as well as all aliens and alien structures. Useful for finding the JPer hiding in your hive. or you could just get SoF and find him that way.
  • ZerogreatZerogreat Join Date: 2002-12-11 Member: 10537Members
    It illuminated human structures too. Making them somewhat half traslucent and shiny, creating total mess in what you see <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    <!--QuoteBegin-comb@t+Dec 19 2003, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (comb@t @ Dec 19 2003, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can hear the on-line flames now.. "OMG NOOB DC FIRST!!!!!!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I hate that I have seen ppl get kicked or baned for dropping an SC or even an MC first, and some times it was an accident. It happened to me too.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    MC first can be realy good, with it you can go fade rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    lets say 8v8....

    3 goes gorges and gets rts.... another 2 gets 3 MCs restsaves for fades...

    this will force marines to get some sg's pretty fast and electing rts wont help due to healing gorges.... and 2nd hive with dc/sc... (MC and SC is realy spooky :o)
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-.PowerslavE.+Dec 15 2003, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.PowerslavE. @ Dec 15 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, gassious trail behind the marines that looks simliar to vespane gas from the same unheard of game (No, not trying to insuiate anything. Just making a legitimate comparison) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    UNHEARD OF!!!
    Nooooooooooo

    Star Craft for ever!
    :S:S:S


    I have been dropping SCs first since they started to cloak buildings. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> When you have a team of 16 players, they NEVER get enough res to go to any higher life forms, so the cloaked skulks won the game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I still think Movement first is pretty useless. Silence? Hmmm. Not as good as cloak+walking. Jumping to hive under attack? Well you are just about to get another chamber anyway. Making surrounding aliens get energy back faster? Maybe useful for AR spam... but that's hive 3.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Why did you raise a dead thread? Dec 22 to Feb 6? :/
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    lol, nothing wrong with that. Things move kinda slow in the new player forum <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    I just answered all the posts I had not read. It was only on page 2. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    You very quickly see the difference in play between Clans and pub players..

    In Clan circles putting up SC first is almost unheard of, if you do, you don't have the strength DC's provide when the marines come knocking on your front door. Or when you go fades for cara or regen...

    Plus in a clan match as soon as one player notices a skulk uncloak then the obs has the Motion tracking upgrade on it's way and it makes Cloaking almost useless.

    So it's interesting to see what the big differences are between pub play and clan play.

    I love the variety you get in pub play, but the order and team work you get in a clan match is also really nice.. so it's good that both sides have something going for it.

    I'm hoping pubs will help my commanding some (I need some serious practice)...
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