Will Redemp Be Fixed Any Time Soon?
ShawnD
Join Date: 2002-11-09 Member: 7827Members
<div class="IPBDescription">redeem then die in hive</div> AT least 80% of the time, when redemption kicks in and it brings me back to the hive, I die in the hive. Having it redeem then you die anyway sort of eliminates the point of redemption. It's not caused by lag either, this happens when I have 70 ping.
It usualy happens when I'm a gorg being attacked by 1 or maybe 2 marines with light machine guns.
It usualy happens when I'm a gorg being attacked by 1 or maybe 2 marines with light machine guns.
Comments
It usualy happens when I'm a gorg being attacked by 1 or maybe 2 marines with light machine guns. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's not a bug, it's by chance...Lvl 3 DC is the highest chance you'll make it back to the hive alive.
I'm not sure of the % of chance from Lvl 1, 2, or 3--but I wouldn't get Redemtion on anything worth it on Lvl 1 Redem. It's emberassing to die as a fade now, thinking your gonna redem.
NSPlayer "ahahaha"
Ideally , redeeming should heal you 20 HP before you're even in the hive room : to compensate for lag compensation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Ideally , redeeming should heal you 20 HP before you're even in the hive room : to compensate for lag compensation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah I thought this was due to lag somehow: e.g. you get redeemed but then the lagged shots "kill" you in the hive.
I thought it should be that you either 1) redeem and DON'T EVER DIE or 2) die and DON'T REDEEM. Doesn't make much sense to redeem and die.
Then again it does really bother me that much and doesn't affect gameplay, so... muh <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
It usualy happens when I'm a gorg being attacked by 1 or maybe 2 marines with light machine guns. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im not going to try to explain it, i dont know how, but back when redemption was buggier (or so they say how they fixed it in 2.0), when my connnection was shittier, I was able to redeem 10 times in a row as a fade, no death at hive. Redeem then death at hive was rare. Redemption still works well for me.
Try to think of death at hive as not redeeming to begin with...its easier to accept that way.
Also, this is pretty much unfixable. If you have ever tried playing an online game that DOESN'T have lag compensation you will know that it pretty much makes it impossible to play with a ping above 50. With the awesome lag compensation in HL I have played on Australian servers with 600 ping and still been able to enjoy myself.
Yes, and correct me if I'm wrong--isn't there a chance factor here? A roll-the-dice perse depending on the number of DC's you have?
1-more of a chance of dying
2-less of a chance
3-the least chance you'll die.
yes, but it won't send you back to the hive, only to have you die there. you just won't redeem.
in other words, it's a percent-chance you WILL redeem, not that you WON'T die.
Also, it doesn't matter. There is no actual "unfairnes" other then the game tricking you into believing that you survived, without lag compensation you would have died on the spot you were fighting at. With lag compensation you die in the hive after being "tricked", but on the other hand you CAN actually fight even if you have a ping abive 10. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I have to ask can it compensate at all by giving the 20hp suggested before if you manage to redeem?
- RD
I barely die as skulk against one hmger...
This is correct. You were dead before you redeemed, you just didn't know it yet.
The HL netcode is so good because of lag compensation. What this means is when you shoot, the server will calculate where that shot would have landed <i>when you shot it</i>. This means that with a 250 ping, the server does the hitscan calcualtion on the state of the world 250ms ago. Now on the other side of the gun, problems start to crop up. Because you are not where you think you are on another persons screen, when you retreat you are often shot around corners. The same applies for when you redeem; the server says you redeem but for a HPB you haven't redeemed yet and in the time it takes them to see you redeem they do the nessecary damage to finish you off.
So it is not your ping nor a dice-roll that determines whether you live or die on redemption, it is the ping of the player shooting you. ph33r the HPB's as redemption gorge, as they have the power to kill you where LPB's could not.
(ps. to the poster above me: this means you do actually redeem and die in the hive from bullets shot halfway across the map, your ping has no relation to where you die. this would be fixable with a small hp boost upon redemption or with very temporary invulnerability after redemption, ie less than 300ms)