Invisible Or Transparant?

WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
<div class="IPBDescription">They keep shouting at me!</div> I sort of have a problem when I'm a marine.
If the aliens have level 3 cloaking, and I stand still, I can notice the movements of them. They're VERY transparant, about 5 or 10% visible, maybe less. In lighting, such as lights from the roof or the flashlight, I notice them better.

Of course, they think they're completely invisible, and shout at me when I shoot them before they even get close.
I don't see their names, like "Enemy: Locus", but I see their shape.

Is it just me, or arn't they completely invisible even with level 3?
My gamma has nothing to do with it, as I run ResetGamma after joining a game.They're just as "visible" to me in both gamma's, or is it something they didn't tell people, that when walking and cloaked, you become a tiny bit visible, figuring the bacterias or the skin will have to re-coordinate when you move.

It's really frustrating, because sometimes, I enter a room, know they have cloaking, so I sit down, take my flashlight out (resetgamma makes the game really dark, it's not solely to detect players), slowly scan the room, then I notice some movement to the right on my screen, I shoot, I kill.
They go "WTH" and I usually get shouted at until the end of the game, because he wont be the only one I kill cloaked.

Help.

Comments

  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited December 2003
    Alien are only cloaked about 90% so of course the most observant of marines can spot them.

    EDIT : As for handling them....well, you can say you saw them because cloaking isn't totally invisible no?
  • qparadoxqparadox Join Date: 2003-10-25 Member: 21966Members, Constellation
    Tell them to stop whining. You > Them, gg <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. Cloaking isn't 100% and it shouldn't be, go out and shoot em up! Of course this probably doesn't help on pubs ... but oh well.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Cloaking from the upgrade isn't 100%, cloaking from a sens chamber is 100%. With both particle systems and lights will enable you to see them, you can also often see them when they come around corners, not sure why.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    That might be that your client doesn't register them as cloaked until you see them, and it starts the fade out when you first spot them.

    Anyways, thanks for the answers. I was almost worried for a second.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin---_Phoenix_-+Dec 15 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Dec 15 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloaking from the upgrade isn't 100%, cloaking from a sens chamber is 100%. With both particle systems and lights will enable you to see them, you can also often see them when they come around corners, not sure why. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong - I can still see the structures line - though it's very hard
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    you are cool my friend
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    If a skulk walks between you and a res node, you will see the skulk shape in the gas coming out.

    Against bright lights, skulks are visible if you look hard. Best tip is to stick to dark areas of the map, and only move when the marines are not looking.

    As for structures, if you know where to look, and look hard, you can see them.
  • Lost3Lost3 Join Date: 2003-12-09 Member: 24181Members
    edited December 2003
    That actually happens a number of times in games that I play. Not the accusing other of it rahter the fact they are spotted. You have to treat cloak as merely very good camoflauge. Its best used when you DONT move. Movement is the first thing your eye will notice. Hell, you can effectively hide as a marine if you find a good spot and just sit there. I've scared many an alien, crouching in a shadow and waiting until they look the other way, if you happen to be toting Mr. Shotgun with you all the better. And bear in mind, you may be cloaked at times but, they just might have motion tracking. So as good as your cloak is, you can be giving yourself away everytime you press a walk key.
  • mcrwvdmcrwvd Join Date: 2003-10-18 Member: 21756Members, Constellation
    haha, i was on that game, Warfare (i think, were we tryed to kick acecool?)

    Its hard, but you can see cloaked skulks, cloaked fades and onos are very easy to see (with my graphics card). Just ignore the Cheat0r-Shouters, only mute them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Just for the record, multiple sensory chambers increase the TIME it takes to cloak, not how invisible the alien comes.
    Sensory chambers cloak 100%
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    Umbra also gives away cloaking, especially for Fades and Oni. It's almost impossible to not noticed a cloaked/umbra'd Onos. Keep that in mind, ye "helpful Lerks."

    <!--QuoteBegin--Z.X. Bogglesteinsky+Dec 15 2003, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Dec 15 2003, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Against bright lights, skulks are visible if you look hard. Best tip is to stick to dark areas of the map, and only move when the marines are not looking.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Or just walk above them. Most marines rarely pay that much attention above them as they do straight ahead.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Interestingly, it's VERY easy to see units when they're in spores or umbra. They're impossible to miss =)
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    Sens chambers doesnt cloak 100%. I have seen it wiht my own eyes while having a cup of tea with a gorge next to a sens chamber.

    (I dont kill aliens cause i am their friend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--ToastOMator+Dec 16 2003, 09:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ToastOMator @ Dec 16 2003, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sens chambers doesnt cloak 100%. I have seen it wiht my own eyes while having a cup of tea with a gorge next to a sens chamber.

    (I dont kill aliens cause i am their friend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He is correct, because sensory chambers only cloak you as much as lvl 3 cloaking does.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Should be 100% from the sens chambers; if it isn't then make it so.

    Bit OT:

    The khaara are supposed to be stealthy in general, right? Make suprise attacks and whatnot else.
    Here's a question: how many games has anyone seen out there where the khaara actually use stealth over brute force and can control/win a game? That is, using silence and stealth upgrades.

    I personally very rarely see such games. Reason to that is the marine motion tracking. Think of it, once the marines have MT, cloaking AND silence becomes almost obsolete. Of course, spamming a map with sensory chambers is a way to counter MT, and a very valid way too, but it costs lots of resources, and it's not viable early game. Sens chamber spams are almost always seen late game, in which it's usually too late anyway since one of the teams are about to win.

    Now, I know that the marines can't lose their MT, but I think it's quite sad that these 2 upgrades become totally obsolete when the rines get MT. I'd be very lucky to even get to play as a cloaked/silenced skulk and do so effectively. Since sensory are never dropped as first chamber and DC's are never dropped as the last chamber. Yet again, I know that the MT can't be removed or anything but on the other hand I'd not mind seeing some improvements of some sort which would promote the khaara to use a bit more stealth, even when playing as a fade for instance and perhaps even onoses.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    Eh some people dont get it dude. You can really make out cloaked players in a spore/umbra cloud. The cloud has a hole in it the shape of a skulk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. SO it easy to spot them. It really gets on some peoples nerves when you get them while they have cloak and focus. Theyre like howd you know i was there. I just laugh and go about my business robbing them of experience <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • mcrwvdmcrwvd Join Date: 2003-10-18 Member: 21756Members, Constellation
    and dont forget, dont go swimming if ur cloaked

    I think MT does not make Silence and Cloaking obsolete, Silence is very helpful, i killed many Noobs, who didnt noticed anything <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> And you can still cloak in front of the rines without moving.
    As a Skulk im using cloaking\silence\regeneration, maybe cara is better, but on pubs there is noone to heal you. But Onos cant be played stealthy, i nearly see every cloaked onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    If Sens only cloak as much as level 3 person cloak than its a bug or changed and I dont know about it.
    Level 3 Cloak only does about 95% fully cloaked, if you look carefuly and take the odd pot shot its never imposible to get them.
    Sens do 100% maybe 95-100% I'm not sure anymore.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Nothing cloaks 100%.
    It's something between 90% and 100%.
  • ChapukwukChapukwuk Join Date: 2003-04-19 Member: 15666Members
    edited December 2003
    You do know that you are supposed to see the sensory cloaks quite clear if you are an alien?

    edit: sorry I was reply to someone on the other page. Ignore this post.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--killswitch1968+Dec 16 2003, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Dec 16 2003, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just for the record, multiple sensory chambers increase the TIME it takes to cloak, not how invisible the alien comes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Please tell me you mean decrease. You get a slap if you don't, and a cookie if you do.

    in early 1.0, sensory chambers increased the level of cloaking, when lvl 3 was 100%. i think it was 1.03/4 when they changed it to decrease the time, and cloaked 90%, because I remember seeing a cloaked onos outside the MS on Nancy. Yes, we were losing. Badly.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I think it's unfair that sensory chambers let you run full speed at 90%. 32 res worth investment for lvl3 cloaking is worse than a 10 res investment for a sensory chamber that lets you run around free? meh ;\
    not to mention that it absolutely makes the game NOT FUN to play as marines when they've got sensory chambers and are running around everywhere. Basically ensures free kills for aliens early in the game.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Windelkron+Dec 16 2003, 03:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 16 2003, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it's unfair that sensory chambers let you run full speed at 90%. 32 res worth investment for lvl3 cloaking is worse than a 10 res investment for a sensory chamber that lets you run around free? meh ;\
    not to mention that it absolutely makes the game NOT FUN to play as marines when they've got sensory chambers and are running around everywhere. Basically ensures free kills for aliens early in the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How do you counter that? Get an observatory very early. Electrify all of your res. Get to the other two hives and lock them down, using electricity, an observatory, and frequent scans. Get phase gates quickly. When aliens get sensory first, it becomes harder to expand to an area but easier to hold the area once you get it.
  • SettlerSettler Join Date: 2003-02-13 Member: 13504Members, Constellation
    <!--QuoteBegin--Windelkron+Dec 16 2003, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 16 2003, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it's unfair that sensory chambers let you run full speed at 90%. 32 res worth investment for lvl3 cloaking is worse than a 10 res investment for a sensory chamber that lets you run around free? meh ;\
    not to mention that it absolutely makes the game NOT FUN to play as marines when they've got sensory chambers and are running around everywhere. Basically ensures free kills for aliens early in the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, but they go hand in hand, you drop a sensory, that gives you level one. so you cant really compare the "32" investment for level 3 sensory, to a "10" res sensory chamber.

    and also, the motion tracking for marines basically ensures free kills for marines, albeit not THAT early into the game, but it can be done.
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