Details in the dark

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Atomicmass update</div>I've started the second pass of ns_atomicmass, adding details, tweeks etc.

Two pictures for you, not gamma corrected so they're rather dark.

1. The cryo-chamber (Did you hear something moving back there?)

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    2. Oohhh that was scary... made me spill my coffee.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Cool shots!  And the second pic is funny. My only gripes are that the cryo chamber looks a tad boring, and the coffee mug looks bad IMO. It would look better if it were solid.

    I'll be waiting for more... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    The Cryo chamber boring?  Never!  I thought it was rather creepy.  Very, very nice.  I don't think I'd be willing to walk through it alone.

    I liked the papers on the floor in the second shot.  It gives you the idea of people running out of there in a hurry.  But the coffee mug seems to detract from it, somehow.  Maybe it should be a solid color?  I'm not quite sure.

    But that first shot approached perfection, and stroked her cheek.

    -Ryan!


    I generally avoid temptation unless I can't resist it.
    -- Mae West
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I agree with everything H'BNayr said.  I think as of now the main reason the coffee detracts from the shot is becuase it really, really stands out.

    I suggest making the coffee mug a darker, soild, color.  That way when you enter the room the coffee 'mug' (in this case, class) isn't as bright as crystals.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Crits: Round up the mug if possible.

    The cryo chamber is sweet, but could ou make some of those lights flickering flourescent? and some varying light to show off the dilapidated state of some of them?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Cheers for the suggestions about the mug.  I was worried it wasn't going to be recognisiable as a mug if it wasn't seethrough.

    w_polys are fairly high in the cryochamber, but if I can do it properly there might be monitor screens added over the pods.



    <!--EDIT|ChromeAngel|Sep. 09 2002,22:11-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I love the design and structure in the cryo-chamber. Very creative!

    I would suggest playing around with some different textures for the main cryothingies that run down the room. The actual brushwork is sweet, but the drab grey texture just doesn't excite me.

    Good luck with the level, it's looking great.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Three more pics.

    1.  Cryopod details not shown in previous picture
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    2. The previously unseen 3rd hive room (it's huge, too many w_polys)
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    3. 3rd hive room from opposite direction
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <b>Aware that your w_poly count is too high</b>: you need some crap on that hive's floor. It is a little too clean to be alien. Is there a really good forklift prefab out there? Some molded over machieneery would fit nicely, as that room and it's exiting hallways are very large and seem to be vehicle centric.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I *love* the atmosphere in the cryochamber.  I would suggest livening up the textures a little... perhaps a stripe across the nose of each pod?  Something to make it look more like machinery and less like the nose of a ship.  But the atmosphere overall is fabulous.

    Definitely make the mug solid.  I'd suggest 5-7 sides, but clip it into the floor *just* a little, on an odd angle; it'll make it seem more like a circle.  Also, remember that a round mug that falls on the ground will roll until its handle touches the ground and stabilizes it.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Wow that cryochamber its too scary :P, i think i won´t go around that part of the map that much =/
    It looks great, and make the coffe mug more curved if you can..... Nice ideas overall keep up the work..... And..... Yea.... MORE SCREENIES!!!!!!!!!!!! :DD
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The particles in the first picture of the cryochamber are amazing.  I really like them.  As for the rest of the shots, my main concern is that they're too uniformly dark.  I can't really see what's going on in any of the shots of the hive room, for example.  Adding some ground lights on the walls would probably be really good to do, I think.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    I agree with coil, make some seperation between the cyro-thingies and the rest of the room.
    As for the mug: Try to get a modeler that makes you a mug-model with a TSA-Logo on the mug. Looks much nicer and saves w_polys...
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I love the cryo-chamber, looks very nice. I had that very same problem with "glowing" transparent func_walls, the only way I found to get it to look decent is to make it non-transparent :-\. I can't really see much else in those other shots.

    --Scythe--
    <a href="mailto:the_only_scythe@subdimension.com">the_only_scythe@subdimension.com</a>
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Why not have the mug shattered into peices?
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I would suggest that you use a model for the mug and not a brush... looks nice though <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Great brushwork on the cryo-chambers! Very atmospheric steam.
    Some custom textures for them would be super. Some controllboard on the side with lots of glowing red buttons maybe?
    Allso, the room around them is a little dull make some cool turns in the ceiling and make bevels between the walls and cryos.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I re-made the mug and threw together a custom texture for the cryopods.

    I'll probably re-build that hive room from scratch it had too many issues to be worth fixing...

    About the cryochamber room being rather basic, the wpolys are so high and with the particle system running it might make some machines keel over and die, if I added much more detail.  I have to allow for the players setting up some defences for the resource node in there.

    2 more pics!

    1. 7 sided, opaque mug (handle resting against table thx coil)



    <!--EDIT|ChromeAngel|Sep. 11 2002,14:27-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    2. Cryopod texture detail (using flashlight), needs more contrast in the texture to make out the other details...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Excellent!  Good work!!
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Looks sweet!!
    I would suggest maybe a "frostier" texture on the windows of the cryogen tubes, maybe something that almost looks translucent.  Other than that I love it, especially the coffee  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Wow, that texture looks amazing. It sucks when r_speeds screw a cool room......
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    Very Very Schweeeet! I remember a while ago i was working on a map with cryogenic chambers, mine were nothing compared to those awesome pods... literally. good luck with the wpolys, they usually aren't very nice to me.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I LOVE that white mist in the first picture.

    One thing you really need to fix though - make it a LOT brighter. It's far too dark as a whole. You might be able to get away with it if it's just this room that's so dark (And that wouldn't be so bad because people would be sillouhetted against the mist anyway), but if the entire map was at that light level then that would be a definate problem.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    is there a knocked over chair at the reception desk thingy? Make sure there is <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    The cryo pods are rockin' awesome, but the hatches look too unmechanical.  You gave them a scratched metal texture... I would consider giving them a clean texture, and maybe add 1 extra vertex in them so they don't look like big metal slabs.
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    This is the first map that I *literally* gasped at while looking at the pics...
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    What about a water like texture? like the one on that one dudes map.... I'm sure that helped a lot...
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