How To Handle A Hmg
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
The HMG is a powerful weapon in the right hands, but I've seen way too many who are not handling it in the proper way. The most obvious mistake they make is reloading constantly, do not do this! If by case you're forced to reload and are attacked quickly switch to some other weapon and switch back. Anyone who has other tips, please share. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
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1) Don't stand in the front when you are reloading. Fall back to the middle of your group.
2) Don't reload when you are trying to be sneaky unless you have to. Reloading makes lots of noise - and tells aliens that you are vulnerable
3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS)
erm, i didnt know this game was on an intergalactic level. for some reason this reminds me of alf. ermember alf? yeah course u do...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
and dragon, burst fire decreases accuracy in cs mate. it sprays everywhere like last nights curry. stand about 20m away from a wall and try it with a glox0r. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
oh, and whoever said u shouldnt keep reloading, your right but its a force of habit! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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But he's right, if you have a squad of 5 HA, you should probably go 2 SG, 2 HMG, 1 GL. It's a force to be reckoned with.
im always refueling with HMG. and never got a pistol to back it up. bloody comm welder spamming... grr..
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I do believe that the burst fire is correct for skulks and the like- Not for the "accuracy bonus" but rather, to avoid spraying and wasting your ammo like you've got enough to destroy the world and it's boxers.
If it's a skulk and not dead in the first 8 shots, there's no point in blowing the crap outta a wall before realigning your shots. You're simply saving ammo by not firing madly, and you'll be doing yourself and your teammates a favor.
On the other hand, if you see a fade or an onos, let all hell fly. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
HMG is terrible at long range, just wait for the alien to come closer to you, then open up.
but you guys do have a point, mixed is prolly a bit better, think ill start mixing it from now on...
since most likey u'll get <u>attacked from behind </u>by a fade or skulk
It is usefull for a team m8 to cover you with a lmg or shottie
hope it was helpfull <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
haha! no tips needed, just like the 0 skill needed to press down a button and wave the mouse!
I hate hmg. I refuse to pick it up from the ground when comm drops it.
In cs burst fire make your weapon more accurate it lets the crosshair shrink again.
Another tip in tanith in the rine start point there is a ladder leading up to a raised platform. This place is perfect for defending base. If a onos tries to climb up your team mates on the ground shoot it while you are unloading into it from above.