How To Handle A Hmg

XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
The HMG is a powerful weapon in the right hands, but I've seen way too many who are not handling it in the proper way. The most obvious mistake they make is reloading constantly, do not do this! If by case you're forced to reload and are attacked quickly switch to some other weapon and switch back. Anyone who has other tips, please share. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Range - do NOT engage enemy with HMG when your HMG's reticle is >~2x the size of enemy hitbox, you'll be wasting ammo. HMG's spread is simply too great to be used from long ranges. Either switch to pistol, get closer to the target or let your LMG teammates deal with that threat.
  • GloinGloin Join Date: 2003-12-14 Member: 24357Members
    edited December 2003
    It's kind of odd, that I can hit everything in the other FPSs that I play, but I can't hit aliens in this game...
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    It is becasue aliens are much better at playing games...
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    stay back and let aliens expose themselves before firing
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Don't forget that the aliens' hitboxes are totally fuxx0red right now, though this will change soon (finally). Generally aim at the back legs for the greatest chance of hitting stuff, and remember the machine guns aren't very accurate.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--XCan+Dec 14 2003, 08:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Dec 14 2003, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The HMG is a powerful weapon in the right hands, but I've seen way too many who are not handling it in the proper way. The most obvious mistake they make is reloading constantly, do not do this! If by case you're forced to reload and are attacked quickly switch to some other weapon and switch back. Anyone who has other tips, please share. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) Don't stand in the front when you are reloading. Fall back to the middle of your group.
    2) Don't reload when you are trying to be sneaky unless you have to. Reloading makes lots of noise - and tells aliens that you are vulnerable
    3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS)
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Practice. Games like CS doesn't force you to trace enemies, NS does. Tracing's a new skill for most people, so it might take some time to pick up.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    Someone said don't use it for ranges that are too long, likewise with an enemy right in your face using meele. I have seen marines spinning in circles trying to spray skulks while the skulks just wait for them to run out of bullets and if you get to close to an onos with stomp they will never even know you had a HMG in the first place.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Burst your fire with the hmg, don't fire on enemies that are too far away, and if everyone in your squad with an HMG is firing, STOP FIRING. They'll be kissing your HA boots when you blast all the skulk trying to eat them while reloading. Can't count how many times an HA squad didn't kill the hive because they were all reloading their HMGS at the same time. Optimal attacking would be with say, 4 HA, 2 firing their HMG two holding fire for when the first two run out. Then they can reload in relative safety and you should all last a pretty long time if not the rest of the game.
  • GloinGloin Join Date: 2003-12-14 Member: 24357Members
    I'll just blame all of my misfortunes on the hitboxes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TOMMYTANKTOMMYTANK Join Date: 2003-12-04 Member: 23938Members
    <!--QuoteBegin--Geronimo+Dec 14 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Dec 14 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It is becasue aliens are much better at playing games...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    erm, i didnt know this game was on an intergalactic level. for some reason this reminds me of alf. ermember alf? yeah course u do...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and dragon, burst fire decreases accuracy in cs mate. it sprays everywhere like last nights curry. stand about 20m away from a wall and try it with a glox0r. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    oh, and whoever said u shouldnt keep reloading, your right but its a force of habit! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    i like shottys better than hmgs cause the take only one shot to kill if you know how to use it. it also has a good reloadtime and does enough damage on restowers/chambers/hives. so dont take hmgs take a shotty <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    The most obvious hmg tip is of course DON'T SHOOT BUILDINGS!!! Hmg does half damage to structures so that entire clip of hmg fire to take down 1 oc is not wise as it takes a long time to reload. Another one is for the comm DON'T DROP HMG ONLY!!! Weapon diversity is your friend, shotties with quicker reload times are ideal for skulks, and those gl's can not only decimate walls of buildings in an instant but also are great for general cover fire as one nade can protect an entire group from skulks. You should never see a group of hmg only, at the very least have one gl for structures.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Even with the half damage, HMGs are the best weapons to take down a hive because on many maps you can do it from a mile away. This lets you attack the hive without putting yourself in a vunerable position, plus you don't have to worry about skulks spawning behind you... just aim down for one second then back up to take care of that problem.

    But he's right, if you have a squad of 5 HA, you should probably go 2 SG, 2 HMG, 1 GL. It's a force to be reckoned with.
  • TOMMYTANKTOMMYTANK Join Date: 2003-12-04 Member: 23938Members
    hmm yeah, and i love HMG, but if i was <u>forced</u> to choose it would be the shotty. better dmage at point blank, although no range. and ammo lasts longer.

    im always refueling with HMG. and never got a pistol to back it up. bloody comm welder spamming... grr..

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin--Dragon_Mech+Dec 14 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Dec 14 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do believe that the burst fire is correct for skulks and the like- Not for the "accuracy bonus" but rather, to avoid spraying and wasting your ammo like you've got enough to destroy the world and it's boxers.

    If it's a skulk and not dead in the first 8 shots, there's no point in blowing the crap outta a wall before realigning your shots. You're simply saving ammo by not firing madly, and you'll be doing yourself and your teammates a favor.


    On the other hand, if you see a fade or an onos, let all hell fly. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • JediJedi Join Date: 2003-09-17 Member: 20952Members
    I see someone is an absolute noob at CS... burst fire means accuracy. Im talking tapping fire. Trry spraying with an ak vs 2 shot click burst. Tell me which is more accurate.


    HMG is terrible at long range, just wait for the alien to come closer to you, then open up.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited December 2003
    interesting on the weapon variety choices, when i comm, i always give everyone ha/hmg (unless they really really need gl), its simply the only way to take down onos quickly imo...

    but you guys do have a point, mixed is prolly a bit better, think ill start mixing it from now on...
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    heres a tip donno if any1 has mentioned it but it might be usefull: <u>never fall</u> to the back of a group tho the hmg is hvy so running speed is slower

    since most likey u'll get <u>attacked from behind </u>by a fade or skulk

    It is usefull for a team m8 to cover you with a lmg or shottie

    hope it was helpfull <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • MorlokMorlok Join Date: 2003-02-16 Member: 13629Members
    My tip to stop you getting in that situation when you are reloading and a skulk is munching your behind is to never empty your mag. I always start reloading when my HMG has around 50 bullets left in it or my shotty has 2 rounds left. That way if an alien appears I can quickly weapon switch away and then back again and still have some ammo to see them off.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    tip for using hmg -



    haha! no tips needed, just like the 0 skill needed to press down a button and wave the mouse!
    I hate hmg. I refuse to pick it up from the ground when comm drops it.
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    edited February 2004
    <!--QuoteBegin-TOMMYTANK+Dec 15 2003, 08:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOMMYTANK @ Dec 15 2003, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Don't bother with burst fire - it won't help your accuracy like it does in CS. (This applies to any weapon in NS) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In cs burst fire make your weapon more accurate it lets the crosshair shrink again.

    Another tip in tanith in the rine start point there is a ladder leading up to a raised platform. This place is perfect for defending base. If a onos tries to climb up your team mates on the ground shoot it while you are unloading into it from above.
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