Mapping Trouble - Bsp Error

AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
<div class="IPBDescription">I really did search a lot for the answer</div> Hello all fellow mappers.

First of all i would like to thank the NS team for this great game, keep up the good work.

MY PROBLEM:

Ok, i have been mapping for quiet some time, and now its NS iam trying out.
I got a piece of a map created, and i would like to test it - you know, see if the lightning is good, check for errors.
I have tried to compile with "Batch compiler" and Worldcraft (Valve Hammer). But everytime i try to compile a map, the BSP file "crashes". <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

I get this error (pic #1). (I know its in danish - but some of you might reconise the error from XP)
This hapends everytime i compile, when i restart my Computer - same problem. Even when i downloaded Batch compiler and used it, didnt work. Same problem.

I was wondering. Is it my BSP.EXE file that craps? - do i need a older/newer version?. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Iam using:
<>-------------------------------------------------------------------------------------------<>
||Valve Hammer (worldcraft) - for map creation/(compiling) ||
|| ||
||Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7 XP-Cagey ||
<>-------------------------------------------------------------------------------------------<>

I would be very glad if you guys could help me.
So i can get going wit all the mapping skills resting inside my body. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->



PIC 1: "BSP ERROR!"

Comments

  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    This is what my ...\Valve Hammer Editor\tools look like:

    <span style='font-size:14pt;line-height:100%'><span style='font-family:Arial'><b>Does it look right? is there a problem here?</b></span></span>
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <span style='color:red'><span style='font-size:14pt;line-height:100%'><span style='font-family:Arial'><b>NOTE: I DID SEARCH THE WHOLE INTERNET, AND THE FORUMS THROUGH BEFORE I POSTED. THERE WAS NOTHING!:NOTE</b></span></span></span>


    <img src='http://www.galskabet.frac.dk/billeder/mikkel3.JPG' border='0' alt='user posted image'>
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Never had this, if you're using Cagey's tools then he'll want to know about this. If he doesn't come around to this thread in awhile then PM him and I'm sure he'll have an answer.

    Only thing I can think of is maybe you are missing a required DLL file? Or have an older version of said DLL file(s)? Check the webbed topic up-top "Reduce Maxplanes with Better Compile Tools" for more information and good luck solving this error.

    ~ DarkATi
  • AndosAndos Join Date: 2003-10-17 Member: 21742Members
    Hej du kunne da prøve at sende din map til XP-Cagey så han kan prøve det efter.

    Translation: He should send the map file to XP-Cagey so he could try it out to find the problem.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Wall emailed me about the problem, but I don't see an obvious cause -- both of the required dlls appear to be in the directory, and the readme in his directory image indicates that he's got the latest version.

    I've advised him to try downloading the tools again from my site to see if there was any file corruption in his last download. If that's not the problem, I'll have to know more about his operating environment (memory, processor(s), etc) to try and diagnose the problem.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Thanks for all the helping guys (lets cheer for Cagey).

    My problem isnt solved yet but, iam thinking we are closing in on the problem.

    Hope all of you will keep on being so supportive.

    And my Specs is:

    <>------------------------------------------------------------------------------------------------------<>
    || Intel Pentium 4 Processor ||
    || ||
    || 512 MB DDR RAM ||
    || ||
    || Microsoft Windows XP professional ||
    || ||
    || 80 GB of space (73,5 GB exactly) - 37,3 GB of used space - 37,2 GB of free space) ||
    || ||
    || NVIDIA GeForce 4 MX 440 with AGP8X ||
    <>-------------------------------------------------------------------------------------------------------<>

    Other specs?...
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Me and Cagey have been mailing eachother about the problem and, we found out (cagey secured the fact)

    <span style='font-family:Arial'><b>That It Is My Map That Has Something Wrong With It</b></span>

    But Cagey has promised, that he is going to look for the solution to this problem.
    We will bring updates in this forum when stuff happends.

    While you are here check out this forum:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=56361' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=56361</a>
    Its about Alien hive areas.

    ---------------------------------
    Vi ses der ude i NS universet, og her i forummerne!
    Try to tanslate this (its danish so, danish people are not allowed to answer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    .........................................

    Well... Laters
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    I tracked down the problem <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The map was triggering a bug in HLCSG's info_compile_parameter code.

    The code attempts to find the value of the "nocliphull" key and convert it to an integer. If the result is zero, it assumes that the user told the program to turn off clip hulls. <i>If the nocliphull key is missing from the info_compile_parameter entity, the conversion function returns 0, and the program assumes the user wanted no clip hulls!</i>. This is backward from what the behavior should be -- nocliphull = 1 should turn off clip hulls.

    The backward switch makes HLCSG skip clip hull generation entirely, and HLBSP crashes while attempting to fill the outside of a clip hull that doesn't exist.

    To fix this problem, I need to take a few steps:

    <ul><li>skip the FillOutside step of HLBSP when there isn't a clip hull to fill and throw a warning to the log ("No outside node found for hull 1, no filling performed") to eliminate the unexplained crash bug<li>flip the value of the nocliphull keycheck and change the default behavior to use clip hulls. The current values assigned to the Hammer fgd are backward from the way the tools interpret the key so that '1' means skip clip hull generation. I think that this is the correct way to think about the switch, so I'm changing the program to match the fgd rather than the other way around<li>look at the remaining code for info_compile_parameter handling and make sure that this bad assumption about zero being a non-default value isn't used anywhere else.</ul>

    <b>As a temporary solution if you're using an info_compile_parameter entity, make sure that the nocliphull key is set to 1</b>(meaning leave clip hulls on) by turning off smart edit and manually setting the value. Remember that Hammer's text labels are backward compared to the current tools. Once the patch is out, this value will flip to correctly match the fgd labels (my apologies about the change, but I feel correcting the bug by breaking backward compatability is worth the trouble in this instance).
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <span style='font-size:14pt;line-height:100%'><span style='font-family:Arial'>Thanks, that cleared the problem! now i can go mapping freenzy !</span></span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    If any of you other mappers have the same problem as i. look at Cagey's post ^.

    <span style='font-size:8pt;line-height:100%'>Ill go to sleep soon, get some rest - its late...</span>

    Hope to meet all of you people out there.

    <span style='font-size:8pt;line-height:100%'>Ps. MAPPING IS GOOD!</span>

    LOOK ITS A SKULK!
Sign In or Register to comment.