Take two - ns_galileo screens

VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
<div class="IPBDescription">Trying again...</div>Well, I didnt really like where my previous project was headed, so I decided to start again, under the same name. Here are three screens from my new NS_Galileo -- I am NOT done with this room, that's why some walls look a little bare, but just let me know if it feels like it might have potential.

Wow, I talk alot. Anyway, here goes...

*edit* Btw, the first shot's a little grainy cause it was too big to upload otherwise...

Comments

  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    /me passes out in ecstacy

    this mod has to have THE prettiest maps i have ever seen. no exception. bravo, bravo.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like it although i see it a bit squary. also, i like the textures, and the lighting, but try to add some more diversity to that floor.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--blueman+Sep. 08 2002,21:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (blueman @ Sep. 08 2002,21:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->... but try to add some more diversity to that floor.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yeah. my same opinion... you know if there was a floor pannel that had been removed and that shows the wiring and pipes and other things would be a good change in, uh... the floor. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ya the floor is plain, do what maverik says, having a cool floor is a hard thing....
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Are those beams visable from commander mode?  If they were it would be really annoying.

    It looks very white, I take it this is the marine friendly part of the map.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Chromeangel: Nope and yep <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Don't worry, those beams are func_seethroughs. And yes, this is the marine side of the map, the marine base to be exact  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> (I haven't built the spawn yet, but it'll connect direct to this room). That's one of the reasons I'm a little reluctant to put a whole bunch of stuff on the floor, since they need building room, but I guess it's a big space anyway.

    Also, I imagined that this would be a cargo storage / loading / dropoff area, and it would be a little impractical to put a big set of stairs or something right in the middle, but I'll see.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    i like the old-looking textures in the ceiling beams.. t3y are l33t..


    <span style='color:red'>Excess annoying and pointless junk removed.</span>



    <!--EDIT|Greedo386|Sep. 09 2002,14:33-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i like the old-looking textures in the ceiling beams.. t3y are l33t..<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Well, you have the great NS textures to thank for that, not me.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    Looks very cool, reminds me of Stalwart in UT. The textures are nicely added on the polygons which gives it a detailed look.
Sign In or Register to comment.