Wip : Starcraft Marine Reskin
5ive
Join Date: 2003-11-17 Member: 23091Members
<div class="IPBDescription">making it less starcrafty and more TSAed</div> <img src='http://gecko.gc.maricopa.edu/~sdaguann/sc_marine1c.jpg' border='0' alt='user posted image'>
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc1.jpg' border='0' alt='user posted image'>
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc2.jpg' border='0' alt='user posted image'>
the idea is based on an ooooold skin i started back when t2 was in it's prime and my clan was rockin the ladders all up on the flipside <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
any thoughts?
no, i haven't gotten permission for the model, either. i actually dont plan on releasing this unless you guys want it or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> if that's the case, then i'll ask promptly. htis is really just a way for me to showcase my work
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc1.jpg' border='0' alt='user posted image'>
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc2.jpg' border='0' alt='user posted image'>
the idea is based on an ooooold skin i started back when t2 was in it's prime and my clan was rockin the ladders all up on the flipside <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
any thoughts?
no, i haven't gotten permission for the model, either. i actually dont plan on releasing this unless you guys want it or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> if that's the case, then i'll ask promptly. htis is really just a way for me to showcase my work
Comments
edit: i've noticed that there's a lot of stretching and such as for as the texture mapping goes. so that kinda dulls things too :-\
edit: i've noticed that there's a lot of stretching and such as for as the texture mapping goes. so that kinda dulls things too :-\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A darker green would match better.
The centre piece on the front of the armour has some serious stretching... I would just advise you not to make the metal plates too complicated, cause the stretching kinda ruins it, and the way it wraps around the armour sort of takes away from the realistic-ness of it.