Wip : Starcraft Marine Reskin

5ive5ive Join Date: 2003-11-17 Member: 23091Members
edited December 2003 in NS Customization
<div class="IPBDescription">making it less starcrafty and more TSAed</div> <img src='http://gecko.gc.maricopa.edu/~sdaguann/sc_marine1c.jpg' border='0' alt='user posted image'>
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc1.jpg' border='0' alt='user posted image'>
<img src='http://gecko.gc.maricopa.edu/~sdaguann/sc2.jpg' border='0' alt='user posted image'>
the idea is based on an ooooold skin i started back when t2 was in it's prime and my clan was rockin the ladders all up on the flipside <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

any thoughts?
no, i haven't gotten permission for the model, either. i actually dont plan on releasing this unless you guys want it or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> if that's the case, then i'll ask promptly. htis is really just a way for me to showcase my work

Comments

  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Its ok, but the green is the wrong shade. Maybe get the colour from the orginal rine textures. Also, if he is supposed to be wearing metal armour, its not quite reflective or shiny enough... It looks like cloth.
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    edited December 2003
    yeah, i plan on making it brighter and more shiney (shiner?) when i go to finish it off and recolour some parts. make it more green i guess [shrugs]

    edit: i've noticed that there's a lot of stretching and such as for as the texture mapping goes. so that kinda dulls things too :-\
  • xIGrimIxxIGrimIx Join Date: 2003-11-05 Member: 22328Members
    This is propably totally offtopic, but why not slap on some wood camo or something, to make it look more "natural" not just one color across the whole thing, just a suggestion
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    <!--QuoteBegin--5ive+Dec 10 2003, 08:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5ive @ Dec 10 2003, 08:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, i plan on making it brighter and more shiney (shiner?) when i go to finish it off and recolour some parts. make it more green i guess [shrugs]

    edit: i've noticed that there's a lot of stretching and such as for as the texture mapping goes. so that kinda dulls things too :-\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A darker green would match better.

    The centre piece on the front of the armour has some serious stretching... I would just advise you not to make the metal plates too complicated, cause the stretching kinda ruins it, and the way it wraps around the armour sort of takes away from the realistic-ness of it.
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